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  1. #11
    Originally Posted by U4G-X82Jaeger Go to original post
    Better yet: They can't respawn at all until rogue status is gone from the group or the whole group is dead. Devs make it happen.
    That's what I meant..! Maybe I was being unclear...
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  2. #12
    Originally Posted by The_Action_Man Go to original post
    Now when they respawn, they're untouchable until their teammates, who are already Rogue, go Rogue again.

    This needs to be changed. If they die Rogue, and their team is STILL ROGUE, they should spawn a Rogue.

    .
    I agree,. It makes it hard to kill the rouge because they just rejoin the group...wont shot and stand in front of the rogue guy and let the rogue guy kill you again then they go rogue...or you kill two of them....the other dudes run....regroup with the non rogues....then you have to pick your shots to avoid going rogue....I think they should either instantly turn rogue if they are in party and near other rogues...or they should remain dead until rogue party is completely killed. This rogue shyt is getting annoying especially the fact that some servers have griever's that stay rogue for 15 mins str8 and no one on the server helps or comes to help!
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  3. #13
    It's just another stone in the poor game concept garden. Someone obviously said at some point "I Wonder how it'd look like if we don't plan just do..." i totally agree they should remain rogue until at least one team member is rogue. Otherwise they just block line of sight and make you go rogue.
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  4. #14
    Or get u a group and remember names. I have no qualms going rogue to stomp a player who has been rogue and if someone tries to kill me they will die to. Seriously you people would be OK with making it so rogues can't use skills or heck even bullets if it were up to people like you. It's something you have to deal with untill they overhaul the system and make it 2 teams of rogues and agents one being hostile to the other and not being allowed to kill your own "faction".
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  5. #15
    Agree.

    Today I was killed again by a player who was in team with rouges but he was NOT a rouge. So he had advantge of position, running around me like he wants because i can not shot him. If I shot him - I will be the rouge and then if I die in PvP 1 vs 2 or 1 vs 3 I'll be punished even more. And it's more about dying in unfair fight when you are outnumbered. I fight them to get some skill, know how to fight. But with this system, I am unable to fight back.

    I guess I didn't make myself clear... I like the OP's idea but feel that the recently dead rogue player should be allowed to remain in the safe house or checkpoint they respawned in.

    AKA they shouldn't be forced to retake the battlefield. (And obviously they shouldn't receive any reward for surviving the countdown.)
    That would be great!
    If you die as a rouge you are unable to leave safehouse until your team is wiped out or thier timer runs off. Good idea. +1 from me, like it.

    I think a killed rogue player should not respawn at ALL as long as there are members of his team still alive, and for as long as his team is still rogue status.
    And of course should a killed rogue player NOT receive any rewards if his team do survive the timer.
    Agree with this too.
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  6. #16
    Originally Posted by The_Action_Man Go to original post
    This is BS, but the cowards that hide on the rooftop spawn area (an area that should be completely removed). . .

    Well those players suck, and ultimately they die. . . Now when they respawn, they're untouchable until their teammates, who are already Rogue, go Rogue again.

    This needs to be changed. If they die Rogue, and their team is STILL ROGUE, they should spawn a Rogue.

    This would also alleviate the cowardly rooftop hiding because the cowardly Rogues would be forced to go down and help their teammate.
    You are going places my friend.

    I've had a similar idea but talking about the DZ round here sends people crazy lol

    I think this should be considered by Ubi and implemented quickly.
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  7. #17
    M4YON v2's Avatar Member
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    Originally Posted by The_Action_Man Go to original post
    This is BS, but the cowards that hide on the rooftop spawn area (an area that should be completely removed). . .

    Well those players suck, and ultimately they die. . . Now when they respawn, they're untouchable until their teammates, who are already Rogue, go Rogue again.

    This needs to be changed. If they die Rogue, and their team is STILL ROGUE, they should spawn a Rogue.

    This would also alleviate the cowardly rooftop hiding because the cowardly Rogues would be forced to go down and help their teammate.
    So my teammates go rogue which has happened many times despite my protests and i do not partake in said killings, I then get hunted and die rogue and lose XP respawn rogue again only to be re hunted, die and lose more XP.... bore the F#ck off
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  8. #18
    Originally Posted by M4YON v2 Go to original post
    So my teammates go rogue which has happened many times despite my protests and i do not partake in said killings, I then get hunted and die rogue and lose XP respawn rogue again only to be re hunted, die and lose more XP.... bore the F#ck off
    yes - if your team is rogue then you are as well. If you don't want to be rogue, don't be on that team.

    I agree with most everything else - if a rogue dies and respawns, they should become rogue again after respawning - maybe within a reasonable proximity to another rogue teammate. I admit it's a bit unfair to put them at rogue status immediately upon exiting a safehouse.
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  9. #19
    M4YON v2's Avatar Member
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    Originally Posted by Crott117 Go to original post
    yes - if your team is rogue then you are as well. If you don't want to be rogue, don't be on that team.

    I agree with most everything else - if a rogue dies and respawns, they should become rogue again after respawning - maybe within a reasonable proximity to another rogue teammate. I admit it's a bit unfair to put them at rogue status immediately upon exiting a safehouse.
    This will not happen the majority of the community will have a fit and if you expect people to be repeatedly punished for actions that are out if there hands then your very much mistaken.
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  10. #20
    Originally Posted by M4YON v2 Go to original post
    So my teammates go rogue which has happened many times despite my protests and i do not partake in said killings, I then get hunted and die rogue and lose XP respawn rogue again only to be re hunted, die and lose more XP.... bore the F#ck off
    Going Rogue is 'supposed' to be a HUGE RISK. If you don't want to take the risk, fine, but don't expect all the rewards without some sort of risk.
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