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  1. #1

    Members of Rogue teams SHOULD respawn as Rogues.

    This is BS, but the cowards that hide on the rooftop spawn area (an area that should be completely removed). . .

    Well those players suck, and ultimately they die. . . Now when they respawn, they're untouchable until their teammates, who are already Rogue, go Rogue again.

    This needs to be changed. If they die Rogue, and their team is STILL ROGUE, they should spawn a Rogue.

    This would also alleviate the cowardly rooftop hiding because the cowardly Rogues would be forced to go down and help their teammate.
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  2. #2
    you had the same idea i had, and add the idea of putting a message of how many times this player has went rogue next to their names when we point the gun at them..and there to many players taking a advantage of the rogue system..right now its a mess..it need alot fixing.
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  3. #3
    they should respawn as a Rogue after keep being a Rogue

    just like you know that player is going to kill you
    but coz he just respawn and not being a Rogue
    what you can do?
    shoot him first and become Rogue?
    run away? but what if there is no way to go?
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  4. #4
    Completely agree with this... At least as long as the option is given to stay in a checkpoint safe house and wait out the timer.
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  5. #5
    agreed.

    If folks want to be "rogues" then they can wear that for longer than a exploitable timer..
    I gave the benifit of doubt for a while now.. but some agents.. they chose a carrer in the DZ as a certian type of player.. and should be rewarded for such a thing..

    "Permarogue" after a few days of that "style".. so we know what we're dealing with.
    they can consider it a trophy.. or some twisted crap.. win/win
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  6. #6
    Originally Posted by INMATEofARKHAM Go to original post
    Completely agree with this... At least as long as the option is given to stay in a checkpoint safe house and wait out the timer.
    wont work, they come out as non rogue and start shooting other player again, they should take a lesson from gta, once you kill a few player,your dot stays red for a while until you stop killing players
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  7. #7
    There was this one group camping the spawn. I was taking a few out. . .then they'd respawn and I'd basically have to stand there and let them rejoin their group of rogues because they weren't 'Rogue' even though you know the second they return to their pack, they're gonna turn.

    Ubisoft is babying Rogues. It used to be High Risk/High Reward. . . Now it's just High Reward.
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  8. #8
    Originally Posted by deadeagleman Go to original post
    wont work, they come out as non rogue and start shooting other player again, they should take a lesson from gta, once you kill a few player,your dot stays red for a while until you stop killing players
    I guess I didn't make myself clear... I like the OP's idea but feel that the recently dead rogue player should be allowed to remain in the safe house or checkpoint they respawned in.

    AKA they shouldn't be forced to retake the battlefield. (And obviously they shouldn't receive any reward for surviving the countdown.)
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  9. #9
    I think a killed rogue player should not respawn at ALL as long as there are members of his team still alive, and for as long as his team is still rogue status.
    And of course should a killed rogue player NOT receive any rewards if his team do survive the timer.
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  10. #10
    Turis8's Avatar Senior Member
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    Better yet: They can't respawn at all until rogue status is gone from the group or the whole group is dead. Devs make it happen.
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