This is BS, but the cowards that hide on the rooftop spawn area (an area that should be completely removed). . .
Well those players suck, and ultimately they die. . . Now when they respawn, they're untouchable until their teammates, who are already Rogue, go Rogue again.
This needs to be changed. If they die Rogue, and their team is STILL ROGUE, they should spawn a Rogue.
This would also alleviate the cowardly rooftop hiding because the cowardly Rogues would be forced to go down and help their teammate.
agreed.
If folks want to be "rogues" then they can wear that for longer than a exploitable timer..
I gave the benifit of doubt for a while now.. but some agents.. they chose a carrer in the DZ as a certian type of player.. and should be rewarded for such a thing..
"Permarogue" after a few days of that "style".. so we know what we're dealing with.
they can consider it a trophy.. or some twisted crap.. win/win
wont work, they come out as non rogue and start shooting other player again, they should take a lesson from gta, once you kill a few player,your dot stays red for a while until you stop killing playersOriginally Posted by INMATEofARKHAM Go to original post
There was this one group camping the spawn. I was taking a few out. . .then they'd respawn and I'd basically have to stand there and let them rejoin their group of rogues because they weren't 'Rogue' even though you know the second they return to their pack, they're gonna turn.
Ubisoft is babying Rogues. It used to be High Risk/High Reward. . . Now it's just High Reward.
I guess I didn't make myself clear... I like the OP's idea but feel that the recently dead rogue player should be allowed to remain in the safe house or checkpoint they respawned in.Originally Posted by deadeagleman Go to original post
AKA they shouldn't be forced to retake the battlefield. (And obviously they shouldn't receive any reward for surviving the countdown.)