You claim here the World of Warcraft never punished people for exploiting but you couldn't actually be further from the truth. Blizzard punishes the right people for exploiting such as Nihilum when they used cobalt bombs to extend the broken platform on the Lich King fight in Heroic 25man, or during cataclysm when shamans became the most OP class period so a Chinese guild named Stars kicked all their members that didn't have shaman alts and ran with a group entirely consisting of shamans and 2 tanks, both these guilds were banned for at least a week. What is the punishable offense you might ask? "Intentionally circumnavigating game mechanics" which is a long way of saying exploiting game mechanics. For Ubi/Massive to say "we're going to punish exploiters" is a bold statement because they give the idea that the severity of some exploiters transgressions aren't more extreme than others. Example, if you tried the Falcon Lost glitch once should you be punished the same way someone who did it 50 times? You definitely shouldn't be, but the exploiting reached such a wide spread audience that I think the punishment will be community wide, almost like one person spoiling it for everyone.Originally Posted by jayesthar Go to original post
If you found an exploit, didn't post it on forums/reddit, emailed them to let them know and patch it, they would act differently. Instead we have a community of 'gamers' who would rather share the exploits, rake in whatever they may be able to get from it, complain about the game being buggy and demand more free DLC because it was broken. If I had spent time working on something as large as this game is, then players went to find exploits (really, they didnt get out of map by simply playing, people actively looked for wallbreaks and such. The one exception I found was the invis glitch in the beta, and it was fixed.), I would feel the same way. The purchasers of the software are not Martyrs because they plopped down cash, they are not Devs because they read a blog/patchnotes and clocked 500 hours in a game, and they are not entitled to making demands and throwing fits online. If each player played the game as it is, instead of trying to backwards roll into boxes and corners, glitch pvp sessions using invite exploits, and generally get an upper hand on anyone else who payed the same amount for the game via buy/sell exploits or manipulating HEX data, we would not be in this situation as a playerbase. So before you go pointing fingers and calling this unfair, take a look through /r/thedivision or /r/gaming and see how many posts you can find pointing out and sharing these exploits, and ask yourself if you would take the same steps if you were the Devs. I'd wager you would, and wouldn't bow to the playerbase in some sort of perceived need for sick humility. I am no psychologist, but they probably have a term for this mindset.
Not "most".Originally Posted by rupp1981 Go to original post
Let me just say between the massive failure of a "raid" you gave us (Wooo! Two whole rooms!), the addition of gearscore (which has proven to do nothing but promote elitism in players and cause new players to gear completely wrong in every game it's ever been in for the past DECADE), the massive amount of bugs and lag in the game, it has finally occurred to me you don't know what the **** you are doing with this, or multi[player in general.
I'll repeat what I have in my other thread in saying I'm happy I didn't waste my money on the gold edition and will not be purchasing any more content for this game in the future, or Ubisoft games in general. I'll just torrent the good single players ones so I don't have to deal with Uplay ******** on PC either, which is the sole reason I actually bought this game legit for ps4.
I won't make that mistake again.
For as loud as companies whine about piracy of their products, they sure as **** don't seem to care much about their legit customers as evident by the quality of product given and then punishments threatened when players find a way to make it actually PLAYABLE.
LOL, why don't you guys first fix the super obvious bugs in your game before your threaten people? You know about this glitch since many days and you do nothing. You let people pay your rent and lunch to do the betatesting for you that Massive VERY OBVIOUSLY has not done, and then you send your Community Managers out to threaten your players?Originally Posted by Natchai_Ubisoft Go to original post
RIP this game!
In this age of social media and with devs pushing this "social experience" in their games, if you went in as a developer & didn't expect & anticipate every, single, tiny, little flaw in your game to be broadcast worldwide then you'd be a very deluded idiot.Originally Posted by youarewhiney Go to original post
And I'll add my voice to those who are pointing out that you don't just get to pick & choose when you want to enforce a supposed CoC (that didn't seem to exist or mention exploiting 3 days ago). Either you enforce it for all exploits or you don't enforce it for any. Instead of slapping players on the wrist or bringing up how it's a punishable offense to those who did many of the previous exploits, they celebrated it & simply moved on saying, "well, you can't do that anymore".
Honestly, with "cheesing" type exploits, that's what should be done. You don't sit around silently for 3 days while it's going on, deliberating on how to punish the players. You hotfix that **** to stop it from happening & move on. If it couldn't be addressed in a quick hotfix, then you take the mission offline until it can be fixed. You don't lord over your community with threats.
The DZ is a complete mess. The balance is completely broken & they went completely away (by taking away any consequence for going rogue) from what they say it's supposed to be. Not to mention having only 1 high-end separation tier is just asinine. Apparently people are technically able to get up to at least 220 GS, right? So it makes sense to who exactly that everyone from 161 GS all the way up to that 220 GS should be in the same DZ?Originally Posted by diu9u Go to original post
I think they need a true PvP specific mode for all those people who just want to fight other players. Then, put true risk back into going rogue in the DZ.
I didn't say Blizzard never bans for exploits, but when their client end glitches come up they don't ban players for it. The guilds you're pointing to are progression guilds that (supposedly) cheated their way into world firsts. In fact, Nihilum had been accused of cheating multiple times.Originally Posted by Lambchopprime Go to original post
That's far different from punishing individual players, especially in a game that's in its infancy, for a developer end problem. The only other time Blizzard is known to ban for exploits is when they're malicious in nature and/or not a problem Blizzard themselves caused. When millions of players were killed by a hacker, Blizzard acted. When town economies and questing were interrupted by NPC killing, Blizzard patched it out.
On a final note Warcraft has also suffered from gear exploits. They then simply remove the gear, and if you feel they did it wrongly you open a ticket. They don't often ban players for gear related bugs because they realize they're usually discovered by accident, and sometimes players are traded or buy an item they didn't know was gained through exploited means. Additionally when gear exploits are found in WoW they're usually found in an expansion pack's early days when bugs slip through and Blizzard realizes "Eh, stuff happens." When Blizzard does ban players for gear exploits it's often because that player hacked an account, which fits into the malicious category, I maintain my examples, other developers don't blame the players for their oopsies. When it comes up they patch it out and let everyone goes on with their lives. These are incredibly punitive measures off a problem Ubisoft created.
Exactly. Ubisoft has a team of people for social media. If these people can't find these exploits on youtube or whatever, maybe they need a different profession. There's plenty of people, who can do that job, and can use the work. Also, what the f*** are the people doing who tested the incursions? I say again, if they can't do the job appointed to them, let them find a new profession. There's also plenty of people who can do this job, and could use the job.Originally Posted by Naberios Go to original post
It's pretty sh*tty that the player base is being blamed and threatened with punishment when the problem shouldn't have existed. The developers need to do their job and make the game correctly. Those being paid to test the game need to do their job and test for issues. Those doing the social media need to do their job and find the glitches that slip through. As I said before, There's no way that a bug, which can be found by the player base in less than an hour, should make it through all the stages of design, development, and testing. Ubisoft needs to do their job, accept responsibility, and stop blaming everyone else for their f*** up.
Well, if there will be a "real" challange for those nobody of them will go rouge anymoreOriginally Posted by jayesthar Go to original post
for them its such a challange to have exploited 240 gs with 4 people to go against one
thats how modern humanity works.... for most and will never change. just another "unfair" advantage
a reset to level 1 on the character aswell darkzone level will be fine for all exploiters, aswell clear the stash and inventory, would like to see them crying here![]()