🛈 Announcement
Greetings! The Division forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #91
    Originally Posted by jayesthar Go to original post
    As it's been said, punishing users for a developer end issue is ridiculous. No one else does this, when such a glitch happens in a game like Bloodborne or World of Warcraft they simply patch it out. Yes, bots, scammers and hackers can be an issue and should be a punishable offense. But exploiting an app-end glitch created by the developers? That's your bad, not the fault of the players, and it's utterly asinine to ban them.

    This also says nothing about the folks who may have stumbled upon these glitches accidentally, or getting false positives from innocent players as being cheaters. I've never used the exploit myself, but this makes me seriously wonder what's going on behind closed doors that you're blaming users and taking punitive measures against them for something that's your own fault. This paired with the other issues with balancing also make me wonder how you're going to manage the rest of the endgame and The Division's quality of life, and if I didn't make a mistake in selecting this game as a long term investment.
    You claim here the World of Warcraft never punished people for exploiting but you couldn't actually be further from the truth. Blizzard punishes the right people for exploiting such as Nihilum when they used cobalt bombs to extend the broken platform on the Lich King fight in Heroic 25man, or during cataclysm when shamans became the most OP class period so a Chinese guild named Stars kicked all their members that didn't have shaman alts and ran with a group entirely consisting of shamans and 2 tanks, both these guilds were banned for at least a week. What is the punishable offense you might ask? "Intentionally circumnavigating game mechanics" which is a long way of saying exploiting game mechanics. For Ubi/Massive to say "we're going to punish exploiters" is a bold statement because they give the idea that the severity of some exploiters transgressions aren't more extreme than others. Example, if you tried the Falcon Lost glitch once should you be punished the same way someone who did it 50 times? You definitely shouldn't be, but the exploiting reached such a wide spread audience that I think the punishment will be community wide, almost like one person spoiling it for everyone.
    Share this post

  2. #92

    If you found an exploit, didn't post it on forums/reddit, emailed them to let them know and patch it, they would act differently. Instead we have a community of 'gamers' who would rather share the exploits, rake in whatever they may be able to get from it, complain about the game being buggy and demand more free DLC because it was broken. If I had spent time working on something as large as this game is, then players went to find exploits (really, they didnt get out of map by simply playing, people actively looked for wallbreaks and such. The one exception I found was the invis glitch in the beta, and it was fixed.), I would feel the same way. The purchasers of the software are not Martyrs because they plopped down cash, they are not Devs because they read a blog/patchnotes and clocked 500 hours in a game, and they are not entitled to making demands and throwing fits online. If each player played the game as it is, instead of trying to backwards roll into boxes and corners, glitch pvp sessions using invite exploits, and generally get an upper hand on anyone else who payed the same amount for the game via buy/sell exploits or manipulating HEX data, we would not be in this situation as a playerbase. So before you go pointing fingers and calling this unfair, take a look through /r/thedivision or /r/gaming and see how many posts you can find pointing out and sharing these exploits, and ask yourself if you would take the same steps if you were the Devs. I'd wager you would, and wouldn't bow to the playerbase in some sort of perceived need for sick humility. I am no psychologist, but they probably have a term for this mindset.
    Share this post

  3. #93
    Originally Posted by rupp1981 Go to original post
    Really is that the attitude of gamers today,
    "Boohoo it's to hard so ill cheat" **** me what a stupid thing to say or even think. If ****s to hard get better and do a little leg work. Don't be a ***** and cheat
    I remember the screams that shotgunnerd in challenge mode where to hard and now most can run them with eyes closed.
    Makes me sad to see what has become of games and how easy they are all getting
    Not "most".
    Share this post

  4. #94
    Let me just say between the massive failure of a "raid" you gave us (Wooo! Two whole rooms!), the addition of gearscore (which has proven to do nothing but promote elitism in players and cause new players to gear completely wrong in every game it's ever been in for the past DECADE), the massive amount of bugs and lag in the game, it has finally occurred to me you don't know what the **** you are doing with this, or multi[player in general.
    I'll repeat what I have in my other thread in saying I'm happy I didn't waste my money on the gold edition and will not be purchasing any more content for this game in the future, or Ubisoft games in general. I'll just torrent the good single players ones so I don't have to deal with Uplay ******** on PC either, which is the sole reason I actually bought this game legit for ps4.
    I won't make that mistake again.

    For as loud as companies whine about piracy of their products, they sure as **** don't seem to care much about their legit customers as evident by the quality of product given and then punishments threatened when players find a way to make it actually PLAYABLE.
    Share this post

  5. #95
    Originally Posted by Natchai_Ubisoft Go to original post
    We are working on fixing the exploit. Obviously it is against our Code of Conduct and the team is looking into what can be done in terms of punishment for those who have exploited.

    If you want to review our Code of Conduct: http://forums.ubi.com/showthread.php...ode-of-Conduct
    LOL, why don't you guys first fix the super obvious bugs in your game before your threaten people? You know about this glitch since many days and you do nothing. You let people pay your rent and lunch to do the betatesting for you that Massive VERY OBVIOUSLY has not done, and then you send your Community Managers out to threaten your players?

    RIP this game!
    Share this post

  6. #96
    Originally Posted by youarewhiney Go to original post
    If you found an exploit, didn't post it on forums/reddit, emailed them to let them know and patch it, they would act differently. Instead we have a community of 'gamers' who would rather share the exploits, rake in whatever they may be able to get from it, complain about the game being buggy and demand more free DLC because it was broken. If I had spent time working on something as large as this game is, then players went to find exploits (really, they didnt get out of map by simply playing, people actively looked for wallbreaks and such. The one exception I found was the invis glitch in the beta, and it was fixed.), I would feel the same way. The purchasers of the software are not Martyrs because they plopped down cash, they are not Devs because they read a blog/patchnotes and clocked 500 hours in a game, and they are not entitled to making demands and throwing fits online. If each player played the game as it is, instead of trying to backwards roll into boxes and corners, glitch pvp sessions using invite exploits, and generally get an upper hand on anyone else who payed the same amount for the game via buy/sell exploits or manipulating HEX data, we would not be in this situation as a playerbase. So before you go pointing fingers and calling this unfair, take a look through /r/thedivision or /r/gaming and see how many posts you can find pointing out and sharing these exploits, and ask yourself if you would take the same steps if you were the Devs. I'd wager you would, and wouldn't bow to the playerbase in some sort of perceived need for sick humility. I am no psychologist, but they probably have a term for this mindset.
    In this age of social media and with devs pushing this "social experience" in their games, if you went in as a developer & didn't expect & anticipate every, single, tiny, little flaw in your game to be broadcast worldwide then you'd be a very deluded idiot.

    And I'll add my voice to those who are pointing out that you don't just get to pick & choose when you want to enforce a supposed CoC (that didn't seem to exist or mention exploiting 3 days ago). Either you enforce it for all exploits or you don't enforce it for any. Instead of slapping players on the wrist or bringing up how it's a punishable offense to those who did many of the previous exploits, they celebrated it & simply moved on saying, "well, you can't do that anymore".

    Honestly, with "cheesing" type exploits, that's what should be done. You don't sit around silently for 3 days while it's going on, deliberating on how to punish the players. You hotfix that **** to stop it from happening & move on. If it couldn't be addressed in a quick hotfix, then you take the mission offline until it can be fixed. You don't lord over your community with threats.
    Share this post

  7. #97
    Originally Posted by diu9u Go to original post
    Chiming in my two cents here, after my run with the daily missions I normally spend the rest of the night doing dark zone to get loot till I go to sleep. Being primarily a solo player with the occasional friend here and there it can be tough running into people who's only mission is to ruin your night. When the 1.1 update came out there was a huge influx of rouge players, that worked perfectly for me as it meant xp and loot for me if I killed them. It was fine for the first couple of days, players shot me and I shot at them. Died a bunch but wasn't anymore than what a regular day in the dark zone was.

    Now I'm not saying I'm a super unkillable tank but I can hold my own against groups of 2 or 3. Then the previous night I started noticing players with full sets of the new gear, I thought nothing of it as I gazed at their awesomeness. That was until they went rouge and decided I would go hunt them, when normally I could hold a group I get 2 shotted by a gun called a warlord or warhammer. The player using it had a gear score of 220 which I thought was impossible cause the highest gear I could find was 214 from the vendor and the hard incursion.

    Never seeing the gun before so I did some research and apparently it dropped from the challenge incursion. Also doing the math those players must have had atleast 4 pieces of 240 gear. Which totally out does my 182,191,214 mix gear.

    I thought nothing of it and went on my way to grab and extract my stuff.

    That was until everyone and their mother started having these gear sets with crazy high gear score. I couldn't walk out of a door without getting 2 shotted by these players. Jumped multiple servers and still I get two shotted by guys with super high gear scores.

    Then I discovered there was a challenge mode cheese...

    So I'll admit I did the cheese a couple of times to get this gear on my character. Just so I could keep up with these other players.

    So am I going to be penalized and banned for something that I now need to do for me to even stand a chance against these players in the dark zone?

    For now the dark zone is unplayable for me till I get this gear.
    The DZ is a complete mess. The balance is completely broken & they went completely away (by taking away any consequence for going rogue) from what they say it's supposed to be. Not to mention having only 1 high-end separation tier is just asinine. Apparently people are technically able to get up to at least 220 GS, right? So it makes sense to who exactly that everyone from 161 GS all the way up to that 220 GS should be in the same DZ?

    I think they need a true PvP specific mode for all those people who just want to fight other players. Then, put true risk back into going rogue in the DZ.
    Share this post

  8. #98
    Originally Posted by Lambchopprime Go to original post
    You claim here the World of Warcraft never punished people for exploiting but you couldn't actually be further from the truth. Blizzard punishes the right people for exploiting such as Nihilum when they used cobalt bombs to extend the broken platform on the Lich King fight in Heroic 25man, or during cataclysm when shamans became the most OP class period so a Chinese guild named Stars kicked all their members that didn't have shaman alts and ran with a group entirely consisting of shamans and 2 tanks, both these guilds were banned for at least a week. What is the punishable offense you might ask? "Intentionally circumnavigating game mechanics" which is a long way of saying exploiting game mechanics. For Ubi/Massive to say "we're going to punish exploiters" is a bold statement because they give the idea that the severity of some exploiters transgressions aren't more extreme than others. Example, if you tried the Falcon Lost glitch once should you be punished the same way someone who did it 50 times? You definitely shouldn't be, but the exploiting reached such a wide spread audience that I think the punishment will be community wide, almost like one person spoiling it for everyone.
    I didn't say Blizzard never bans for exploits, but when their client end glitches come up they don't ban players for it. The guilds you're pointing to are progression guilds that (supposedly) cheated their way into world firsts. In fact, Nihilum had been accused of cheating multiple times.

    That's far different from punishing individual players, especially in a game that's in its infancy, for a developer end problem. The only other time Blizzard is known to ban for exploits is when they're malicious in nature and/or not a problem Blizzard themselves caused. When millions of players were killed by a hacker, Blizzard acted. When town economies and questing were interrupted by NPC killing, Blizzard patched it out.

    On a final note Warcraft has also suffered from gear exploits. They then simply remove the gear, and if you feel they did it wrongly you open a ticket. They don't often ban players for gear related bugs because they realize they're usually discovered by accident, and sometimes players are traded or buy an item they didn't know was gained through exploited means. Additionally when gear exploits are found in WoW they're usually found in an expansion pack's early days when bugs slip through and Blizzard realizes "Eh, stuff happens." When Blizzard does ban players for gear exploits it's often because that player hacked an account, which fits into the malicious category, I maintain my examples, other developers don't blame the players for their oopsies. When it comes up they patch it out and let everyone goes on with their lives. These are incredibly punitive measures off a problem Ubisoft created.
    Share this post

  9. #99
    Originally Posted by Naberios Go to original post
    In this age of social media and with devs pushing this "social experience" in their games, if you went in as a developer & didn't expect & anticipate every, single, tiny, little flaw in your game to be broadcast worldwide then you'd be a very deluded idiot.

    And I'll add my voice to those who are pointing out that you don't just get to pick & choose when you want to enforce a supposed CoC (that didn't seem to exist or mention exploiting 3 days ago). Either you enforce it for all exploits or you don't enforce it for any. Instead of slapping players on the wrist or bringing up how it's a punishable offense to those who did many of the previous exploits, they celebrated it & simply moved on saying, "well, you can't do that anymore".

    Honestly, with "cheesing" type exploits, that's what should be done. You don't sit around silently for 3 days while it's going on, deliberating on how to punish the players. You hotfix that **** to stop it from happening & move on. If it couldn't be addressed in a quick hotfix, then you take the mission offline until it can be fixed. You don't lord over your community with threats.
    Exactly. Ubisoft has a team of people for social media. If these people can't find these exploits on youtube or whatever, maybe they need a different profession. There's plenty of people, who can do that job, and can use the work. Also, what the f*** are the people doing who tested the incursions? I say again, if they can't do the job appointed to them, let them find a new profession. There's also plenty of people who can do this job, and could use the job.

    It's pretty sh*tty that the player base is being blamed and threatened with punishment when the problem shouldn't have existed. The developers need to do their job and make the game correctly. Those being paid to test the game need to do their job and test for issues. Those doing the social media need to do their job and find the glitches that slip through. As I said before, There's no way that a bug, which can be found by the player base in less than an hour, should make it through all the stages of design, development, and testing. Ubisoft needs to do their job, accept responsibility, and stop blaming everyone else for their f*** up.
    Share this post

  10. #100
    FAC-Miiu's Avatar Member
    Join Date
    Mar 2016
    Location
    changes too often
    Posts
    40

    Originally Posted by jayesthar Go to original post
    I didn't say Blizzard never bans for exploits, but when their client end glitches come up they don't ban players for it. The guilds you're pointing to are progression guilds that (supposedly) cheated their way into world firsts. In fact, Nihilum had been accused of cheating multiple times.

    That's far different from punishing individual players, especially in a game that's in its infancy, for a developer end problem. The only other time Blizzard is known to ban for exploits is when they're malicious in nature and/or not a problem Blizzard themselves caused. When millions of players were killed by a hacker, Blizzard acted. When town economies and questing were interrupted by NPC killing, Blizzard patched it out.

    On a final note Warcraft has also suffered from gear exploits. They then simply remove the gear, and if you feel they did it wrongly you open a ticket. They don't often ban players for gear related bugs because they realize they're usually discovered by accident, and sometimes players are traded or buy an item they didn't know was gained through exploited means. Additionally when gear exploits are found in WoW they're usually found in an expansion pack's early days when bugs slip through and Blizzard realizes "Eh, stuff happens." When Blizzard does ban players for gear exploits it's often because that player hacked an account, which fits into the malicious category, I maintain my examples, other developers don't blame the players for their oopsies. When it comes up they patch it out and let everyone goes on with their lives. These are incredibly punitive measures off a problem Ubisoft created.
    Well, if there will be a "real" challange for those nobody of them will go rouge anymore
    for them its such a challange to have exploited 240 gs with 4 people to go against one

    thats how modern humanity works.... for most and will never change. just another "unfair" advantage

    a reset to level 1 on the character aswell darkzone level will be fine for all exploiters, aswell clear the stash and inventory, would like to see them crying here
    Share this post