Perfect! Wouldn't change a thing!
I love it, but it could use a little more tweaking
I like it, but there are things that could be done to make it better
I dislike it, there are too many things wrong with it
I do not play Survival Mode / I don't care
Good job consolidating our requests into one short list.Originally Posted by RogueSurvivor Go to original post
I think we need to be realistic that while I'm sure we all have a ton of great ideas, the likelihood of everything being implemented is pretty slim (especially if they're buried in long-winded, excited posts like I know I'm guilty of).
Also, the poison idea is great but I think I would like to see this also come from kind of special cave mushroom (give me more reason to venture into some scary-arse cave).
I suppose the 'berserk' items are supposed to account of poison but it's really not the same thing, is it?
Honestly I don't, nor have I ever expected ideas I post on these or any forums to actually make it into the game, surprised Ubi did survivor mode actually. I agree there is very little motivation to explore the caves. I found them a tad annoying and so searched very few, but if there was a useful resource exclusively tucked away in them that could be used to create an interesting weapon, I'd do significantly more spelunking.Originally Posted by mercuryspooning Go to original post
I think crafting on the go is stupid. Not only is it unrealistic it completely eliminates the need to craft bigger pouches to carry weapons. Crafting at a camp fire or something would make more sense.
I think loot bags and other pickups should be hidden on the map to make finding resources harder, since the map still doesn't allow you to turn seperate elements off.
I also think crafting at a camp fire would make much more sense, giving you more reasons to travel to camps beyond mere sleeping spots they would become crafting hubs.
Still it is a shame you cannot create your own little fire and set up your own temporary camps with some sticks and stones or even more permanent persistant campsites using extra resources such as hides. If each persistant campsite had its own non linked stash and we had a two way inventory system...
Fire is very probably one of the tools used all the time to help craft stuff. But mostly in such a dangerous land I cannot imagine any intricate attention grabbing crafting being done outside semi safe zones except at extreme need.
Honestly the attention needed to create things would be hard to achieve or downright lethal when in danger of getting jumped by predators especially out on your own - there are good reasons why tribes exist notably the cooperation of other folk watching your back. However the on the fly crafting is one mechanic that I doubt will be changed now in Primal as it seems a big part of how someone decided to have the overall game work.
I think it would have been far more realistic and flexible enough though if they let you make your own camp and fire first, as the essential beginning to any on the spot crafting effort outside of a permanent campsite. You would then hardly be crafting mid battle so in any prolonged battle you would have to rely on retrieval and looting more.
Heya,
I absolutelly love the idea of vic_must_play about crafting at campfires.
Last night I get killed again on Expert. It seems too unforgiving for my lowly FPS skills
But during game I had a thought: There are several Izila and Udam heavies, wearing some sort of Bone and Leather Armor and they can take a sever punishment before go down.
In a future patch I could imagine such an armor of our own, craftable form like 10 bones and a few rhino or croc hides. This way we would have some more option to spend resources, and such an armor could prevent 1 or 2 hits before broken. It should have a long crafting time, like 20 sec. There could be a lighter version with fewr bones and lesser hide, bearing for 1 hit, and a stronger, with double amount of bones and a high level hide, capable for absorbing 2 hits.
Such an item would offer a minor mistake protection on Permadeath mode, allowing you a chance to maybe correct your mistake before you kick the bucket.
Somewhat similar to FC4 flak jacket. You always had to purchase it and saved your life rom the first 1-2 hits.
Ofc +1-2 life could offer similar results, but this would give more flawor.
A few more ideas I thought of. First two may be a bit much to implement after all they've already done, but the third one on this list would be easy to patch, and really help
--allow player to convert village resources into crafting resources at village stash: example Alderwood/Cedar/Maple into hardwood, rocks into flint, skins into hide, at a 10:1 ratio or something.
--craft a horn to call up to four Wenja to your location to help you. If they die it comes from your village population.
--have it so Waypoint is shown in the world, even if World Objective Icons option is turned off. Would help with navigation, without cluttering the screen with mission icons.
Noticed a few online comments elsewhere by people who noticed you recruit all those people but cannot call for help. Think HorTyS in this forum also mentioned the aid system used in AC.
Since the tribe is all about mutual support being able to call on a few like the way you could in FC4 makes sense. Strange that sometimes Ubi bring in features then drop them. Admittedly I rarely used that one in FC4 as I generally found I could do the business on my own and felt guilty when npcs died.
Still in some parts of Primal the ability to call for help would be appreciated. Evilly I am thinking Cave Bear and Sabretooth distractors.
If these guys die it should definitely deplete the village total making that total even more dynamic - some losses happening already in game.
Specific waypoint icon on off would be a better option rather than just an auto you are stuck with it on your HUD change imo.
One day want to brave survivor without any HUD at all when I am feeling... braver.
If you don't set a waypoint on the map, then it wouldn't appear, so it would be an on and offOriginally Posted by vic_must_play Go to original post
Love playing with no hud! Right now I'm playing survival expert Permadeath and I'm about 20%, with only the target reticle on, and it's intense! Headphones or a good surround sound system is a must!
Before survivor mode, I played Expert with absolutely no hud, no reticle, and did pretty well. I feel like aim assist (I'm on PS4, so not as accurate as a mouse) is a little weak, or non existent in survivor expert, as even with the dot my shot misses sometimes.
I'll be playing this game a while, it's the level of challenge I enjoy!
Just another thought about waypoints and world icons, I thought it would be cool if you ate some combination of leaves, then the waypoints and icons could be shown for a time in Hunter vision as a glow on the horizon when far away, or on the ground if nearby. Would be immersive, use existing mechanics and reduce hud clutter. Even without having to eat, it would be better to show that in hunter vision, than a drifting icon on the screen.
I erred thought you were talking about the glowing mission icons earlier Jimmycliff, not just the player made waypoints. Sorry I need to read more carefully.
Played lots of no HUD expert before but with second chance I have used more HUD to try to minimise getting killed. 20% on expert with no HUD with permadeath is good going - good to know it can be done. Still I have a habit of doing silly stuff on occasion so I really need the Second Chance and probably some other aids too, yet I miss a cleaner screen. Currently in survival hunter vision is my biggest crutch still wish that aid was a bit more subtle though.