Perfect! Wouldn't change a thing!
I love it, but it could use a little more tweaking
I like it, but there are things that could be done to make it better
I dislike it, there are too many things wrong with it
I do not play Survival Mode / I don't care
Hi Guys,
I absolutelly love this game, survival mode just made it better.
However, during the start I liked the few resources I found and the limited number of weapons. After a few upgrades, its absolutelly no problem to eat the best foods with different plants, craft weapon replacements, etc. So I still cut down much more the numbers of carriable stuff.
Also +50/+100% of weapon resources and meat... Too much, in my oppinion. +10/+20% or maybe +2 /+4 pieces would be more than enough for this upgrade.
Now I have resons for eating stuff, and hunting for animals to refill my stocks. Stamina just decreasing too slowly, and virtually nothing happens when reach zero. Also its strange that nothing happens if you skip sleeping entirely.
I'm also a huge fan of crafting delay, however, would put it musch longer progress. Still could produce arrows in a very fast way. Especially with producing skills unlocked.
Also would be happy to see some minor pet management. Its ok, if I command my pet to go somewhere and stay there, but why does it joins my fight, if any? I wanted it to stay there. So a few pet commands would be nice in a later patch, like Passive (don't act, just follow), guard (attack my attacking enemy), and aggressive (same like, now, growling, warning, etc)
And finaly I have some problems with my unlocked bonuses: materials for village upgrades, Kapala shard, rare herb packs, etc. Where can I disable them? I wished to start a new game without this bonuses, to gather them, risking my life, especially rare skins, like white deer. Now its more challenging to hunt for something, so I want to disable the club rewards.
I too am loving Survivor Mode! I feel this is how the game was meant to be played!
A couple changes I'd like to see, if possible:
-- option to skip tutorial to Sayla's first mission, as has been mentioned by others.
-- immersive health/stamina bar: have this hidden until health is lost, or stamina bar is flashing.
-- I'm noticing my interface options aren't sticking after I die, on a new Permadeath game I have to go back into the options to set it the way I like.
--as was mentioned, higher level bag upgrades still feel like they let you carry too much.
Overall though, balance seems right, and it is a blast to play! Made 14% on survivor Expert Permadeath, and foolishly died from cold exposure! Thought I could make it in time, but that bar drains fast with no furs! Ready to try again!
Holy moly! I was helping people move this weekend and didn't have much time to check the thread out, and this feedback is awesome!
As soon as I get home from work today, I'm going to summarize everything you guys said and add it to the OP. The more we can respectfully request little tweaks, the more likely we can get some of them in future updates![]()
(Edit crossed Post) As I am sure you know, you can take the stamina bar off by disabling the health bar as they are linked. I was not brave enough to do that in survivor mode even though I prefer a clean HUD. I guess you could telll when these get low - to some limited degree - via other signs in game but it seems a bit risky.
Would be nice if there were more noticable in game indications of your general overall state of health such as codified grunts or mumbled complaints by Takkar when his heakth reaches a threshold point such as three quarters, half, one third and so on - well just a mad idea.
Agree about the carry capacity too, FC always seems to have too much carry capacity for my taste. Any bits of the character you ever see in game always show him entirely unenumbered by lots of gear and it is noticable that you remain freely mobile and agile even when lugging all that stuff around.
As to future changes, perhaps a bit cynical but I doubt a great many more alterations will occur with Primal - beyond the odd fix here and there - unless we get a future expansion DLC. Still no harm in debating all the possibilities even with regards to the next FC game.
I must be the only one playing survivor who would just be more annoyed if we had to carry even less, especially now that we have to go all the way back to the wenja camp to pull from the rewards stash. Carrying less would add more to the already tedious gathering element, but I guess thats what you survivor players like... uuugh... Wouldn't mind it as much if the game were built more around the whole premise of actually building a tribe and had more to that aspect of it, like having to have defenses and fight off enemy incursions, but it's really just one off things like gather this much of this resource, build this hut, now gather more of the same and build another to unlock more missions/ craftable gear. Especially knowing that you just have to do it as a means to progress the narrative and access gear, it becomes more of a chore than something you're doing to be better equipped. I'm playing survivor mode now and honestly since I've beat the game 2x already and know what stuff I like to use, I still have yet to craft the 2 handed club, traps or the long bow, because I know I don't end up using them...
I also think there should've been little cinematics showing Takkar craft each version of the weapons you make. Like how it shows you put together your first bow & club, wish there was a version of that for each spear upgrade (only the first time you craft these things, not everytime) and the bow upgrades etc... even the fire bombs and bee clusters...
Heya,
Yes, I can assume that the number of carriable items divide people and totally understand Hortys.
For me the survival elements are very attractive, but feels as an Easy level.
Survival level should scale together with the game difficulty level.
So the current version of Survival mode should be the "Normal".
On Hard it shuold deduct more: less carriables, more drawback of running out of stamina.
On Expert it should provide even less carriables, end even harder stamina management.
I'm just experimenting on Expert/Survival in the north, with 1 upgrade to winter cloth. I have a 2 handed club, and when lit it fire in refills the cold bar totally.
As we have a warehouse of hard wood on our back, its even easy to recreate a 2hd club, thus getting an unlimited portable campfire in your hands.
Fire on weapons just should stop cooling, but warming you up feels overpowered for me on Expert level.
However, my problem with Expert difficulty is its unforgivingness. This game is too long to play it without mistakes. 1-2 missclick/missed shot is enough to
get into grave danger during combat.
Of course-of course, I could restrict down myself, like burning lesser weapons in north, and avoid the Pack upgrade, etc. But self restriction has a different feeling, and eliminates the taste of improvement...
Well, anyway, its still the best game I've ever seen so far, so good hunting fellow hunters![]()
If you can do a little more battlefield looting you would not need to carry say 5 spears and multiple clubs. I have not found it necessary to go back to the village anymore than I felt you would probably naturally do as it is your home and in many ways the focus of your mission as the cradle of your tribe.
Like the cinematic idea for the first of each weapon type. It would have been cool to see our Udam and Izila friends for example creating and demonstrating their bombs to the rest of the tribe for the first time helping to show how they might win a few grudging members respect.
Whilst it is integrating the way Ubi did the skill tree unlocks, and clever tying it into teacher / mentor non player characters, there is a part of me that always wants to pick my own path as much as possible in any open world game - ideally including the specific skills and weapons I prefer. In particular I was not impressed with the liner weapon progression upgrades - as I have mentioned before - as in one club design and spear superceding the next.
I think they should have done the spears and clubs the same way they did the bows were you can switch. I like the longbow for its range but the shortbow is good for speed. The double bow I use occasionally to hit harder at the cost of ammo. I am sure the spears could have had different mixes of flight arc, throw speed, armour penetration, damage etc. Spears with barbs could cause bleeding or stunning or something similiar as they would obviously be hard and painful to remove and so on. You could then decide which ones fitted your style and carry accordingly. Not suggesting a huge inventory I would still limit how many weapons you can carry but allow you more freedom to choose the specific ones you like. Naturally this is pure debate as that is not the sort of change that is likely to happen now in Primal.
I imagine part of the reason why their are some complaints however about the lack of variety in primal weaponry is because it seems as if you just have spear, club, 2 handed club and three bows as primary weapons. All the previous clubs and spears just becoming - the club or spear of the moment - rather than adding a real lasting sense of variety.
gmezei76 Permadeath seems serious hardcore to me, I think Second Chance is a much better everyman survival mode. Overall I think Second Chance works better with Primal as a compromise since the game was not created from the get go to be hardcore survival even though the setting is perfectly suited to a survival mechanic, some of the plot missions I fear not so much.
Hey guys, the OP has been updated with your ideas. Please let me know if I forgot to include anything you want to see up there.
I have another idea: Poisoned weapons.
As of right now, snakes serve no purpose in the game other than biting and poisoning you. So why not put them to use and use their bodies to loot 'snake venom'? Then the player can poison arrows and spears to inflict additional damage that drain enemies' health/stamina.
Let me know what you think please!
Quick warning for PS4 players.
Just survived a very close encounter with a sabretooth at night in hunter vision and decided I wanted to keep it on vid so hit the share button. After checking the saved recording and going back to my game, I learned I had lost a life by doing that luckily playing Second Chance and had a life to spare at this stage I would have been all kinds of annoyed otherwise. Maybe I did something wrong or maybe this is just how it works all I am saying is be careful if you disrupt the game messing with the share button on PS4.
Now I will have to be supercautious again until I get to another three percent threshold. Man that cat scared the stuffing out of me, leapt right over my head then I managed to make the quick time button press to fend it off and give it a final spear to the face. Just before that had to do a moonlight swim to get away from a charging Rhino - so cool - only in Primal.
Oh shoot, yeah the snakes should provide that as a resource, I guess maybe you could apply poison to your next fired arrow/ thrown spear by holding the weapon wheel open and pressing another unused button? Crouch button maybe, or the fire/ thrown/ swing button... Another thing I was thinking on a related note was there should be piles of animal excrement throughout the map that you can dip your arrows/ spears into to cause a poisoning effect. In general there should be more ways to use the environment to your advantage....Originally Posted by RogueSurvivor Go to original post