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  1. #21
    HorTyS's Avatar Senior Member
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    Originally Posted by vic_must_play Go to original post
    Here with complexity I meant the fact that all arrows for example are currently the same even though I suspect the tech used by the Udam, Wenja and Izila would be somewhat different. Also the idea that they seem to have nerfed looting as if that was needed to promote crafting I just do not see it that way. I think we should have had both - the complexity - being added differences between what you create to what can be salvaged from others. For example Udam spears could be heavier perhaps do more damage in melee but not throw as accurately or as far... I agree streamlining and intuitiveness should not come at the cost of complexity but somehow I think that Ubi like to keep it all very tight and streamlined and the way they go about that can seem to result is a loss of complexity in the mechanics. Another example the advent of the one way inventory stash system in Primal.

    Since you have to survive killing an opponent to loot them I think that is good enough - especially if the game limits what you can carry so you cannot run about with endless ammo - but can if needed grab a few arrows or a spear or a club off a dead foe. Maybe a slightly less effective spear, club or arrow but in a pinch...

    I have to agree that standing still doing nothing should perhaps very slowly regen stamina or to be honest it should go down more slowly in general. You should not really need more than the sleep any human being would reasonably need in the real world to stay healthy. (Cursed overly gamish mechanics bother me. To me it should be about more immersive play - more realistically challenging play - not just difficulty ramping). Of course you can get your stamina back if you eat enough. Not sure just drinking a river dry is a good idea - too much of anything is toxic. Although all that meat has got to be bad too can you imagine a tubby flatulent Takkar

    PS drinking the river water unboiled is probably one of the reasons why they only lived to around 30.
    So why do you think they disallowed looting spears/ arrows etc from enemies if not to further justify the on the fly crafting? Also, as for drinking water, you must also remember that this would be back in a time where there was literally zero pollution. Bacteria being the only possible pollutant. I've drank river water plenty of times even this day & age and I never got sick... would not be a huge issue I don't think, they already have a mission addressing it with the bodies in the cave...
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  2. #22
    I know you can grab some arrows shot by another NPC but in the case of spears the ones thrown are always broke... Did wonder about grabbing items from an opponent but used to it now.

    If you find a steady supply of meat you can just eat and restore stamina, able to keep going through a couple day/night cycles in a row very easily. Glad to see the turtles have a purpose in game now. Certain animals are also a lot easier to hunt, and even crocs have a use now if you can spot them from shore and kill them, they give meat too.
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  3. #23
    HorTyS was thinking about parasites, and disease the effect of all the dead bodies from the fighting and so on. Call me sad but I would love to have to gather and burn bodies to keep the occurances of disease down. I guess the parasite thing would depend very much on the aggressiveness of the local ecology. In some - real world - places though even parasites carried by water snails can cause big problems.

    No doubt as you seem to suggest HorTyS they limited the looting with the intent to justify - encourage - you to craft, I just do not think that doing it that way was necessary, at least not if the crafting resulted in slightly different gear to what is lootable then people would do both activities and it would add greater gameplay variety.

    So true Thorbert, I eat a lot in game now which means I have a valid reason to always be hunting prey and in turn to replenish arrows and so on via gathering. I like this very much because it gives me a reason for my actions. I am no longer just killing animals in game for sport. I believe I even got three meat from one crock at one point, not sure yet if the awards are fixed or semi ramdom, but three meat made it well worth the kill. Why croc skins are not used as leather even for strapping in crafting and so on seems an odd one though.

    Overall with regular hunting and eating taken into account and say one nights worth of sleep every twentyfour hours or so I feel it ought to be possible to keep stamina reasonably high. My only beef - pun intended - is that you get so little meat from an entire animal carcass but I know it is a gamish balance issue.

    Do not mind sprinting a bit less as it is probably smarter to walk and stalk around more to catch prey. After all dashing around too much ought to just alert whatever you are hunting be it enemies or prey. If I was making this game, (and no doubt you are all glad I am not), I would have made running from the onset very loud and alerting same with foes too when running it ought to be very loud and noticable. Having said that the Udam are real stompers.

    Real world I can recall disturbing some very large lizards in SE Asia and the noise they made crashing through the undergrowth in flight was incredibly loud. Running silently - if allowed - should be a very expensive skilful perk.
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  4. #24
    HorTyS's Avatar Senior Member
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    Originally Posted by vic_must_play Go to original post
    HorTyS was thinking about parasites, and disease the effect of all the dead bodies from the fighting and so on. Call me sad but I would love to have to gather and burn bodies to keep the occurances of disease down. I guess the parasite thing would depend very much on the aggressiveness of the local ecology. In some - real world - places though even parasites carried by water snails can cause big problems.

    I agree it seems to me that they limited the looting to justify - encourage - crafting
    I just do not think that was really that necessary at least not if the crafting resulted in slightly different gear then people would do both activities and it would add greater gameplay variety.

    So true Thorbert, I eat a lot in game now which means I have a valid reason to always be hunting prey and in turn to replenish arrows and so on via gathering. I like this very much because it gives me a reason for my actions. I am no longer just killing animals in game for sport. I believe I even got three meat from one crock at one point, not sure yet if the awards are fixed or semi ramdom, but three meat made it well worth the kill. Why croc skins are not used as leather even for strapping in crafting and so on seems an odd one though.

    Overall with regular hunting and eating taken into account and say one nights worth of sleep every twentyfour hours or so I feel it ought to be possible to keep stamina reasonably high. My only beef - pun intended - is that you get so little meat from an entire animal carcass but I know it is a gamish balance issue.

    Do not mind sprinting a bit less as it is probably smarter to walk and stalk around more to catch prey. After all dashing around too much ought to just alert whatever you are hunting be it enemies or prey. If I was making this game, (and no doubt you are all glad I am not), I would have made running very loud and alerting same with foes too when running it ought to be very loud and noticable.

    Real world I can recall disturbing some very large lizards in SE Asia and the noise they made crashing through the undergrowth in flight was incredibly loud. Running silently - if allowed - should be a very expensive skilful perk.
    Ok well like 4 posts earlier you literally said "the idea that they seem to have nerfed looting as if that was needed to promote crafting I just do not see it that way." and now it seems you're saying the exact opposite, so I'm a bit confused I guess.... As for the running being loud or not, I definitely feel like it alerts animals from further away than it used to, it is definitely alot harder to get up close to your prey before having to crouch, though I may be remembering more from after I bought the silent running skill....
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  5. #25
    Honest I was attempting to say the same thing there just it seems grammatically poorly.

    I was agreeing with you that you probably guesed right - about the reason - why in their minds they reduced looting. Not saying I thought it a good idea. When I said, 'I do not see it that way' in the quote above I meant - I did not think they really needed to reduce looting to promote crafting - sorry for any confusion caused. In my mind the activities of crafting and looting could fill slightly different niches in the game if what you obtained from these activities was suitably differentiated. They could even have had looted items somewhat worn were crafted stuff would obviously be in mint condition.

    I actually would have even enjoyed the jamming in FC2 if it had not been OTT in its application with almost every looted item assured to jam far too much or so it seemed. A - slightly - higher than the normal chance of jamming would have worked better rather than a much higher chance. Throwing out silly ideas perhaps in Primal looted items do to previous wear and tear could break easier - burn a little faster - and so on.

    Interestingly I have noticed recently at normal difficulty there seems a bit more loot about. In fact, so far for my taste survival on normal seems a better balanced game in general. Still maybe it is just the way my current game is going and the fact that as I mentioned I enjoy the immersive fear of Permadeath, as well as having to hunt for food and so on, but what I like about these mechanics is not a difficulty ramp that has you dying all the time as much as a more logical feeling game.

    As you mentioned I believe they have made it easier to spook the animals in survival which is cool too. To some degree with my comment about running I was talking about my past experience of the vanilla game outside survival. Although I was also thinking in my mind mostly about the noise level of running over twigs and through undergrowth in forested areas and so on.
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  6. #26
    HorTyS's Avatar Senior Member
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    Originally Posted by vic_must_play Go to original post
    Honest I was attempting to say the same thing there just it seems grammatically poorly.
    ....
    I actually would have even enjoyed the jamming in FC2 if it had not been OTT in its application with almost every looted item assured to jam far too much or so it seemed. A - slightly - higher than the normal chance of jamming would have worked better rather than a much higher chance. Throwing out silly ideas perhaps in Primal looted items do to previous wear and tear could break easier - burn a little faster - and so on.
    ....
    Yeah, I've said many times in past threads on the topic of FC2's jamming that it was a great mechanic that was just poorly balanced and without enough countermeasures to ensure a less frustrating experience. I brought it up in my favorite yet tragically ignored thread here "pitch FC5" that they should bring it back but have A) much slower degradation & B) a field cleaning kit that you can buy that would allow you to repair the weapon back to maybe not 100% but 75% or more until you can get to a safehouse to fix it entirely. That would be a much better balance in my mind because having to slog all the way to a weapon shop in FC2 where they had very few options as far as fast travel & the like got to be a chore for sure, and I think I've made it pretty clear where I stand on the tedium of slow, needlessly drawn out experiences...
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  7. #27
    I've been following this thread and noticed there's a little bit of debate/tension over mere opinions. I like where you guys are going with this!

    I've made a thread dedicated strictly to ideas for future updates to FCP and Survivor Mode. If you guys have any ideas, I'd love if you posted them in my thread. I read them over and include them in an updated OP. They are fairly simple and logical, and I really hope the Far Cry Primal Development Team reads them and considers them for future updates.

    I love Survivor Mode! It rivals all other survival games in my opinion
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  8. #28
    Hi. There is a way to enable minimap in survival mode? For default is disabled and in the options isn't available, but for me it is necessary
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  9. #29
    LaMOi's Avatar Senior Member
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    I have to say folks - I'm loving SURVIVAL MODE. It has absolutely changed the game in all the right ways for me.

    It feels far richer experience - feels like I'm actually trying to survive. The hunting feels like hunting now, searching and tracking animals, without spooking them mind, using the 'scent Camoflage' so they can't smell you. Your meat, and you only means of healing feels hard won. Scavenging for resources is tough, and therefore makes looting and exploring purposeful! It makes so much of what was previously irrelevant meaningful. Loot sacks and those balls hanging in trees actually provide useful items now. When previously it was "oh great more of X, and I already have about a 100 of X in my backpack!"

    This is the mode for me guys...
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  10. #30
    All of the above LaMOi is too true.

    Survivor is much more the sort of Primal I wanted to play from the beginning. With the hunting having greater purpose the free roaming side of things feels far more satisfying and necessary. To me Primal this way just makes better sense. Oros the sort of setting that screamed out for a deeper level of basic resource management than most modern setting Far Cry games. Having said the last I am hoping some of the things they are experimenting with in Primal enhance other Far Cry games including all th HIUD on off options and giving us more than one mode of play.
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