Firstly I'd like to say - this IS the only way FC PRIMAL should be played, it's so much better!
Less dense animal and NPC population is great, makes hunting harder and scavenging more meaningful, it also makes encounters more weighty and intimate.
I've never used the owl to help me hunt for dear! Fantastic!
Ubisoft have done well to implement pretty much everything folks asked for in this SURVIVAL MODE.
However, I still think it's a bit generous and too forgiving.
1) STAMINA - When Stamina reaches zero, apart from a load of huffing and panting from Takkar, it's no way punishing enough! Your sprint is slightly slower, and your aim has more sway. But neither of these are as pronounced and impactful as it really should be...
When your stamina reaches zero it should be a disaster, a tense affair where you should become highly vulnerable. As it stands at the moment it's more of an annoyance than something to be carefully mindful of!
I suggest when your stamina reaches 30% you should no longer be able to sprint at all, and your aim should have more sway and your health should start depleting at a reasonable rate (a slow speed, but nonetheless you should feel it's impact!)
2) CRAFTING - I think crafting weapons and arrows is still a bit quick, to be something more considered. I think it could be slowed slightly?
3) REGENERATING HEALTH? Seriously? I'm playing on expert and Survivor mode, and there is still regenerating health? Could we have an option to turn this off ?
** On a side note - curiously I've still noticed NPCs disappearing at times! Which is strange as I thought the less populated world would therefore mean more free memory for the engine and I assumed this would also in turn resolve this issue. But it still remains!! So annoying!
---> I saw a Udam hunter being chased by a bear, and they both just disappeared before me.....?
Be great if this issue could be solved ?
But nonetheless - good job Ubisoft!
Personally I'm not a subscriber to the train of thought that things need to be slower/ more tedious or difficult to make them more immersive. I'm not doggin' it or saying its bad or wrong or anything, I just don't "get" it. For me, a game should be fun first and foremost and having only just started a survivor playthrough I can't say much yet, but I imagine just based on what I've seen so far I may get annoyed with some elements(constant napping to restore stamina? oy vey). I've not had the disappearing character thing, thats a bummer man, can definitely see that getting annoying.Originally Posted by LaMOi Go to original post
Been playing survivor mode as well, supposedly the lower stamina gets more things start kicking in, but been careful to keep it over 1/2 to 3/4 full. The panting will drive someone nuts after a while, if that is one side effect.
Bit different with the slower crafting, but guess it can't be too slow if you get into a pinch.
Health seems to regenerate slower, guess they didn't want to totally turn it off however. Wonder how it is going to be doing the boss fights with only 4 health bars though.
I have had pets vanish when reloading a saved game, sucks when your white wolf and jaguar vanish and you end up taming a stray dhole for a pet till you find something stronger. At least less predators mean less encounters, even at night.
For me it's the Stamina which is my biggest issue with Survivor mode - it's simply not punishing enough.
I've played with zero Stamina - and all that happens is a slightly slower sprint???
That doesn't really make it that much of a gameplay concern, if that's the worst that happens.
I Think it would be more realistic for the stamina to drop below 30% means you are no longer capable of sprinting at all.... Minimum!! Otherwise, what's the big deal of being mindful of my stamina bar? Only to be penalised in such a minimal way?
HortyS - it sounds like you've never played a survival game? And too be honest probably wouldn't like them.
But that's fine - that's why you have the option of playing on lower difficulty setting....
But for those of us who wanted a Survival Mode - we perhaps wanted something slightly more punishing.....
But that said - I'm totally greatful we even got this Survival mode, which is fantastic! It's changed the game for the better, I love it....
I have been keeping my stamina up so far but I am sure they said low stamina also causes greater reticule wobble. In addition, although maybe in expert only, no stamina means no fast travel and no manual heals. They have put some punishment in there of course if you prefer not to fast travel and are healing up via managing to hunt and eat reasonably regularily...
Question: Anyone know if ithere is supposed to be more resources and animals in expert with second chance compared to expert with full permadeath?
Seems in my new second chance expert game there is more game and resources than my first short game on full permadeath. Could be random numbers playing nice or the route I took but I even ran into a rare white deer a few jaguars and a Cave Lion rather early on. Some Udam kindly killed the second Jaguar whilst I managed to set the first one on fire with an arrow. The Cave Lion I also lit up after letting more Udam struggle with it first, it killed all three of them - free loot I suppose. Almost lost my lioncloth though in terror afterwards watching out for that ones possible return. Decided in the end not to risk it and simply retreated in a craven fashion via fast travel to the nearest unlocked camp my excuse it was getting late.
I suppose I've probably not played one before, though what exactly constitutes a "survival game" is probably up for debate. It seems to be a genre primarily available to pc players for the most part. I've definitely been interested in a few that I just don't have access to, like "The Forest". If they're all about managing resources, health & stamina bars and being laboriously punishing when those get low, you're right, I wouldn't enjoy them. What to you makes a game a "survival game" and why do you feel they need to be riddled with systems that I am finding to be aggravating? Just curious what you're reasoning is...Originally Posted by LaMOi Go to original post
I enjoy a challenge and difficulty levels as much as the next guy, but I prefer the difficulty to be increased in ways that can be countered via skill not heavier reliance on banal systems like sleeping more often or irksome mechanical changes like increasing the time it takes to craft arrows. Those are such simplistic ways to address the difficulty that to me just adds frustration and tedium. Having to sleep and taking that long to craft arrows just annoys me. I guess it makes the game more difficult, in that I'm finding it difficult to muster the motivation to play the game again with all the mechanics I found insipid to begin with cranked up to 11....
I haven't tried hard or expert, so can't comment on that but survivor did make the early game slower even on the lesser difficulties, biggest surprise to me was how two of the health bar upgrades were locked out, would have figured they would still be in...
I like some resource management and the likes, as long as they aren't overly burdensome which so far, I don't think far cry's are. (That might change once I get further along, only get about one to two hours in an evening right now.)
Back to my missing pets... Not sure if it was tied to saving game in the home village/cave, ever since I have been saving at the nearest bonfire. Found out the dhole's resource finding ability works wonders if you are in a safe spot for him to work, had a pack full of hardwood, flint, and animal hide in no time. Don't know what all else they can find, probably not meat but its quite a bit.
yeah... survivor mode ain't for me. Most of the changes it introduces I find frustrating & tedious. I suppose I shouldn't have tried it on permadeath/ expert, I'll start it up again without permadeath on probably, but so far.. not diggin' it. Suppose I'm glad some have found it enjoyable, but really the update just makes me that much more hopeful the franchise returns to it's modern day roots where resource gathering & hut building isn't even a thing....
I understand where you're coming from! I was so eager to play with Permadeath enabled, and within the first 56 minutes I accidentally sprinted into a group of 3 Udam huddled around a fire, scared the **** out of all of us, and in my terror induced panic, ran my sorry *** right off a cliff. After that, I realized my softblood wasn't ready for the challenge and I've started a game with Second Chance enabled to preserve my sanity.Originally Posted by HorTyS Go to original post
If you don't like gathering and building though, this is definitely not a game you'd enjoy for long, let alone on Survival Mode. The idea of the game mode is to increase the time you spend searching for resources, rummaging through the forest, stalking enemies and planning strategies....in a way, it's actually meant to inconvenience you more, because when things get real, they get inconvenient. Remember when GTA: San Andreas came out? You have to eat to stay alive and work out to stay fit. That was a massive pain in the *** for a video game that didn't incorporate survival into its other elements, but the people who wanted it to be more real welcomed the inconvenience.
Just the way the ball bounces, but I really hope you continue loving this game! Give it a Second Chance (pun intended)![]()
I've been a fan of this franchise since it first became available on consoles, really since i saw my friend playing the pc version, I just didn't game on pc so never really played it then. I got FC instincts on the OG xbox, then FC2/3 on 360 and FC4 on ps4, and now that I got a xbone i got primal on it. I'm not crazy about them taking this direction with it, and hopeful it's a temporary switch, thats a conversation these forums've had before and one I've stated my opinions on already so we'll leave that alone, but yeah, I do not like the aspects of the game that've been slowed down by any means. The example you give of GTA SA even was implemented in a much less obtrusive way, even back then R* were doing things that could be seen as inconvinenent but didn't pound you over the head with them and let you have enough fun that by the time you actually did need to eat or work out or whatever you were ready for it.just for a change of pace.Originally Posted by RogueSurvivor Go to original post
The pace of the game now with survival mode just isn't for me. I do not like the slow, methodical (read: tedious) gathering of resources, hunting, slow movement stuff... I'm the guy who's been suggesting doubling or even tripling the fall damage threshold just so i don't have to inch my way down hillsides, but thats just me thinking FC should go in the opposite direction than they seem to be going, at least with this iteration, which is yet another on a bevy of reasons I hope they return to the potential riddled modern day setting, still so much to do there...