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  1. #1

    Survival link makes dz PVP boring

    Having a 15 second god mode button should not be a thing in pvp. If a group wants to chain them together they get 1 minute of god mode. Trying to survive a manhunt becomes nearly impossible unless you can use just as many survival links as the other group. There are zero counters to this signature because you are immune to damage, run faster, and immune to conditions so you can't even CC them to prevent damage.

    It should be pretty obvious its overpowered when every single person in the dark zone has it equipped.

    On the other end of the spectrum you have one shots from explosive bullets. There shouldn't be a god mode and there shouldn't be a one shot button. Please look into fixing these because they are seriously making me lose interest in the game.

    Edit: Also why the hell did you add auto aim to PC? The auto aim shouldn't even exist, but in the current state its WAYYYY overtuned where even if i didnt want to aim at the enemy I have to fight HARD. I don't even see an option to turn it off.
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  2. #2
    TickTak77's Avatar Senior Member
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    I'm glad someone mentioned this - it hasn't been discussed nearly enough yet lol

    Survival Link is definitely overpowered at the moment. Not only is the effect very strong (80% damage resistance plus 30% movement speed), but the duration is too long (15 sec) compared to the others.

    It definitely needs a tweak, and I'm sure it'll get one soon.
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  3. #3
    DrExtrem's Avatar Senior Member
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    Not only survival link needs a tweak.

    The turret lost his ability to supress enemies. It was a nice crowd control with potential dmg, that could buy you some time when playing alone. The dmg is ok when playing normal modes but the turret (except for the stun-mod) is now useless. Same goes for most talents. They are either useless (mobile cover, turret, riot shield) or very situational and/or stationery.

    Three out of fifteen skills outperform the rest. That's not really good.
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  4. #4
    il DOWN li's Avatar Senior Member
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    We tear people that use survivor link apart all the time.
    If you focus one person at a time it doesn't make much difference.
    Everyone trys to use it on us. We usually kill them anyway without ever bothering to use ours.
    We get in HUGE fights and it's no big deal.
    Just back off for a few seconds and make damn sure they use theirs first.
    It isn't hard. Most people pop it rhe second they start taking damage.
    It isn't the safety net everyone thinks it is.
    Use explosives to push through it. Use cc to waste their 15 seconds or jist back off enough for them to waste it.
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  5. #5
    Originally Posted by il DOWN li Go to original post
    We tear people that use survivor link apart all the time.
    If you focus one person at a time it doesn't make much difference.
    Everyone trys to use it on us. We usually kill them anyway without ever bothering to use ours.
    We get in HUGE fights and it's no big deal.
    Just back off for a few seconds and make damn sure they use theirs first.
    It isn't hard. Most people pop it rhe second they start taking damage.
    It isn't the safety net everyone thinks it is.
    Use explosives to push through it. Use cc to waste their 15 seconds or jist back off enough for them to waste it.
    Survival link makes you immune to CC. Also if you're surviving against another group for 15 to 60 seconds they are probably terrible. We shouldn't be balancing the game around really geared people versus terrible people. If you die during survival link you're terrible. Also this may just be a PC versus xbox thing because players on PC can actually aim their guns especially with the ******** autoaim they just added.
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  6. #6
    Hortey's Avatar Senior Member
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    Dark zone pvp might actually resemble some balance if signature skills didn't exist.

    ATM they are just boring % boosters that cover up the weaknesses of a build, allowing massively unbalanced (not in a broken or non-broken sense, more like lopsided builds that stack just one thing) builds like "Push everything into firearms, pop invincibility, run right at people and gun them down before your invincibility ends".

    Why aren't they dependent on skill power like the other skills?


    I honestly don't know what's the more pathetic thing ruining the game atm. 4 stacked firearms guys running around with cycleable minute long survivor link chains.... or split groups that use the non-rogues to bait fire for their friends, exploiting the system built to punish rogue agents and making it reward them, and then if things get bad, ambushing people in the back because they won't shoot you since they don't want to be rogue.

    Signature skills as a whole are really broken in the dz, the only one that doesn't seem to be really breaking the game is the damage increasing one. And the rogue system, well, the game ATM is worse with the rogue system than it would be without it. Everything in the game is being exploited to hell, and the people feeling the weight of it are the guys trying to play the game how it was shown.

    Even with incursions out, I can't keep a group of 3 or more online for more than 15 minutes at a time because everyone gets too frustrated with the rogue bands rampaging servers using exploits to push them rogue. The most hilarious thing? Most of my friends are now playing Dark Souls 3 because it's LESS FRUSTRATING than dark zone division....
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  7. #7
    meh...I only use it to escape a wave of rogue players (usually 6 or more) trying to mow down my friend and I. generally, I use the speed buff to keep enough distance between me and them that they eventually just get bored of chasing me, saving my sweet, sweet DZ XP...
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  8. #8
    Originally Posted by LS-AngryJanitor Go to original post
    Having a 15 second god mode button should not be a thing in pvp. If a group wants to chain them together they get 1 minute of god mode. Trying to survive a manhunt becomes nearly impossible unless you can use just as many survival links as the other group. There are zero counters to this signature because you are immune to damage, run faster, and immune to conditions so you can't even CC them to prevent damage.

    It should be pretty obvious its overpowered when every single person in the dark zone has it equipped.

    On the other end of the spectrum you have one shots from explosive bullets. There shouldn't be a god mode and there shouldn't be a one shot button. Please look into fixing these because they are seriously making me lose interest in the game.

    Edit: Also why the hell did you add auto aim to PC? The auto aim shouldn't even exist, but in the current state its WAYYYY overtuned where even if i didnt want to aim at the enemy I have to fight HARD. I don't even see an option to turn it off.
    Had the sameish problem back in the day in Wow with paladins chain bubbling themselves and others. Blizz one day added a defuff that once ypu are bubbled, by any means, you cant be rebubbled again for 30 or 60 sec. Survivor link should do the same. Everyone effected by SL should get a debuff that prevents SLs effect for a period of time..ends chain SL
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  9. #9
    It definitely needs a nerf IMO. I used it earlier today to get a supply drop. Popped it and a heal for overheal as two Rogues started shooting me and just looted the chest as they couldn't do anything about it. At least remove the invulnerability to CC.
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  10. #10
    I like the idea of having it scale with skill power. Start at like 15% damage reduction if you have no electronics and scale back up to 80% if you are running like 45k. Also the fact that you can kill mobs to lower the cooldown makes it so the cooldown is like 2 minutes instead of 15 minutes. The cooldown reduction just pushes it further into the OP stage.

    Also explosive bullets should only be doing like 5k damage in pvp.
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