Originally Posted by tph1976;11594764 [B
I am not happy. There is no complaining. I am stating things I am not happy with and things I feel have changed this game for the worse or (pre patch) were issues that showed the mediocrity of the game mechanics that negatively impacted enjoyment or were downright different from how the game was marketed.[/B]
What I am not happy with in this patch/dlc:
1). There is no balancing in the DZ. Where there now are brackets they also increased the impact of the adds in the higher gear bracket without adjusting the rewards. This basically negates the reason to gear up. You gear up because you want to become better and make the challenge easier, You do not want to gear up to do the same thing for the same reward at a higher difficulty. If some people do...fine...but I put in a lot of effort to be able to solo the DZ and I no longer can. I also can no longer play with my friends until they geared up. Basically this made the game worse for me.
2). The crafting mechanic got worse, increased the grind indefinitely. There is nothing positive about it. If you need this to increase longevity of your game then basically that means you have no fun things to add to keep people playing
3). Set blue prints do not have fixed stats. They are hugely expensive to craft and they are now governed by 33% more RNG. This is ridiculous. I don't mind things being expensive. I don't mind to have to work for them. But I do mind to craft a set and need to do it five times just to get the primary to be the one I need against these costs.
4). Supply drops. Seriously? Superior items? And they expect us to fight over that? 10 crates today. That cost me 100k XP from manhunts 20 keys, and a load of DZ credits There is no risk vs reward here. And it was advertised as the most coveted loot.
5). There is no actual drop scaling. Lvl 32 bosses drop lvl 30 gear. This is obviously not working as intended or stated.
6). 7 times we got kicked from the server. Although it has not really happened in the last hour. Lost gear every time. Wasted 4 hours of work.
7). Lag. Omg the lag....and the refresh rate issues...and the pop-ins.
8). The incursion is basically governed in difficulty by spawning a ton of shot gunners in one single room. There are interesting mechanics in the raid.( I like the drones...and they could have been awesome mechanically if you actually had time to take cover. I like the APC mechanics. That requires actual skill and thought.) but they get drowned in sheer annoying nonsense... Simply put...the incursion is boring, annoying and no fun.
9). The daily assignments....well...I noticed we had them when I finished them. The only two I still need to do are the crafting one (which is bugged) where you get 1 gold div tech and the strategic one....where I have to do 5 missions. It feels a bit lost. They are simply there.
10). Division Tech. Is still an artificial bottleneck. Now however...it got 5 times more artificial....which is always more fun.
11). Div tech not removed from HE30 BP's
So no. I think there is a lot of legitimacy in many of the complaints.