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  1. #11

    Suggestion for rain storms.

    Originally Posted by JasonParadise Go to original post


    Fellow Wenja,

    We’re happy to announce the release of the new Patch 3 available on PS4, Xbox One and PC. It is available for free on April 12, 2016 and includes the below changes.

    Patch 3 download size:
    - PC (1.1 GB)
    - PS4 (849 MB)
    - Xbox One (817 MB)

    A second PC-specific free update, the Ultra-HD Texture pack, can be downloaded separately. It adds high-quality textures to the PC version of the game.

    HD Texture Pack download size:
    • PC only (3.5 GB)
    • Separate download available on Steam or Uplay


    Patch Notes – Patch 3

    1. NEW – Survivor Mode

    • Available in New Gameplay Options when starting a New Game




    b. NEW – Stamina Bar added

    • Stamina depletes slowly during gameplay
    • Stamina depletes faster when walking/running/being in combat
    • Fast travel consumes stamina
    • Stamina can be regenerated by sleeping and eating food
    • Manual heal and fast travel costs stamina
    • Low stamina slows down movement and health regen. At 0 stamina, manual heal and fast travel are disabled.




    c. Tamed Beasts

    • NEW – Permadeath for Tamed Beasts
      • If a Beast dies, the player must find and tame a new one
      • This also applies to Legendary Beasts, they can never be found again if they die
      • Skinning a Beast after they die gives you a skin
    • NEW – Beast riding fatigue introduced – After some time of continuous riding, mounted Beast will start taking damage
    • In order to activate the taming option for Sabretooth Tigers, Brown Bears and Cave Bears, you must first inflict them serious damage
    • Non-legendary tamed Beasts health has been reduced
    • Owl attacks and bomb drops have been disabled




    d. World/Resources

    • Less natural resources are available in the world and less are looted when gathering
    • Less daily resources added to the Reward Stash from Wenja population level
    • Resources in the Reward Stash can only be withdrawn at the Village Stash
    • Night lasts longer and is darker
    • Campfire Fast Travel points are no longer unlocked by default when claiming a bonfire




    e. Skills

    • XP Curve has been adjusted to be more progressive
    • Certain “over-powered” skills have been removed:
    • Player skills:
      • Extra Health II
      • Primitive Heal II
      • Extra Health IV
    • Gatherer skills:
      • Show Plants
      • Show Resources
      • Beast Reviving
    • Hunter skills:
      • Craft Arrows III
    • Shaman skills:
      • Owl – Weapon drop
      • Owl – Attack I
      • Owl – Attack II
      • Owl – Cooldown I
      • Owl – Cooldown II
    • Effects of other skills have been re-balanced
    • Skill points cost has been rebalanced
    • Player skills:
      • Primitive Heal I: 2 points instead of 1
      • Extra Health I: 3 points instead of 1
    • Gatherer skills:
      • Skinning II: 3 points instead of 2
      • Find Resources I: 3 points instead of 1
      • Skinning I: 3 points instead of 2
      • Find Rare Plants: 3 points instead of 2
      • Find Resources II: 4 points instead of 2
      • Find Rare Resources: 3 points instead of 2
    • Crafter Skills:
      • Double Clubs: 3 points instead of 2
      • Double Spears: 4 points instead of 3
      • Double Traps: 3 points instead of 2
      • Double Sting Bombs: 4 points instead of 2
      • Double Bait: 2 points instead of 1
    • Hunter skills:
      • Craft Arrows I: 3 points instead of 1
      • Craft Arrows II: 5 points instead of 2
      • Tag Enemies: 2 points instead of 1
    • Shaman skills:
      • Tame Wildcats: 2 points instead of 1
      • Tame Apex Predators: 3 points instead of 2
      • Tame Cunning Beasts: 4 points instead of 3
    • Warrior skills:
      • Heavy Takedown: 4 points instead of 3
      • Extra Health III: 6 points instead of 4




    f. Gameplay

    • Bow tension added requiring players to pull back the arrow all the way to get maximum impact
    • Weapon durability has been tweaked to be more realistic when thrown weapons hit hard or soft surfaces
    • Weapons are consumed more quickly by fire
    • The slow-motion time effect doesn’t slow time as much anymore, when in the Weapon Wheel, Food Grid and Beast Grid
    • Crafting ammo in the Weapon Wheel now requires a hold to craft
    • Most bag capacity has been reduced
    • Player’s health regen speed has been reduced
    • Some healing recipes now require red leaves in addition to green leaves
    • Cold depletion rate has been increased
    • Fully upgraded Winter Clothes no longer offer total protection from the cold
    • Weapons on fire will extinguish when swapping between weapons (Expert difficulty only)
    • Fast Travel now costs Stamina and Meat, proportionally to distance
    • Mini-map has been removed
    • Shaders on tagged enemies have been removed, making them more difficult to spot
    • Several UI options have been set to off by default to increase immersion (but can be re-enabled)
    • Hunter Vision duration has been set to 20s by default (duration can now be modified in the settings)
    • Fog of war reveal radius has been reduced
    • Can only Save & Quit when not in Combat
    • Game difficulty cannot be changed once started in Survivor Mode with Permadeath
    • Requirements for rare animal skins have been reduced when upgrading huts
    • Reduced health for Legendary Beasts, Batari and Ull




    g. AI/Wildlife

    • Enemies are more reactive and aggressive in combat
    • Wildlife detects you more easily
    • Blood trails from wounded animals are harder to track
    • Reduced overall animal density during the day, and increased density of predators at night
    • Reduced human density and frequency of Wenja events
    • Wenja fighters are less resilient
    • Predators no longer show up in Hunter Vision unless they are aggressive toward the player, dead or a Tamed Beast


    2. NEW – Permadeath

    • Available in New Gameplay Options when starting a New Game with Survivor Mode turned On
    • Three Options Available – Off, On, Second Chance
      • Off – You respawn when you die
      • On – The game is over when you die
      • Second Chance – You only respawn if you completed enough of the game since your last death (every 3% as depicted in the player’s overall progress)
    • Failing during Tensay’s Vision missions does not count as dying (You’re dreaming after all)


    3. Stability and Performance

    • a. Fixed an issue where player could lose their inventory when swapping weapons in specific conditions
    • b. Fixed some specific, low occurrence crashes


    4. Gameplay

    • New Option in Gameplay Menu – Hunter Vision Duration – Can toggle the duration of Hunter Vision (Default/20s/30s/Infinite)
    • New Option in the Interface Menu – Hide the bow reticle unless you are aiming or holding the bow ready
    • Fixed melee damage resistance skill also affecting ranged damage
    • Increased critical health in hard/expert difficulty modes


    5. Lighting and FX

    • Fixed a lighting issue on bodies of water that would cause color to briefly change when exiting caves
    • Minor fixes to clipping issues


    6. Wildlife and AI

    • Various bug fixes


    7. Missions/Activities/World

    • Fixed a grapple location north of Tushwarha Outpost that would cause the player to fall to his death when trying to climb down
    • Fixed an issue where players could exit the map in the mission – Vision of Ice
    • Fixed an issue where players could exit the map in Shayu’s Cave
    • Fixed a couple issues where players could get stuck in the Dangu Cave
    • Fixed an issue where players could get stuck in an infinite death loop after completing the mission – Into Udam Land
    • Fixed some resources that would cause the player to become stuck in the map when gathering them
    • Fixed an issue where Bite Fish weren’t spawning in certain locations on the map
    • Fixed an issue where player could get stuck in the falling obelisk outside of the Batari’s Temple in the Izila Homeland


    8. Menu/UI/Map

    • Fixed an issue that would cause one of the life bars to flicker in specific conditions
    • Fixed an issue where a “Location Discovered” prompt would remain on screen during cut-scenes in specific situations
    • Fixed an issue where some icons remained on screen when using the “Turn All Off” option in the Interface menu


    9. NEW – 4x Achievements and Ubisoft Club badges

    • Achievement #1: TOP OF THE FOOD CHAIN
      • Finish the game in the Survivor mode (Any difficulty).
    • Achievement #2: TOP OF THE FOOD CHAIN (2ND CHANCE)
      • Finish the game in the Survivor mode (Any difficulty) and the Second chance option activated.
    • Achievement #3: TOP OF THE FOOD CHAIN (PERMADEATH)
      • Finish the game in the Survivor mode (Any difficulty) and the Permadeath option activated.
    • Achievement #4: SURVIVAL OF THE FITTEST
      • Finish the game in Survivor mode (Expert difficulty) and the Permadeath option activated... Forget it… No-one will ever achieve it.


    10. NEW – PC fixes and support for Ultra-HD Texture Pack

    • NEW – Support for ultra-HD texture pack (Note: PC Patch 3 does not include the texture pack. It can be downloaded separately for free on Steam or Uplay.)
    • PC-specific fixes:
      • Add option to turn off mouse deadzones
      • Interface and input tweaks
      • Various minor bug fixes


    There were some aspects of Patch 3 I found to be a little disappointing but overall I think you guys have done a great job. You guys at Ubisoft have made a truly awesome game...if I could add a suggestion, I think in the next update if possible you guys should add rain storms to occur every so often in the game...that would be really cool.
    Thanks for making such an awesome game such as Far Cry Primal!!

    Sincerely PrimalHunter113.
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  2. #12
    Originally Posted by Three_Moons Go to original post
    Not showing up in my DLC on UPlay, on Steam, it shows but will NOT load at all. WTF?
    That reply is confusing, you say "not showing up" but then you say "it shows".
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  3. #13
    I`ve a trouble with downloading this update. When I`m starting a game it`s offering to set up the update, then throwing me to Uplay, but download is not starting. It`s written "check your internet connection or disk space" It`s ok with bots of it! What am I doing wrong?
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  4. #14
    Asriel..'s Avatar Member
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    Mar 2012
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    United Kingdom
    Posts
    34
    Any patch notes for 1.3.1 ?
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  5. #15
    Hello there, after some hours on playing survivor mode, this is some feedback and suggestions :


    First, i find couple of little bugs :

    - Survivor mode seems not to be adapted to some DLCs weapons, for exemple actually i got 6 bone club while i can take only 3 classic club.

    - the health skill 3 isnt locked on survival (as lvl 2, 4 and 5 are)


    The some balance suggestions to enhance survivor feeling and progression :


    - Little feedback after unlocking some inventory upgrades : there still too many stuff on the bag as soon as been upgraded a couple of time, i really think survivor mode should rebalance this to be a bit more restrictive, may be by removing the lvl4 inventory upgrades level (on this lvl, thats really abusing. 24 arrow, 20 meat, 20 oils, lots of weapons etc... that way too much, Takkar isnt a sherpa ) and add houses max level requirement for the lvl3/lvl max (to avoid too fast and easy progression ; may be increase or rework ressource requierment to upgrade houses).

    - More beasts should be weakened to be tamed. I think only basic wolves and basic dholes could be tamed without being weakened, all others should need to be results of a hunt.


    And at last, a gameplay suggestion that could be cool :

    - Add a "beast progression" : if you use and keep alive a beast long enough, it could gain a stat bonus (more health, more strengh, more stealth or more KO time). And of course, this bonus go away if the beast die.
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  6. #16
    Mathias338's Avatar Ex-Community Staff
    Join Date
    Jun 2011
    Posts
    153
    Originally Posted by Xanatos65 Go to original post
    Any patch notes for 1.3.1 ?
    No patch notes because it was a minor hotfix
    It corrected an issue on PC, where in rare occasions, you couldn't change your graphic settings and could only select 'Very High'
    Patch 1.3.1 fixed it
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  7. #17
    Mathias338's Avatar Ex-Community Staff
    Join Date
    Jun 2011
    Posts
    153
    Originally Posted by Xanatos65 Go to original post
    Any patch notes for 1.3.1 ?
    No patch notes because it was a minor hotfix
    It corrected an issue on PC, where in rare occasions, you couldn't change your graphic settings and could only select 'Very High'
    Patch 1.3.1 fixed it
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  8. #18
    Why i dont see links for these patches ? I search everywhere? help me
    how to download and install i have only hd textures...
     1 people found this helpful
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  9. #19

    Disabling HUD for screenshots

    So where is that fancy button on PC allowing us to take screenshots... much like the Camera in FC4 ?
    is it not ?
    Or do I really have to disable everything manually in the interface menu ?
    Even then... I still have a diagonal bow in my screen ?

    Screenshots with any remnant of interface, is not my type
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  10. #20
    Probably not the place for this comment but:

    Thank you so much for making Far Cry Primal. It has the best of all the games + a completely new and incredible setting. I've never had so much fun and immersion playing a game before - 10/10 Ubisoft.
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  11. #21

    Lighting Issue.

    Okay, so everywhere else the lighting is fine, except after you enter the cave area after the first set of wolves. As I make my way through the cave, I jump down into the water as the marker says I am supposed to do (following the feet prints), and as soon as I land (being unable to go back up), the marker changes and says I need back up top. I have tried everything before jumping again, but gave up, and then this is where my main issue comes in.

    As soon as I get into this last part of the cave, after jumping down into the water (the place that has the bloody hand print on the right wall) the lighting goes crazy, and I am unable to see anything. It's like someone put the sun right into this cave, floating 5 feet in front of me.

    If I turn certain ways, and stand still, it will sometimes let me see the terrain, but when I climb up on the only vine to the ledge (only one to use, at the end of the water, has a dead deer or elk laying to the left higher up), I don't notice anywhere to go from there, and if I try to move around to see, the screen goes all "sun flare" on me, like someone turned up the brightness.

    I have tried to fix this by adjusting the brightness and gamma, but it only makes it worse. Anyone know a way to fix this? I thought it might be my graphics card, but every other part of the game looks and plays perfectly.


    EDIT: Okay, so I WAS having these issues, but after I deleted the shortcut that the install created, and made one from the FCPrimal.exe file tucked away in the thousand tucked folders of steam (anyone who plays off of steam knows what I mean), it now works perfectly. So again, I deleted the self created shortcut, and made a new one from the FCPrimal.exe file. I don't know why this matters so much, but all my issues are now fixed.
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