1. #1
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    Deeper Insights: VETERAN'S PACK (v 1.5)



    Dear Anno-Fans.

    The new version 1.5 contains the free VETERAN'S PACK.
    The team compiled some insights of the new features, modifications and improvements for you.


    New Features


    Modifications


    Additional source of information
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  2. #2
    Ubi-Barbalatu's Avatar Community Developer
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    Deeper Insights: VETERAN'S PACK (v 1.5)



    Dear Anno-Fans.

    The new version 1.5 contains the free VETERAN'S PACK.
    The team compiled some insights of the new features, modifications and improvements for you.


    New Features


    Modifications


    Additional source of information
    Share this post

  3. #3
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    New difficulty level: Veteran mode



    Veteran Mode
    A harder and more challenging difficulty mode for experienced players has been added.
    This feature is available if you create a new company.

    Existing companies can be modified to use the new difficulty mode. This allows the current difficulty level for an old company to raise by about one step. This change is optional, but cannot be revoked afterwards. But, the game creates a save game, once you decide to activate the new mode for an old company.


    Existing company: Option to switch to new difficulty mode

    Click on the picture in order to enlarge it


    If you want to prepare an existing company for the new difficulty mode later, you can use the option as shown below.

    Existing company: Switch to new difficulty mode afterwards



    New company: Selection of difficulty mode

    Click on the picture in order to enlarge it


    New difficulty settings
    Some options were added to the advanced settings that can be enabled to increase the difficulty.
    • Trader prices and refill: Adjust the amount and cost of goods offered at NPC traders.
    • Destructible ships: Ships that are destroyed in a crisis sector get replaced with rookie crews.
    • Inactive cost: Pausing a facility only halves its maintenance cost.
    • Demolish cost: Using the demolish tool costs resources.
    • Assignment rewards: NPCs can get very stingy with their rewards.


    The setting options in detail

    Click on the picture in order to enlarge it
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  4. #4
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    New difficulty level: Veteran mode



    Veteran Mode
    A harder and more challenging difficulty mode for experienced players has been added.
    This feature is available if you create a new company.

    Existing companies can be modified to use the new difficulty mode. This allows the current difficulty level for an old company to raise by about one step. This change is optional, but cannot be revoked afterwards. But, the game creates a save game, once you decide to activate the new mode for an old company.


    Existing company: Option to switch to new difficulty mode

    Click on the picture in order to enlarge it


    If you want to prepare an existing company for the new difficulty mode later, you can use the option as shown below.

    Existing company: Switch to new difficulty mode afterwards



    New company: Selection of difficulty mode

    Click on the picture in order to enlarge it


    New difficulty settings
    Some options were added to the advanced settings that can be enabled to increase the difficulty.
    • Trader prices and refill: Adjust the amount and cost of goods offered at NPC traders.
    • Destructible ships: Ships that are destroyed in a crisis sector get replaced with rookie crews.
    • Inactive cost: Pausing a facility only halves its maintenance cost.
    • Demolish cost: Using the demolish tool costs resources.
    • Assignment rewards: NPCs can get very stingy with their rewards.


    The setting options in detail

    Click on the picture in order to enlarge it
    Share this post

  5. #5
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    New assignment types




    Timed assignments
    For a greater challenge, assignments can now be set to be fulfilled within a time limit. This feature is optional, you can activate it in the settings of your company. This new feature applies to all new companies (after game update to v 1.5) and to all existing companies that have been migrated to use the new difficulty settings.


    New assignment types
    NPCs now offer Escort and Distribution assignments.



    Timed assignments

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    Escort

    Click on the picture in order to enlarge it


    Distribution

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  6. #6
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    New assignment types




    Timed assignments
    For a greater challenge, assignments can now be set to be fulfilled within a time limit. This feature is optional, you can activate it in the settings of your company. This new feature applies to all new companies (after game update to v 1.5) and to all existing companies that have been migrated to use the new difficulty settings.


    New assignment types
    NPCs now offer Escort and Distribution assignments.



    Timed assignments

    Click on the picture in order to enlarge it


    Escort

    Click on the picture in order to enlarge it


    Distribution

    Click on the picture in order to enlarge it
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  7. #7
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    New menu: Buildings Quick View




    Buildings Quick View
    A new management menu that lists all buildings in this sector has been added to the minimap.
    You can jump to each building by clicking in the list or using a shortcut (default "J").



    Click on the picture in order to enlarge it
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    New menu: Buildings Quick View




    Buildings Quick View
    A new management menu that lists all buildings in this sector has been added to the minimap.
    You can jump to each building by clicking in the list or using a shortcut (default "J").



    Click on the picture in order to enlarge it
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  9. #9
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    New option: Supply Stop




    Supply Stop
    It is now possible to stop your employees from consuming a specific good by selecting it in the residence menu.



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  10. #10
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    New option: Supply Stop




    Supply Stop
    It is now possible to stop your employees from consuming a specific good by selecting it in the residence menu.



    Click on the picture in order to enlarge it
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  11. #11
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    New ornaments




    New Ornaments
    The update implements three new ornaments, the Veteran Statue (see below) and two classical ones: A bus stop and a lantern. These decorative items can now be built in temperate sectors.

    Veteran Statue
    This heroic building is a new type of ornaments as it is connected with conditions: It will be unlocked if you manage it to employ 1 million Investors on Veteran difficulty. Furthermore the statue is not available on a global level, but only for companies that unlocked the item.



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  12. #12
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    New ornaments




    New Ornaments
    The update implements three new ornaments, the Veteran Statue (see below) and two classical ones: A bus stop and a lantern. These decorative items can now be built in temperate sectors.

    Veteran Statue
    This heroic building is a new type of ornaments as it is connected with conditions: It will be unlocked if you manage it to employ 1 million Investors on Veteran difficulty. Furthermore the statue is not available on a global level, but only for companies that unlocked the item.



    Click on the picture in order to enlarge it
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  13. #13
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    Modifications: Interface




    1. Added the Veteran Mode to the pre-defined difficulty settings during the corporation creation (see pic)

    2. Updated the advanced difficulty settings during the corporation creation (see pic)

    3. The administration costs for the new Metropolis Factor are now included in the credits balance tooltip (picture see below)

    4. Added a Buildings Quick View and a button to toggle it next to the Minimap button (see pic)

    5. The News popup in the title screen now contains more information on the content of free updates

    6. Added a button to stop and resume consumption of goods in the residence menu (see pic)





    The tool tip enlists all costs


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  14. #14
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    Modifications: Interface




    1. Added the Veteran Mode to the pre-defined difficulty settings during the corporation creation (see pic)

    2. Updated the advanced difficulty settings during the corporation creation (see pic)

    3. The administration costs for the new Metropolis Factor are now included in the credits balance tooltip (picture see below)

    4. Added a Buildings Quick View and a button to toggle it next to the Minimap button (see pic)

    5. The News popup in the title screen now contains more information on the content of free updates

    6. Added a button to stop and resume consumption of goods in the residence menu (see pic)





    The tool tip enlists all costs


    Share this post

  15. #15
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    Modifications: Balancing






    Rare Materials
    The average amount of Iridium given out for all optional assignments has been increased by 50%.




    Corporation Headquarter
    Increased HQ module effectiveness by 25%.




    Expansion Fee
    Distribution centers now get more expensive every time one is constructed.



    Administration Costs
    Heavy populated Sectors now lead to higher administration costs. They consist of upkeep for Transfer Routes and the Metropolis Factor that leads to a decrease of tax income. Tax income is reduced by 0.2% per 10,000 residents of one population level (up to a maximum of 23%). Administration costs are affecting older companies only after they have been migrated to use the new difficulty settings, but they will affect all new companies.
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  16. #16
    Ubi-Barbalatu's Avatar Community Developer
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    Modifications: Balancing






    Rare Materials
    The average amount of Iridium given out for all optional assignments has been increased by 50%.




    Corporation Headquarter
    Increased HQ module effectiveness by 25%.




    Expansion Fee
    Distribution centers now get more expensive every time one is constructed.



    Administration Costs
    Heavy populated Sectors now lead to higher administration costs. They consist of upkeep for Transfer Routes and the Metropolis Factor that leads to a decrease of tax income. Tax income is reduced by 0.2% per 10,000 residents of one population level (up to a maximum of 23%). Administration costs are affecting older companies only after they have been migrated to use the new difficulty settings, but they will affect all new companies.
    Share this post

  17. #17
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    Modifications: Technical optimizations




    • Performance: The start up and several loading times have been improved
    • Performance: Improvements for players with a large number of ornaments
    • Effects: Smoothen the transition effect when switching between the Strategic Map and a Sector



    Achievement
    The achievement "Project Manager" will be enabled correctly in Uplay and the game
    (including the Action "Project Manager") if the correct requirements are fulfilled.




    More fixes and optimizations can be found in the version update post.
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  18. #18
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    Modifications: Technical optimizations




    • Performance: The start up and several loading times have been improved
    • Performance: Improvements for players with a large number of ornaments
    • Effects: Smoothen the transition effect when switching between the Strategic Map and a Sector



    Achievement
    The achievement "Project Manager" will be enabled correctly in Uplay and the game
    (including the Action "Project Manager") if the correct requirements are fulfilled.




    More fixes and optimizations can be found in the version update post.
    Share this post

  19. #19
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    Your feedback




    Dear Anno-Fans,

    you're invited to share your opinions and to discuss the new version with the Community.
    Please use the dedicated feedback thread here on the forums.

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  20. #20
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    Your feedback




    Dear Anno-Fans,

    you're invited to share your opinions and to discuss the new version with the Community.
    Please use the dedicated feedback thread here on the forums.

    Share this post