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Member
Creating functioning checkpoints after teleporting back to the start
Is there a way of getting functioning checkpoints on a secondary driving line, separate from the primary driving line which can activate after a teleport back to the start? I'm currently attempting to build a track where you have to play through the same track twice, where there are two separate checkpoints on the two driving lines. It's the only way I've figured out of having two checkpoints where both don't activate, but it seems the other checkpoints get disabled. If this isn't possible, how can I create something with a similar result?
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Junior Member
Does it HAVE to be a secondary driving line? Can you just loop your primary line back around to the beginning?
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Member
No it doesn't have to, but I didn't manage to figure out how to make that work.