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  1. #21
    Originally Posted by TSGxTheGhost Go to original post
    I usually don't comment on things like this, but this one is forcing complaints at this point. You guys are just searching for things to complain about at this point. I have 8 days played and the most I've seen wrong in a couple days playing is an NPC rubber banding after you shoot them..

    If you don't like it, just put the game down and move on instead of forcing people to agree with you.
    I agree, there are some who search for things to find wrong with the game and gain support of others. However, believing your 8 days experience in the game is everyone's experience is wrong. I don't experience half the stuff others do, and many don't experience the insane amount of controller and lag issues I do every time I play the game. I know that I am not the only one with those problems, just like I know not everyone that plays experiences those problems either.

    The problem you pointed out is when people find a set of problems, then constantly hear about other people's problems, then they start to "experience" more silly issues. And lets face it, some of the problems people experience are brought on by themselves, whether it is the unrealistic and impossible expectations they have, or they don't take the time to actually identify the correct issue and get emotional about their problems. For my issue, I have examined many possible factors on my end to try to rectify the problem first before I started addressing the issues. Many expect perfection right out of the box and don't consider some issues may be on their end, or they just thought/wanted the game to be something it ultimately is not.

    There is also a point where some do need to just walk away from the game, like those who complain about the DZ and want a separate PvE version. Then there are those who cannot even play the game and have not since the release. Those people have every right to complain as far as I am concerned, as long as they went through proper troubleshooting procedures first.
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  2. #22
    Originally Posted by sergeantawesome Go to original post
    I agree, there are some who search for things to find wrong with the game and gain support of others. However, believing your 8 days experience in the game is everyone's experience is wrong. I don't experience half the stuff others do, and many don't experience the insane amount of controller and lag issues I do every time I play the game. I know that I am not the only one with those problems, just like I know not everyone that plays experiences those problems either.

    The problem you pointed out is when people find a set of problems, then constantly hear about other people's problems, then they start to "experience" more silly issues. And lets face it, some of the problems people experience are brought on by themselves, whether it is the unrealistic and impossible expectations they have, or they don't take the time to actually identify the correct issue and get emotional about their problems. For my issue, I have examined many possible factors on my end to try to rectify the problem first before I started addressing the issues. Many expect perfection right out of the box and don't consider some issues may be on their end, or they just thought/wanted the game to be something it ultimately is not.

    There is also a point where some do need to just walk away from the game, like those who complain about the DZ and want a separate PvE version. Then there are those who cannot even play the game and have not since the release. Those people have every right to complain as far as I am concerned, as long as they went through proper troubleshooting procedures first.
    The DZ was sold on the idea that you COULD go rogue, not that you'd be FORCED to deal with it. That's the problem. That's why people are asking for a PvE version of the DZ. If Ubisoft had said up front that you wold be forced to deal with the PvP I doubt they would have sold as many copies as they did and they damn well know that.
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  3. #23
    Originally Posted by JasonC81 Go to original post
    The DZ was sold on the idea that you COULD go rogue, not that you'd be FORCED to deal with it. That's the problem. That's why people are asking for a PvE version of the DZ. If Ubisoft had said up front that you wold be forced to deal with the PvP I doubt they would have sold as many copies as they did and they damn well know that.
    I have never been forced to go rogue in the DZ the entire time I have played this game and still manage to have the blueprints and gear. I solo the DZ almost always, and have found many ways to avoid groups of rogues which don't affect my experiences negatively. This is nothing like how Bungie forces players in Destiny to play their PvP.

    There is absolutely no logical reason to ask for a PvE DZ. That stems from not understanding the fundamental purpose of the DZ (which videos from a few years ago even outline the purpose of player vs. player) and the lack of proper problem identification skills, because the DZ is not the problem. In your case, you are never "forced" to go rogue, that is not a problem at all.
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  4. #24
    cya more Div Tech for me
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  5. #25
    Originally Posted by sergeantawesome Go to original post
    I have never been forced to go rogue in the DZ the entire time I have played this game and still manage to have the blueprints and gear. I solo the DZ almost always, and have found many ways to avoid groups of rogues which don't affect my experiences negatively. This is nothing like how Bungie forces players in Destiny to play their PvP.

    There is absolutely no logical reason to ask for a PvE DZ. That stems from not understanding the fundamental purpose of the DZ (which videos from a few years ago even outline the purpose of player vs. player) and the lack of proper problem identification skills, because the DZ is not the problem. In your case, you are never "forced" to go rogue, that is not a problem at all.
    You're not forced to go rogue but you are forced to deal with the PvP side of the game whether you want to or not. Also there's every reason to create a PvE instance of the DZ, mainly because all of the DZ drops and credit bought things are ... GASP! ... PvE items. Now if they were all PvP oriented gear your argument would stand.
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  6. #26
    Originally Posted by JasonC81 Go to original post
    You're not forced to go rogue but you are forced to deal with the PvP side of the game whether you want to or not. Also there's every reason to create a PvE instance of the DZ, mainly because all of the DZ drops and credit bought things are ... GASP! ... PvE items. Now if they were all PvP oriented gear your argument would stand.
    My argument stands because as I said before, you have improperly identified the problem, and you fail to understand the point of the DZ, which this video pretty much spelled out last year: https://www.youtube.com/watch?v=TnbUxF8bJgw

    Now, you really think players deserve the same gear and equipment and not have to risk going against the toughest enemy in the game? Absolutely not. No matter how great AI is in video games, it cannot even come close to fighting against other human players. And still, you are not forced into going rogue or fighting other players. An option, which many seem to forget, is not to engage.
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  7. #27
    Originally Posted by FourLeaf11 Go to original post
    I'd think they'd both be no skill though? No skill, may the player who fires first win?

    I could see this being a fun game mode, but not a full game. It would be like paying $60 to play a free for all CoD game on a large map. Definitely a blast for a while, but probably wouldn't stay interesting. Especially considering that 90%+ of kills would likely occur with the dead player never even knowing someone else was there.
    Depends on the HP they would have decided to go with. If It was like Rainbow Six, yeah it'd be first shot wins. But in games like Ghost Recon you can win a "he shot first" scenario (The game does have a FS feel already")
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  8. #28
    Originally Posted by sergeantawesome Go to original post
    My argument stands because as I said before, you have improperly identified the problem, and you fail to understand the point of the DZ, which this video pretty much spelled out last year: https://www.youtube.com/watch?v=TnbUxF8bJgw

    Now, you really think players deserve the same gear and equipment and not have to risk going against the toughest enemy in the game? Absolutely not. No matter how great AI is in video games, it cannot even come close to fighting against other human players. And still, you are not forced into going rogue or fighting other players. An option, which many seem to forget, is not to engage.
    Wrong. Whether you engage or not someone can still kill you while you're merrily killing NPCs to work on your credits, rank, and gear. Something people horrendously abuse whether they run hacks or not. That is why so many are crying foul, that is why people want a separate instance. Now if said blueprints and gear was completely available outside of the DZ, and could be acquired in the same amount of time or maybe a little more, people like you would make sense. The entire game is PvE and in the end you get pigeonholed into PvP whether you like or not. That was never announced. You get the best gear by beating the strongest bosses, not by beating other players. Beating other players is a ***** measuring contest and that's it. Sadly in The Division's case it's more a matter of who hacks or who has better gear, which is pretty much everyone who exploited things to climb the rungs quick as hell. That should be fixed with the change to how DZ instances are formed. Going from level based to a gear score system. It doesn't solve the issue of forcing PvP on people who have no intention of participating in it.
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  9. #29
    Originally Posted by JasonC81 Go to original post
    Wrong. Whether you engage or not someone can still kill you while you're merrily killing NPCs to work on your credits, rank, and gear. Something people horrendously abuse whether they run hacks or not. That is why so many are crying foul, that is why people want a separate instance. Now if said blueprints and gear was completely available outside of the DZ, and could be acquired in the same amount of time or maybe a little more, people like you would make sense. The entire game is PvE and in the end you get pigeonholed into PvP whether you like or not. That was never announced. You get the best gear by beating the strongest bosses, not by beating other players. Beating other players is a ***** measuring contest and that's it. Sadly in The Division's case it's more a matter of who hacks or who has better gear, which is pretty much everyone who exploited things to climb the rungs quick as hell. That should be fixed with the change to how DZ instances are formed. Going from level based to a gear score system. It doesn't solve the issue of forcing PvP on people who have no intention of participating in it.
    PvP isn't even needed, especially if like yourself you have no intention of participating in it. The argument about forcing people onto the DZ is demonstrably and observably false. Please stop.
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  10. #30
    the game itself is good it is the bugs, hacking, glitching, exploiting, lack of content, and the bait and switch of what this game was supposed to be has dragged it down(darkzone namely). this new patch does a lot right so i'm going to see how it plays out.
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