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  1. #11
    This game would have worked better as a tactical shooter with RPG elements, not a bullet-sponge loot based RPG
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  2. #12
    The game is good but have problems i play more than 240 hour and now can say. the game is good but the game is a "RPG" but dont have classes, always is the same think shoot shoot and more shoot, have abuse in pvp DZ,
    i suggest that a player that was killed by pvp he cant kill our killed per 1 h. I don know if this is a bug but dps of my weapon change 144k, 154, 160?
    i hope that in 12 day we have big change our i will back to the boring wow.
    Other think ehat is showed in early videos perks like firefly, optical cloack etc isnt in game
    This generation is very disapointing sport games is worst than later generation, and conect bring games unfinished
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  3. #13
    Originally Posted by Pickles Of War Go to original post
    This game would have worked better as a tactical shooter with RPG elements, not a bullet-sponge loot based RPG
    It would be a little hard to balance out the DZ if players could be dropped as quickly as they are in CoD.
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  4. #14
    Originally Posted by FourLeaf11 Go to original post
    It would be a little hard to balance out the DZ if players could be dropped as quickly as they are in CoD.
    Imagine how good it would be if they could do it though?
    Plus if you drop dead quick that will bring a new intensity to the Dark Zone, you will be keeping a close eye on any other DZ players.
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  5. #15
    Originally Posted by Pickles Of War Go to original post
    Imagine how good it would be if they could do it though?
    Plus if you drop dead quick that will bring a new intensity to the Dark Zone, you will be keeping a close eye on any other DZ players.
    That would make gear essentially pointless. The only thing that would matter is weapons. Fights being drawn out is better for the PvP design since there are AI mobs in the area too, ones who frequently roam no less. A pack of AIs could easily turn a solid victory into defeat for a team who's not paying attention.
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  6. #16
    Originally Posted by JasonC81 Go to original post
    That would make gear essentially pointless. The only thing that would matter is weapons. Fights being drawn out is better for the PvP design since there are AI mobs in the area too, ones who frequently roam no less. A pack of AIs could easily turn a solid victory into defeat for a team who's not paying attention.
    just to clarify before fanboys attack, I actually think the game is okay.
    Like I said, it would have been better if it wasn't loot based.
    And that would be the players fault for not paying attention, but instead they pulled a destiny on us.
    No skill, may the best gear win.
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  7. #17
    Originally Posted by Pickles Of War Go to original post
    just to clarify before fanboys attack, I actually think the game is okay.
    Like I said, it would have been better if it wasn't loot based.
    And that would be the players fault for not paying attention, but instead they pulled a destiny on us.
    No skill, may the best gear win.
    Some skill is involved but not much. When I am in the mood to PvP I despise gear based balances. The people who do nothing but play the game, or cheated their way to the top, always win in those instances. Even when they should lose skill wise.
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  8. #18
    Originally Posted by Pickles Of War Go to original post
    just to clarify before fanboys attack, I actually think the game is okay.
    Like I said, it would have been better if it wasn't loot based.
    And that would be the players fault for not paying attention, but instead they pulled a destiny on us.
    No skill, may the best gear win.
    I'd think they'd both be no skill though? No skill, may the player who fires first win?

    I could see this being a fun game mode, but not a full game. It would be like paying $60 to play a free for all CoD game on a large map. Definitely a blast for a while, but probably wouldn't stay interesting. Especially considering that 90%+ of kills would likely occur with the dead player never even knowing someone else was there.
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  9. #19
    Originally Posted by TSGxTheGhost Go to original post
    I usually don't comment on things like this, but this one is forcing complaints at this point. You guys are just searching for things to complain about at this point. I have 8 days played and the most I've seen wrong in a couple days playing is an NPC rubber banding after you shoot them..

    If you don't like it, just put the game down and move on instead of forcing people to agree with you.
    Thing is TSGxTheGhost, over the last few years we've seen a rise in how technology and software is delivered to us (the customer)....Many are using kickstarters and pre-ordering games to support the gaming companies to deliver a product on time.....One of the downsides of this is the usual testing that used to have to be part of a game like an MMO, isn't as stringent as it was (back in the day).....

    So, us (the customers) are spending money on stuff that basically isn't fit for purpose - they have not addressed the issues that they stated they would after beta and the lack of feedback coming from the company to address the concerns of its customers just isn't good enough....

    Many of us have already "put the game down", but the majority are all stating very valid points about the state of the game....granted, some people can;t really put a point across without it becoming a complete whinge-fest with no constructive arguments, but you have to recognise the anger that a lot are feeling right now.....

    Regards mate,
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  10. #20
    They had a couple of very short beta's. The result is a game that was not ready for release, it's standard for Ubi.
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