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  1. #21
    Originally Posted by Ward.MG Go to original post
    Falcon Lost ? Should be Crafting Lost.
    Originally Posted by beerhead333 Go to original post
    Please don't, its already tedious as it is to farm for tools and get screwed by rng in the end.
    You going to turn "casual" players off even more, i can't even imagine someone that has time to play couple hours of week to even bother if you going to double the material requirements when RNG is still involved.
    Originally Posted by s140183 Go to original post
    That is just stupid. You need to change this to something less insulting. If 1:1 launches with this change still intact, then you are going to lose a significant portion of the user-base.
    And worst of all. No recognition of peoples worries over the crafting changes. No real dialogue with the player base.[/QUOTE]

    Originally Posted by Cohetus Go to original post
    This isn't a good idea... who thought about this? If it isn't broken do not try to fix it... If ppl craft too much is because the looting is not good enough, maybe you should fix that??
    Originally Posted by justdephied Go to original post
    So that's 10*15*10 = 1500 green mats to create 1 high-end... Where as before 200 (5*5*8).. You essentially raised the cost of crafting by 750%... I hope to God that you also raised the high-end drop rate by 750%, or are allowing rerolling talents on weapons otherwise you just punished all your early adopter fans who won't be playing this game anymore come April 12.
    Couldn't agree with these comments any more! I wouldn't consider myself a casual player (but not a hardcore one either), I usually average about 2 hours a day. It's already tedious to farm crafting materials as it is. Me and 2 buddies will play the tunnel mission on challenging a couple of times a day and I guarantee you, besides the boss, I only get on average 2-3 (usually blue gear/guns) item drops the entire mission! And my scavenging is 105%!

    Just like their "fix" for the DZ I think this is a severe over-correction! If you're going to raise the cost of crafting 700% then at least increase the item drop rate 350%. I get them wanting to balance the game a bit. But just like last time, this screws new adopters and casual/mid teir players who haven't had the time to farm the materials for the last month.

    This will just further widen the gap between the 2 player bases! And will eventually turn people off to the game. I've already noticed a severe drop in the number of players we come across in the DZ, because they raised the reward (better loot drops) and totally did away with the penalty for going rogue! Which makes NO sense given the narrative that a rogue agent is committing treason! It's supposed to be this big risk that you have to weigh the benefits against the danger! But now it's all reward and no risk, so the only people you hardly see anymore are the rogues and noobs who don't know any better.
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  2. #22
    UBI you are going to make another DIABLO 3 release version and...
    Are you serious? Why did you had to change crafting ^^ It takes far to long to farm crafting materials.
    If this change is made to block 2nd character exchange exploit you are doing it wrong.
    Just add character level requirement for storage (Level 10 would be able to take out only items for level 1-10).
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  3. #23
    Ubisoft, can you fix laggy servers?
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  4. #24
    - People leave because they find the game boring, so we will make the crafting more tedious...

    - No word about Division Tech?... Probably the main reason why some hardcore players have so much crafting power, with only 2 needed for upgrading from green to blue to yellow...
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  5. #25
    Or, how about allowing more players per server?
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  6. #26

    Utterly Confused

    Like many posters to this thread I welcome all of the changes in update 1.1, except for changes to our current crafting system. To the best of my knowledge players have not been complaining about exploitable crafting issues, which give other gamers an advantage over other players at the end-game level. To the contrary, players have been complaining about two particular issues regarding crafting: A) the overall tediousness of the crafting process especially concerning how monotonous the experience is to craft one piece of item, and B) the extreme rarity and random spawn rate of Division Tech.

    Honestly, this change just doesn’t make any sense to me. It seems punitive rather than correctional to all those players who enjoy crafting; I personally enjoy crafting, but not the hours it takes to farm a pittance worth of nodes nor the tedious process it takes to craft items.

    Nothing in these patch notes addresses what players are concerned about regarding crafting, but in turn changes the process to make it even more unwieldy, because now players are going to have to spend—at a minimum—dozens of hours (if not hundreds) farming crafting nodes in the Open World just to potentially get enough materials, for crafting High End items. Further, since only “some” High End Blueprints will no longer require Division Tech for crafting, the vast majority will still. Therefore, players will have to spend an additional dozens to hundreds of hours farming Division Tech for the vast majority of High End Dark Zone items.

    There is nothing ultimately gained from these changes for the current crafting process: It just doesn’t make sense.
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  7. #27
    Originally Posted by xB1PPERx Go to original post
    I can't seem to wrap my head around the need to jack the crafting requirements way up... unless the desire is to make gold items more rare. If that's the intent, sorry, but it's too late for that. Too many people are running straight level 30/31 gear. All this will do is further protect the players that ground the stink out of the came in the first weeks and who are insanely over-geared as it is. No one will be able to catch up with them after 1.1 because the time requirement to craft high-end gear will be insane. Then I read certain bloggers claiming that having a well-balanced team will mitigate this? What? It doesn't in any way mitigate the massive grind time increase. Doing the same old endless Div Tech, chest, and boss farm routes over and over again just to get enough materials to do ONE crafting roll is going to get old real fast for a lot of people. The loot system being so jacked up makes it that much worse. How is it that a teammate can loot 3 gold M1s in a row, while I loot the same holster over and over again? That's not luck, that's bad code.
    Bingo.
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  8. #28
    RE: Crafting material changes:

    go to have a look here : http://forums.ubi.com/showthread.php...grind-bad-idea
    and here: http://forums.ubi.com/showthread.php...-is-ridiculous

    'Nuff Said !
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  9. #29
    Originally Posted by CHL3334 Go to original post
    This will just further widen the gap between the 2 player bases! And will eventually turn people off to the game. I've already noticed a severe drop in the number of players we come across in the DZ, because they raised the reward (better loot drops) and totally did away with the penalty for going rogue! Which makes NO sense given the narrative that a rogue agent is committing treason! It's supposed to be this big risk that you have to weigh the benefits against the danger! But now it's all reward and no risk, so the only people you hardly see anymore are the rogues and noobs who don't know any better.
    Yup. Dark Zone is currently a mess with the last change to it, because now you have players going rogue--who are clearly geared for DZ 5 & 6--trolling DZ 1 & 2 particularly. And why wouldn't they? DZ 1 & 2 is easy farming of all things Rogues like: killing players who are not as High-End geared, Division Tech, and easy Phoenix Credits from named mobs. So players like me who--although geared with HE weapons and armor--are easy kills for the Trolls.
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  10. #30
    Originally Posted by KsBidul Go to original post
    RE: Crafting material changes:

    go to have a look here : http://forums.ubi.com/showthread.php...grind-bad-idea
    and here: http://forums.ubi.com/showthread.php...-is-ridiculous

    'Nuff Said !
    Thank You!
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