Originally Posted by Ward.MG Go to original postOriginally Posted by beerhead333 Go to original postAnd worst of all. No recognition of peoples worries over the crafting changes. No real dialogue with the player base.[/QUOTE]Originally Posted by s140183 Go to original post
Originally Posted by Cohetus Go to original postCouldn't agree with these comments any more! I wouldn't consider myself a casual player (but not a hardcore one either), I usually average about 2 hours a day. It's already tedious to farm crafting materials as it is. Me and 2 buddies will play the tunnel mission on challenging a couple of times a day and I guarantee you, besides the boss, I only get on average 2-3 (usually blue gear/guns) item drops the entire mission! And my scavenging is 105%!Originally Posted by justdephied Go to original post
Just like their "fix" for the DZ I think this is a severe over-correction! If you're going to raise the cost of crafting 700% then at least increase the item drop rate 350%. I get them wanting to balance the game a bit. But just like last time, this screws new adopters and casual/mid teir players who haven't had the time to farm the materials for the last month.
This will just further widen the gap between the 2 player bases! And will eventually turn people off to the game. I've already noticed a severe drop in the number of players we come across in the DZ, because they raised the reward (better loot drops) and totally did away with the penalty for going rogue! Which makes NO sense given the narrative that a rogue agent is committing treason! It's supposed to be this big risk that you have to weigh the benefits against the danger! But now it's all reward and no risk, so the only people you hardly see anymore are the rogues and noobs who don't know any better.
UBI you are going to make another DIABLO 3 release versionand...
Are you serious? Why did you had to change crafting ^^ It takes far to long to farm crafting materials.
If this change is made to block 2nd character exchange exploit you are doing it wrong.
Just add character level requirement for storage (Level 10 would be able to take out only items for level 1-10).
Like many posters to this thread I welcome all of the changes in update 1.1, except for changes to our current crafting system. To the best of my knowledge players have not been complaining about exploitable crafting issues, which give other gamers an advantage over other players at the end-game level. To the contrary, players have been complaining about two particular issues regarding crafting: A) the overall tediousness of the crafting process especially concerning how monotonous the experience is to craft one piece of item, and B) the extreme rarity and random spawn rate of Division Tech.
Honestly, this change just doesn’t make any sense to me. It seems punitive rather than correctional to all those players who enjoy crafting; I personally enjoy crafting, but not the hours it takes to farm a pittance worth of nodes nor the tedious process it takes to craft items.
Nothing in these patch notes addresses what players are concerned about regarding crafting, but in turn changes the process to make it even more unwieldy, because now players are going to have to spend—at a minimum—dozens of hours (if not hundreds) farming crafting nodes in the Open World just to potentially get enough materials, for crafting High End items. Further, since only “some” High End Blueprints will no longer require Division Tech for crafting, the vast majority will still. Therefore, players will have to spend an additional dozens to hundreds of hours farming Division Tech for the vast majority of High End Dark Zone items.
There is nothing ultimately gained from these changes for the current crafting process: It just doesn’t make sense.
Bingo.Originally Posted by xB1PPERx Go to original post
RE: Crafting material changes:
go to have a look here : http://forums.ubi.com/showthread.php...grind-bad-idea
and here: http://forums.ubi.com/showthread.php...-is-ridiculous
'Nuff Said !
Yup. Dark Zone is currently a mess with the last change to it, because now you have players going rogue--who are clearly geared for DZ 5 & 6--trolling DZ 1 & 2 particularly. And why wouldn't they? DZ 1 & 2 is easy farming of all things Rogues like: killing players who are not as High-End geared, Division Tech, and easy Phoenix Credits from named mobs. So players like me who--although geared with HE weapons and armor--are easy kills for the Trolls.Originally Posted by CHL3334 Go to original post
Thank You!Originally Posted by KsBidul Go to original post