Hello Everyone,

I had a few suggestions regarding some weapon types not being up to par with others. Ever since I played the Alpha and both open and closed Betas, my curiosity* sparked on why only SMGs and DMRs were the only weapon types with passive abilities. Sub Machine Guns come with natural Critical Hit Chance, while the Marksman Rifles have increased Headshot Damage, yet Assault Rifles, Light Machine Guns and Shotguns hold no passive abilities? My suggestion for passive abilities on these weapon types would be as followed:

• Assault Rifles gain natural Accuracy or Stability
• Light Machine Guns gain natural Enemy Armor Damage
(LMGs also need a base damage buff along with this above as they are a bit weak at the moment, great for enemy suppression though)
• Shotguns gain the natural Damage increase when within a certain range
( I acknowledge that this ability is also a talent one can gain)

As far as pistols go, I feel they are fine as is, but others may feel different.
Feel free to leave your feedback and/or add your own thoughts.

Thank you,
****** - Mala

GT: Mala Suerte VII