yeah its not a DZ its GZ (Grief Zone) I was killed 5 time last night and only 2 of those times was I even carrying loot to extract. I wouldn't mind if there were something else to do at 30 outside of DZ other than dailies.
I think the best solution to DZ is to fix outside the DZ for lvl 30 players. Make the PvE world more populated with more challenge.
I think you misread something. You wouldn't have any "pre attained" knowledge of who is or isn't a frequent Rogue, outside of them being your friend in real life and telling you they enjoy going Rogue. The only object that would keep track of this is the server and it wouldn't be public information. It's simply for the server, itself, that hosts the server phases, to properly control the traffic of players based on their play style. It's as I put, which I don't think I can put any simpler:Originally Posted by Auztinito Go to original post
If a player has a high count of going Rogue and obviously enjoys going Rogue based on his kill count, then they simply are phased into a server where there are more players like themselves and thus no one will be upset about the population of that particular DZ Phase.
The same applies to the polar opposite. A player that rarely, if ever, kills Non-Hostile Agents or who only kills players when they GO ROGUE, will find themselves on a server with a low Rogue Count. They won't KNOW they're on a particular High Count or Low Count server because they don't dictate where they go, their play style does.
The reason for this is because any other fix (like applying a PVP-On or PvP-Off option at entry) would cause the DZ system itself to rebuilt from the ground up.
This wouldn't work because as many players have said:
They enjoy the DZ itself, it's just the mechanics they don't like. While others maintain the mechanics are fine.
Utilizing Server phasing based on player kill counts allows the mechanics to remain the same. It simply changes WHERE the player ends up: which is hopefully, for the players benefit and enjoyment, in a server of like minded individuals.
I hope this clarifies the solution for you.
ONE LAST TIME FOR CLARITY. MY SOLUTION DOES NOT PUBLICIZE THE STATISTICS OF OTHER PLAYERS, IT SIMPLY UTILIZES THESE STATISTICS TO PLACE PLAYERS IN SERVERS WHERE LIKE MINDED INDIVIDUALS CAN PLAY SIMILARLY AND NOT FEEL AGITATED OR STRESSED OUT.
I like the idea - seems it would work. I hope the DO NOT hire you though.
Main issues i have with the idea - is that it would force people into certain groups, so if the normally great guy turns psycho, it will be a long time running around murdering plebs before he migrates right?
I prefer the more subtle ideas like adjusting the rogue penalties back up a bit to deter players, or friendly fire on for all players. This isn't bad though - it'd probably work for me as i'm almost never going rogue (at least on purpose).
Phasing players to respective types of DZ would also defeat the whole idea of "Trust no one"
That way - people who grind Mobs in DZ and don't turn Rogue - would have it a lot easier in the Dark Zone.
An unfair disadvantage.
Also - you guys really sound like Rogues kill you all the time.
Try to be honest. Out of 20 extractions - how many times did Rogue Agents kill you ?
For me it happens but NOT OFTEN. Maybe it's luck, but I seriously don't think it's worth getting worked up because of it.
I would say if you get killed by Rogues less than 40-50% of the time - it's still worth it.
Yes - it sucks massively when someone steals your sh1t, but that's why we all go in.
At the moment - DZ is THE BEST PLACE to get High end gear. So it really makes sense if we have to work for it.
And I for one - actually enjoy fighting Rogues.Gets your Adrenalin pumping ! No other game did that for me like these few times in The Division...
Don't want you to think I'm complaining. As a matter of fact, I don't think I came off as a complaintee. I'm just creating an idea that will suitably compromise for all parties. Everyone else is asking for extreme sides of spectrum. They either want to disable pvp entirely (or have the option to) or they want PvP to be more present and frequent.Originally Posted by KsBidul Go to original post
This idea accurately delivers on the wants and needs of the majorities within each category of player.
Also in regards to:
It wouldn't create any kind of player advantage because each player gets their loot differently. Rogues mainly enjoy stealing loot from players so on a server designated High Rogue Count, they'd have more fun killing agents to gather their loot, mostly ignoring the PvE NPC's in the DZ because they're focused on players.Main issues i have with the idea - is that it would force people into certain groups, so if the normally great guy turns psycho, it will be a long time running around murdering plebs before he migrates right?
The ones who don't like going Rogue will be focusing on PvE NPC's and ignore other players.
If a player does decide to change their ways, going Rogue for an example, they'd simply start killing agents. As the count goes up, they'd eventually be migrated after, let's say for example, 5-10 kills within an hour.
Also you seem to have completely skipped the part where I said the kill-count would be reset everyday. This prevents the issue where players don't get to experience the "trust no one" feeling. They'd have to choose how to play everyday and judged by the phasing algorithm within the hour.
By using this, you still run the risk of finding a Rogue but how commonly it occurs is based on your playstyle. As opposed to how it is now where people are quitting because there are too many rogues on at one point or another and rogues are upset because they want a dedicated PvP zone.
Ubi/Massive wins because Rogues are still able to routinely encounter other Agents.
Rogues win because they eventually end up on a server with more Rogues than "Non-Hostiles" who run away.
"Non-Hostiles" win because they eventually end up on a server with less Rogues and cam focus on their PvE DZ encounters.
The game resets the counts every 24 hours so the game maintains a balance. In other words. Just because you maintain a Non-Hostile style for one day doesn't mean you won't run into a bunch of Rogues the next day. Everyday you'll choose your play style and the server will place you based on your counts every hour. As you kill more, you'll end up eventually on the PvP aggressive servers and vice versa.
A better idea would be to base player vs player against peoples DZ level rather than their capped regular level. At level 50 you can obtain so much better gear tipping the odds in your favor against people who are not 50 yet and will continuously meet Aholes in the DZ who will not allow them to obtain such a level because they just keep killing them making them lose levels. Then they rage quit. I know people who have quit the game entirely because level 80s are killing them constantly and they were only a level 23. Not even enough level to open a DZ box, and I am pretty sure he reached rank 23 five or six times. There should be something in place where you only can go rouge against people more your level to even the odds and in the end keep more players playing.