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  1. #1

    Best Solution for PvE/PvP Players in Dark Zone! Please Read & Support!

    Hello! My name is sinfulskiz, I'm a Rank 54 Agent who enjoys going Rogue as much as I enjoy hunting Rogues. I'm by no means AWESOME but by no means HORRIBLE either! I hope my suggestion helps and if it is something you'd like, please support it by giving it a good rating in the top right corner of the Thread!


    Introduction and Things You Need to Know First
    The Technology that is Already In the Game!


    I was playing tonight and thought of something that would help everyone in regards to the HUGE debate about PvP vs PvE in the Dark Zone.

    The servers work with phase technology. When servers are full or groups are too big, players or groups of players are "phased" into "New Worlds" or "Empty Worlds". Think of it like a parallel universe side by side. Normally the lower left of your screen will tell you when a server transition is in effect with a small countdown and a completion notification. It will say "Server Phase Complete" or something of the sort.

    All it does is phase you into the same world, in the same spot, but with a whole new population of players. It's so quick and painless that there is literally NO LOADING involved. This technology applies in the Dark Zone.


    The Meaty Bits of My Plan

    The Problem

    Now that I've gotten the big description on how server traffic is handled in The Division, allow me to present my idea.

    A lot of individuals run into the issue lately (with the reduced penalties of going Rogue and the influence by Ubisoft to encourage PvP) where they are being engaged and sometimes simply ganked¹ ("killed" in layman's terms) by impressively skilled or overwhelming groups of Rogues. Sometimes it's one individual killing many or sometimes it's groups of 8 (Two 4-Man Groups utilizing PSN/XBL/3rd Party VOIP to communicate outside the game).

    A lot of the times, you're left with 3 options.
    1. Fight Back (Assemble a group to retaliate. Summon your inner Hercules and solo them all)
    2. Flight aka RUUUN!! (Run away with your tail between your legs and hide in a Safe House or go do PvE Missions/Encounters)
    3. Log Off aka Quit aka Bite the big one (Hopefully when you log back on, you're phased into a different server all together or the Rogues get tired)


    This has made a large portion (but not a majority) of players feel as though there is no alternative but to assemble on the Community Boards and leave a rage-filled thread on the Suggestions & Feedback section. It isn't by any means a bad thing and it lets the Devs really know what's going on and how you feel. Thing is, no one ever leaves any SIMPLE solutions. Everything is a long drawn out angry thread demanding Ubisoft/Massive to:
    1. DELETE PVP FROM THE GAME!
    2. REMOVE THE DARK ZONE ENTIRELY
    3. PROGRAM, DESIGN, AND INSTALL A BRAND NEW ARENA! OVERNIGHT! OR I WANT A REFUND!


    Sorry everyone, that isn't going to happen. Essentially most of the game is working the way it's intended, barring a few bugs or exploits that will be handled in update packages to come. These are not solutions. They are extremes. They would either ruin the game or call for it to be completely redesigned from the ground up.

    However... I present the Solution!

    Knowing how the server phasing works now (read above if you skipped ), what if we were to utilize that technology to place individual where they "fit in". What do I mean? Ok, I'll explain a scenario for the two majority player-styles and then the in-between-er's³.

    A. The Rogue who loves to go Rogue
    You're a Rogue who loves the smell of another Agent's blood on your hands. You spend your hours sniffing the smoke that comes from your barrel after you've cleaned a whole room of Agents and didn't even bother to write letters to their families. As your kill count increases, you eventually reach Man Hunt status but that doesn't even stop you, because you LOVE THE HUNT!

    The server is keeping track of your progress as you keep doing this every day for a whole week, or maybe even just 3 days out of a week (but you spend all your hours killing, there's no alternative to you. You play this game to kill players).

    For these players, the server can phase them into a portion of servers DEDICATED for the PvP strong-armers. These servers host the players who increasingly enjoy PvP like it's the only reason this game was made. The Dark Zone server they call home is host to other Rogues with the same blood-fever and they kill and kill and kill each other. No one is angry because that's what they love.

    B. The Agent on a Mission to Deliver Justice


    Rogue? Hah! You'd rather pull your side-arm on yourself than ever go Rogue. You're looking for Animal, Shortfuse or some other Named Enemy who has made the Dark Zone what it is. If you see a Rogue, you kill him, but you NEVER harm another agent unless he delivers the first bullet. You enjoy exploring the Dark Zone with friends but other than NPC-Killing, you're a rather friendly group who enjoys taking screenies² and doing jumping jacks.

    The problem for many is that they fall under this category and either get mad or sad when a Rogue or group of Rogues decides to set up a death squad and go on a killing rampage. No Agent or NPC is safe. The server tracks their progress and takes notice to the drastically LOW COUNT for either Going Rogue or killing agents in general. In other words, if the player doesn't engage in AGGRESSIVE PVP then... (read below)

    For these players, the server can phase them into a portion of servers DEDICATED for the PvE lovers. These servers host the players who either haven't killed another agent in a few days or only killed agents who were Rogue. The Rogue count is low because any Rogues on these servers are individuals who just decided go Rogue recently or accidentally went Rogue because an agent jumped in front of them or someone didn't check their fire during a boss fight. Continuously going Rogue will eventually transition them to a Rogue-Heavy server.

    But Not Everyone falls into KILL A LOT OR KILL A LITTLE!

    Maybe you only like killing on the weekend or maybe you just had a really bad day at work or school and you feel like ending the life of whoever you walk across in the streets of NYC's infamous Dark Zone...

    For these decision conscious individuals, they're in for a treat. The server phasing would work on a spectrum basis. So picture a bar... or let me make one for you.

    Houses Majority Of Rogues who kill a lot Houses an Even Amount of Rogues/Agents who's kill count is erratic Houses Majority of Agents who don't kill a lot
    1/3 of Servers made for Aggressive PvP'ers 1/3 of Servers made for Erratically behavior-ed Players. 1/3 of Servers for Non-Hostile Players
    Kill more, end up here Kill sometimes, end up here Kill rarely, end up here.
    Because any player is prone to changing their play style and Rogue Agents needs Non-Hostile Agents to kill, and Non-Hostile Agents need Rogues to kill to show they want to continue to be Non-Hostile. Every player's personal kill count would be reset everyday. This ensures both styles of players always start the day off showing the colors they choose to fly.

    So In Conclusion

    I think this would work out for everyone. If you rarely find yourself killing, you'll be phased into a server where the Rogue Count is LOW. Enjoy killing? You'll be phased into a proverbial wasteland of Dark Zone filled with Player Killers just like yourself where nothing you loot is safe and even if you don't loot, you'll probably die for someone else's amusement. Find yourself being indecisive about whether or not you want to be a coldblooded murderer or a goody two-shoes? Your erratic behavior will land you in the Erratic Servers where the Rogue Count is never determinable. Maybe you get killed by a Rogue, maybe you meet your new best friends and go do jumping jacks together.

    Because Phasing is so SIMPLE and not heavy on the server since it's counting your statistics regardless, the basis for this feature is technically already here.

    Because Phasing is so FAST and no loading screens occur, the basis for player happiness is already built-in.

    Because Phasing is ALREADY USED to MANAGE TRAFFIC, the constant flow of players being placed in servers that fit their play style, you'd only be IMPROVING the player moral so they feel inclined to continue their preferred play style. A rogue will keep killing agents to maintain his position in the High Rogue Count servers and a Non-Hostile agent will maintain a clean and low kill count to maintain their position on the Low Rogue Count servers. Everyone else who does a little of this or a little of that will find themselves in the Erratic Servers.

    What About My Friend?! I want to teach him the joy of killing!
    What About MYYYY Friend?! I wanna teach him to be good and help agents!



    When it comes to grouping, the players will simply be phased to the servers which the majority of the group's players belong.

    • A group of 4 with 1 serial agent will end up on the Non-Hostile Servers.

    • A group of 4 with 2 serial agents and 2 non-hostile agents end up on the Erratic Servers

    • A group of 4 with 1 non hostile agent will end up on the Aggressive Servers

    In other words your group ends up wherever the majority play style of your group members indicates.



    In Closing...

    I think this will help every player get the type of Dark Zone they prefer while still providing that chance of encountering a hostile agent. If you want to be on the Non-Hostile servers and change your ways, you'll stop killing and eventually get there. If one day you want to go Rogue for a while, start killing, and you'll be phased to the more agressive servers to join players like you.

    The best part is that the foundation for this solution is ALREADY IN THE GAME. The way the game phases individuals due to traffic flow can be used to phase players to servers more compatible with their behavior and they'll enjoy having more players like them in the environment as opposed to being a big PvE'er and being surrounded by PvP'ers who won't give you the light of day to get away.

    If something isn't done soon, players will start leaving The Division for the next best thing. This game is already AWESOME, Allowing this feature to be implemented will only solidify it's position in greatness because you'll be catering to players of all sorts.

    I hope that you guys have enjoyed my presentation and I hope that you help make it possible by up-voting my post which can be done in the upper corner of the thread. If we can make this post reach 5-Star Status, the devs are likely pay more attention to it. Thanks for reading and I hope you have a great day!

    P.S.
    Hey Ubi/Massive... if you like these ideas. Wait till you check out my others when you hire me and set me up with a nice cubicle (LOL!)

    With Pleasure and Optimism,
    sinfulskiz
    (A Player Concerned but Hopeful That Solutions Are Always Right In Front of us if we Look Hard Enough)





    ¹ Ganking (Pronunced: Gan-king') - A term used to describe when a highly-geared and highly-skilled player overwhelms and kills a very lowly-geared or lowly-skilled player for reasons personal to the 'Ganker' (The Player-Killer) or no reason at all.
    ² Screenies (Pronounced: Scr-een-ee's) - Slang term used to make 'Screenshots' sound more fun.
    ³ in-between-er's (Pronounced: In-Be-Tween-Er's) - A term used to describe players who fall 'In Between' 2 or more significantly major categories.
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  2. #2
    Well I know it's a little late but I expected at least some feedback on this idea. I'll check back tomorrow I guess... G'night!
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  3. #3
    I posted a suggestion about the Dark Zone around the same time and haven't had any feedback either. Actually at work so I can only check the forums on my break or I would have replied to yours sooner. I like your idea. It better addresses the desires of both PvP and PvE players than my idea. The main thrust of my idea was to keep the DZ mainly as is but give PvE style players more control of whether or not they go rogue; mainly to guard against people who intentionally get in someone's line of fire to force them into rogue status so they can kill that player without repercussions to themselves. Basically add in an option to turn off friendly fire so you can't accidentally go rogue but you can still defend yourself if someone attacks you.
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  4. #4
    Yea, I've considered that before but the only problem with that "Toggle On/Off Friendly Fire" approach is that the way it is now, most people would turn it off and it would systematically kill the PvP prospects of the The Division very quickly.

    However, this new method I've come up with allows your play-style to determine what kind of server you'd end up on, and if you're a cautious individual who isn't looking for PvP, you'll end up being phased into a server that matches your wants and needs of the Dark Zone. Those that want to kill for no reason or want to steal loot will end up with more players like themselves when they're phased into a PvP heavy server where the Rogue Count is high.

    It makes it so the Core Mechanics of the game don't have to be changed, only the way the Servers maintain traffic.

    Ubisoft encourages going Rogue, this much has been ascertained. Using my idea allows the PvP to continue, but it puts the "participation" of such mechanics in the player's hands by making them responsible for their actions. Kill a lot and you'll end up in a Dark Zone filled with killers. Focus on playing cleanly and you'll end up with like-minded players. Only thing the game has to be responsible for is monitoring your daily stats and utilize an algorithm to determine where that places you.
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  5. #5
    Well put!

    If they can't or won't do my suggestion then this is an acceptable alternative.
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  6. #6
    IMHO to separate servers or implement visible threat level for aggressive players (based on non-rogue agents killed) is a must. Or at least add 5-7 seconds of invulnerability before the fight starts.
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  7. #7
    who cares who cares who cares...

    that sums it up..

    if people actually banded together and shouted hard enough ... then things would change.. but your all weak *** pusseys and lay down to the man.. who ever he is and what ever ******** he comes out with... the rouge system was fine as it was.. but they wanted more action in the DZ without the penalties... so here it is.. whine all you like it aint changing... either stay outa there or team up and kick some *** ...

    and for heavens sake if enough of you got together and pressures steam if thats where you purchased this lame *** game.. .you may get a refund.. and then buy it when all the dlc is out and then have changed everything...

    simples

    P.S. oh yea i forgot... ITS A GAME
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  8. #8
    Stop whining everyone.

    DZ is EXACTLY what is was designed to be !!!

    DZ is a place where the best loot is. Period. It's the most dangerous place in the game but it also offers best rewards.
    The whole concept of NOT knowing if an agent standing next to you in the extraction zone is going to go Rouge or help you - is what makes it worth while.

    It's the most difficult game mode but not because of named bosses - because of rouge players who are just waiting to steal your sh!t !!

    No it is NOT fair. No it's not balanced. But it was designed to be HARD.
    Deal with it and stop fcuking crying !!
    ---------------------

    Some of you will start saying you need a team to get the best loot. Not true. If you do have team - then yes - it will be faster. But for solo players - it's still possible. You CAN get good loot doing dailys (even playing with randoms.). You CAN buy good gear with Phoenix Credits.

    --------------------

    So stop b!tching and get to work !!
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  9. #9
    It's not PVP because it is not balanced, a 1/2 second burst from a DZ rank 50+'s vector will instantly kill a sub DZ rank 50. Most games that have PvP seek to have a balance to it so it is more about skill than gear. There is no balance here. What this game needs is a Non-Hostile Buff that protects a player from other player fire but not NPC fire to prevent instant kills and gives a fighting chance. Go rogue and you have to burn through the buff first. A status effect that gives every player the defense of a 50+ geared out player. It is plain and simple cowardice for 3-4 man 50+ DZ rank teams to role through DZ 01 & 02 ganking everyone because there is ZERO challenge or threat to them. the 50+ non-hostile players who would sever up some justice are in DZ 05 or 06 and by the time they get down to DZ 01 the rogue status wore off.
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  10. #10

    Soo Great Idea !!

    Hi,

    I met this problem yesterday !!
    I'm not a Player Killer, me and my mates like too farm killing Mobs.
    But yesterday night, we went for the first time to the DZ04.
    There, we were going to extract our loots when Player Killers came, killed us and stealed our loots.

    They didn't only steal our loots and go.
    They were also waiting for us to respawn, they hunted us and killed us 3 times.
    After that, one of my mates rage quited, so we Left to play Warframe, lol !!

    They were Grade 62 and we were only 37.

    To complete your proposal, i think that there should be a DZ Grade calibration too.

    I hope Ubi will read you proposal !!

    See ya in the game,

    Sam Jinx
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