Enjoy the challenge of hitpoint heavy opponents.
Would prefer some other form of difficulty.
I find it a frustrating / unrealistic mechanic.
See no reason to change this mechanic.
No strong opinion on the matter
Other
I was just wondering if anyone thinks it is fun to fight against an opponent that has masses of hitpoints so that you have to strike at them many times. I feel it is a poor and unrealistic mechanic that makes for boring gameplay but perhaps I am in the minority.
PS Started the poll off via voting Would prefer some other form of difficulty along with I find it a frustrating / unrealistic mechanic. Now the rest is up to you folks.
It's certainly unimaginative - as are waves of minions coming in repeatedly to support their beleaguered boss. Usual alternative is to make bosses invulnerable except for a 'special weakness' crassly highlighted to the player during the fight ("press win button now").
SERIOUS SPOILER: FCP does try to make boss fights match bosses fought though Ull, as leader of the people of Ice, most easily damaged by icicles shot from the cave roof. Batori, as Fire priestess, finds herself fighting a Krati substitute pelting her with fire arrows..
Not really a fan of boss fights in general mostly because they are often poorly handled. Exceptions being the big creatures in say Dragons Dogma because they used the bosses to create a whole new way of fighting turning them into a genuine feature. Even games such as Borderlands often have stupid bosses that just sit there but require you to shoot them over and over and over again. That is just not fun to me, I felt the same way about the Yuma stuff were you had to kill - I forget his name - now but the fellow and his tiger over and over that is just boring gameplay. I know in that case it represented you wiping out a whole squad in the real world but to be honest doing that for real would have been much more enjoyable, as it might have at least offered some variety to your approach.
I know some of the drugged up stuff in 3 and 4 almost seemed to be made extra annoying as if driving your character into madness but I do not play computer games to be driven insane and I was the one that started losing it not my alterego.
PS I see your point about Ull and Batori but what about all the other heavies and the minor bosses. Also to be honest why would fire be super effective against Batori - super appropriate as an act of revenge yes - but super effective?? In the end they are both just people from their respective culture not some kind of mutated monster with a mythic weakness.
Having just finished my "expert mode" playthrough I can't say I found this to be true. Ull was no problem to finish off for me... As for the "sponge" like heavies, I think they're a good balance. They're an enemy meant to be taken out via stealth takedowns, so they force you to adapt rather than resorting to distance sniping. It's all about challenging every playstyle, and they're just the counter to the people who try to sit back and pick enemies off from a distance, so I'm glad they exist in the way they do... as for the "realism" of it, this is far cry, not ARMA, FC has never prided itself on being super realistic.... FC2 was the closest the game has come to being realistic and that game had nothing but bullet spongey enemies...Originally Posted by Rickvs64 Go to original post
I know where you are coming from as I know you embrace the takedown system but I think for those who just happen to enjoy sniping thier should be at least one ranged option that permits that, be it an improved arrowhead or a heavier bow or maybe the addition of something like curare or the ability to aim at a chink in the armour.
Just because you can do a thing at range does not mean you have to go that way if you have a different preference - have some self control friend.
However to just stop people who enjoy sniping from playing in their preferred manner seems a trifle unfair. In previous Far Cry games I enjoyed sniping but also sometimes getting in close and personal too and sometimes I liked to mix and match these different styles based on the lay of an outpost. Whilst you are fully entitled to your opinion, I cannot see why Primal should not attempt to accomodate all the possible player styles just as it did with FC3 and FC4. I certainly do not see this lack as a neaderthal technology gap / weapon deficiency compared to modern arms as I am sure their heavy armour would have period relevant deficiencies too.
PS I see nothing wrong with picking foes off at a distance.
PPS in Primal in caves and so on you will probably need at times to get closer to the foe anyway but in the open I think sniping should be a viable option.
PPS(2) SORRY I COULD NOT RESIST. As to sniping, it is not all win win. For example taking down people at range means risking leaving bodies exposed to detection. Takedowns mean you are in there and able to hide your kills straight away. To snipe well you need to find a good overview and you have to be patient and wait for the right moment to start your business. Generally you need to take down each kill in a suitable order and in most situations you have to make each shot count. In addition due to distant target fixation there is always a risk of a local to you threat ambushing you such as outward patrolling foes or roaming animals. I found sniping in previous Far Cry games could be thrilling - very hunter - at times high tension too especially when it gets down to one or two guards left and any of them could ruin all your good work by raising an alarm. I do not miss modern weapons in Primal - I enjoy the change - but I do at times miss the viability of sniping as one fun game option.
Regarding bodies being exposed to detection, is that a real thing in the game? I only ask because I use the owl attack when taking forts/outposts, and even when the owl kills a guy right in front of another guy there's not much of a response. Not enough for me to be concerned about, anyway. Sometimes you draw them out, but it's not hard to stay hidden if you've picked your spots carefully. I'm not complaining, but it does sometimes seem a little too easy to take some places (even the ones that are supposed to be difficult)
Animal attacks are treated as just random events in game if you are not spotted. As in a feral Owl just happened along or a Sabre Tooth Tiger so such kills are not auto attributed to the player, that fact can make the Owl a very potent stealth weapon if you do not mind killing via such a remote mechanism. If you are careful and very patient and wait for the cooldowns you can slowly eliminate a lot of sentries with the Owl although not some of the heavies.Originally Posted by Jack9182016 Go to original post
Earlier I was talking about folk who want to recapture the old sniper thrill via using an in hand ranged weapon not tasking another entity just directed in. I hope that clarifies my position. I think stealth can be very easy in some instances if you use all the aids - including the Owl and other Beasts - but that is a different matter altogether.
Killing heavies is not impossible to do at range, they just take a lot of hits and congrats to anyone who's able to do it undetected, but I don't agree that they should be taken out in one shot even a hard to make one. The heavy enemies entire purpose is basically to counter that method, so removing the main point of their design would completely diminish their value to the game. They are the stealth range foil, just like ranged enemies are there to foil club users, and spotters are in their positions to foil takedown focused sneaks. Yes, I embrace the takedown system, I love it, I think they should blow it out and make it bigger, better, more varied & contextual and all around improved upon and expanded, but thats really not why I think the heavies are fine as they are. I think they are part of the balance of the enemy archetypes. If all other playstyles have a foil, the snipe fans should as well, thats how I see it. It does not STOP people from sniping, it challenges that playstyle, just as other archetypes challenge other playstyles... they all serve their purpose. Don't know if that bit about self control was addressed to me, but if so I dunno what you're on about.Originally Posted by vic_must_play Go to original post
B.T.dubs, the heavies DO have a weak spot, though it may not be the easy one hit kill you're looking for...