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  1. #1

    RE: Latest Patch Notes

    "Players killed in the Dark Zone will lose less Dark Zone Funds and Experience (Rogue and non-Rogue)"

    I agree with the Non-Rogue agents losing LESS, but I think the Rogues should LOSE more as an incentive NOT to do it.
    Why should I lose the same as a Rogue because i choose to not be an arse?
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  2. #2
    Originally Posted by OoLadyoO Go to original post
    "Players killed in the Dark Zone will lose less Dark Zone Funds and Experience (Rogue and non-Rogue)"

    I agree with the Non-Rogue agents losing LESS, but I think the Rogues should LOSE more as an incentive NOT to do it.
    Why should I lose the same as a Rogue because i choose to not be an arse?
    I totally agree with you!
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  3. #3
    Thanks owie_f.

    I really think that there should be a "risk/punishment" for going rogue. It should be more than the Non-Rogue Agents. But thats my opinion.
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  4. #4
    Originally Posted by OoLadyoO Go to original post
    "Players killed in the Dark Zone will lose less Dark Zone Funds and Experience (Rogue and non-Rogue)"

    I agree with the Non-Rogue agents losing LESS, but I think the Rogues should LOSE more as an incentive NOT to do it.
    Why should I lose the same as a Rogue because i choose to not be an arse?
    why would they make a PVP area then give no one the incentive to become rogue....
    you do understand the idea behind the DZ is to make people want to go rogue to steal someones gear, if they didn't want that to happen they would of made the DZ a PVE only area. so its not really being an arse, its playing the game the way its designed

    i agree with you that a non rogue should not lose the same as a rogue agent, but rogue agents do need to lose less then what they currently lose.

    Ubi want people to go rogue they want people to stab each other in the back that is why they made the DZ the way it is.
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  5. #5
    Originally Posted by Ruinned01 Go to original post
    why would they make a PVP area then give no one the incentive to become rogue....
    you do understand the idea behind the DZ is to make people want to go rogue to steal someones gear, if they didn't want that to happen they would of made the DZ a PVE only area. so its not really being an arse, its playing the game the way its designed

    i agree with you that a non rogue should not lose the same as a rogue agent, but rogue agents do need to lose less then what they currently lose.

    Ubi want people to go rogue they want people to stab each other in the back that is why they made the DZ the way it is.
    Well i see high penatlies for going rogue achieving exactly that. Ppl will go after loot and not just go on killing spree like they did in beta.
    From what i see here goal is to simply have penatlies so high that you wouldnt hope to get anything out of that besides pack of guy just killed.

    Funnily enough plenty of ppl want to go pvp, not for loot, not for rewards, but to just pvp.
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  6. #6
    Originally Posted by Ruinned01 Go to original post
    why would they make a PVP area then give no one the incentive to become rogue....
    you do understand the idea behind the DZ is to make people want to go rogue to steal someones gear, if they didn't want that to happen they would of made the DZ a PVE only area. so its not really being an arse, its playing the game the way its designed

    i agree with you that a non rogue should not lose the same as a rogue agent, but rogue agents do need to lose less then what they currently lose.

    Ubi want people to go rogue they want people to stab each other in the back that is why they made the DZ the way it is.
    I do understand the concept of the DZ. my issue is that i lose the same amount of Exp/DZ Cred as a Rogue (who if lasts gains exp/cred) if they die... I still stand by that a Rogue should lose more than a non-rogue, I go to fight the AI, as that is what i enjoy to do and see if I can get high end loot. I dont enjoy pvp (mainly I think i suck at it lol tbh) and I do die alot to AI alone so yea.... Maybe wording it as an "arse" to go rogue was wrong, but my opinion is still a rogue should lose out more...
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  7. #7
    Originally Posted by Davoodoo92 Go to original post
    Well i see high penatlies for going rogue achieving exactly that. Ppl will go after loot and not just go on killing spree like they did in beta.
    From what i see here goal is to simply have penatlies so high that you wouldnt hope to get anything out of that besides pack of guy just killed.

    Funnily enough plenty of ppl want to go pvp, not for loot, not for rewards, but to just pvp.
    i'm pretty sure they're just griefing, but that's just my opinion :P
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  8. #8
    Originally Posted by Kisj Go to original post
    i'm pretty sure they're just griefing, but that's just my opinion :P
    Some probably are but there are ppl who expect dz to be deathmatch style open world area where focus is on pvp instead of pve area where you can occasionally steal other players loot by pvp and thus open yourself to attack.
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  9. #9
    Originally Posted by OoLadyoO Go to original post
    "Players killed in the Dark Zone will lose less Dark Zone Funds and Experience (Rogue and non-Rogue)"

    I agree with the Non-Rogue agents losing LESS, but I think the Rogues should LOSE more as an incentive NOT to do it.
    Why should I lose the same as a Rogue because i choose to not be an arse?
    You don't lose the same as a rogue. They are simply saying that both Rogues and Non-rogues will see their respective loss decreased. Meaning Rogues will still lose more than Non-Rogues, but not as much as they used to.
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  10. #10
    Taking the Named Bosses out after one kill is silly, instead randomize their spawn locations and make it more interesting by adding variety
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