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  1. #11
    I'ma go do my own test. Same map, same ping, etc.. on my host. same console.
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  2. #12
    GBE's Avatar Senior Member
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    Originally Posted by BR0TIES Go to original post
    I'ma go do my own test. Same map, same ping, etc.. on my host. same console.
    Godspeed.
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  3. #13
    Sadly not really a new bug. Happens all the time with breakable surfaces, doors and windows. Somehow the server rejects something is broken and in that case reflects the nade back. Or in case of doors, you cannot enter them but get teleported back.
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  4. #14
    You got killed by fragmentation. Its not a bug and its also why some people some times are downed or killed by their Fuze device. Basically its "invisible bullets" coming out of the grenade that fly in variable direction. If they hit the walls, they make holes, if they hit you... I think you get the picture. Here is a video showing something similar from Arma 3 where you can mod in static trace line, which are normally not seen while playing, on the effects to see them etc.

    https://www.youtube.com/watch?v=EM8VXaYi3lE (38 seconds)

    Originally Posted by NUP.Krizu Go to original post
    Sadly not really a new bug. Happens all the time with breakable surfaces, doors and windows. Somehow the server rejects something is broken and in that case reflects the nade back. Or in case of doors, you cannot enter them but get teleported back.
    Or it might be this, but its hard to tell if the grenade appeared back or not before exploding. Obviously, then being closer etc.
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  5. #15
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    Originally Posted by JojoTheSlayer Go to original post
    You got killed by fragmentation. Its not a bug and its also why some people some times are downed or killed by their Fuze device. Basically its "invisible bullets" coming out of the grenade that fly in variable direction. If they hit the walls, they make holes, if they hit you... I think you get the picture. Here is a video showing something similar from Arma 3 where you can mod in static trace line, which are normally not seen while playing, on the effects to see them etc.

    Or it might be this, but its hard to tell if the grenade appeared back or not before exploding. Obviously, then being closer etc.
    Play the video at x0.25, you can see it landing clearly at a safe distance, yet right before dying it detonates at his right foot.
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  6. #16
    I also noticed the frag indicator only showed for a second? Not sure how this works as I have it turned off in my HUD.

    I did do some testing last night but was unable to reproduce the issue :/ I didn't spend ALL that much time on it
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  7. #17
    Originally Posted by keebler. Go to original post
    I also noticed the frag indicator only showed for a second? Not sure how this works as I have it turned off in my HUD.

    I did do some testing last night but was unable to reproduce the issue :/ I didn't spend ALL that much time on it
    Yeah me too, couldn't reproduce :'P
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  8. #18
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    Originally Posted by keebler. Go to original post
    I also noticed the frag indicator only showed for a second? Not sure how this works as I have it turned off in my HUD.

    I did do some testing last night but was unable to reproduce the issue :/ I didn't spend ALL that much time on it
    Frag indicator is distance-based, red in lethal range (will DBNO/kill), white in cluster range (heavy damage/DBNO).
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  9. #19
    Originally Posted by BR0TIES Go to original post
    If you don't feel like watching the video, heres the jist of it. I was on my stream, threw a grenade in the hole. I watched it roll into the hole and hit the ground. Yet when it exploded I BLEW UP! This is pretty bad, and I'm not "messing" with anyone. Check out bottom left. It was my first grenade!!!
    https://youtu.be/bSgwzlHA2a8
    The only reason I can think this happened would be due to the cooking time. Perhaps it still registered I was holding the grenade???
    I had something like this with my C4. On PS4... I could see how it flew through the hole. When i wanted to let it explode directly after that i killed myself

    i also had another problem. i throw it to a shield and wanted to let it explode. and pressed L1 again. than i throw another one instead of the first one explodes? I have a 50mb/s connection and i´m the only one who use it. also have a good latency. so it must be the server...

    There is also another bug. I guess it all depends on the gameserver connection. Like the hit-rek. it´s all because of server instability.... TheNoobZMaster tested on a selfhosted server which had good connection because he hosted it self. But i think sometimes the online server are that unstable that something like this can happen.

    On PS4 i see things like Bandit and Thermite charge fights.... - I get points 4 destroying thermites first charge. a few seconds later i get again points for his second charge. I leave the wall... He use another one to open it?! That happens when he try to dismount it from the wall because he recognize that i´m destroying it. if this two timers (to destroy and to dismount) cross each other and the server is unstable. i get points 4 destroying it. and he get it back into his bag....

    So in my eyes. The First Step should be to get this servers out of the Country of Laggs namend France! No im Joking. But the server stability must be increased. i don´t care how they will do it. but they have to.
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  10. #20
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    Originally Posted by Qujuqt Go to original post
    There is also another bug. I guess it all depends on the gameserver connection. Like the hit-rek. it´s all because of server instability.... TheNoobZMaster tested on a selfhosted server which had good connection because he hosted it self. But i think sometimes the online server are that unstable that something like this can happen.
    I will try on an online server while connected to a distant datacenter for added lag.. Standby....

    *UPDATE1* Uploading and processing...

    https://youtu.be/eU6rgzB0efY
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