1. #21
    Devils_Demon's Avatar Member
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    For the editor, I think a major overhaul is in order. As major as the difference between the editor in Littlebigplanet and the editor in Littlebigplanet 2. The logic tiles in Trials are messy and not very user friendly.
    Let us use riders in the editor just like Sackbots in LBP2.
    Let us trigger cps whenever we want.
    Let us number cps.
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  2. #22
    VEGASTRASH's Avatar Senior Member
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    A TRUE, native 4k 60fps polished Trials running on the Xbox Scorpio for 2017. We all know the engine was held back for Fusion with the 360 version looming. This time around a proper next gen engine should be implemented.
    -Mud flying off tires
    -Proper dynamic shadows that aren't pixel ridden and stopped down to 30fps
    -Realistic dynamic fog
    -Doom like effects
    -Big terrain improvement! Possible photogrammetry technique used, similar to the Frostbite engine...used in BF1 and Battlefront
    -True High Res textures, taking full advantage of the 12gb of ram in the Scorpio
    -Interesting characters...similar to Frontier.
    -No tricks, none whatsoever
    -No gimmicks, animals, rainbows

    I'll be expecting a call early in January from the company heads. I'm ok with a Skype call, but would prefer not to fly out to the studio. PM me for billing.
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  3. #23
    Devils_Demon's Avatar Member
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    I think we can all agree that above all else, the most important thing, without a shadow of a doubt.. no gimmicks.
    No unicorns, grapple hooks, rainbows, no shooting, no getting off your bike, no tricks or anything else ridiculous.
    Just keep the core game as we all know and love but make it better. Make it next gen worthy. Pretty much everything Vegas said above.
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  4. #24
    RidingMower's Avatar Member
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    My wish, recommendation, and idea towards development of a game by our beloved developers. I personally would like to see it grow. I think managing your tasks is too much of a solo battle and should hire cheap assistance's that are able to work study with you. The learn what to do and be tasked with that. If later on, their service isn't required. Let them go, they come out with a excellent addition to their portfolio.

    I would like you to be passionate about what you are making. The lifestyle of Trials is something you should know first hand. If you are not making the game, at least play with or fix up something that has combustion and goes fast. You should have sprockets on you walls. As having a dozen of different sizes at the ready is great. Doing super-cross, doing x-country, doing enduro, doing hill climb, and it's a quick swapping to get sporting. I want you to take your Trials bike to work and mention to another coworker as you arrive, "Hey! I just noticed something about the bike as I drove over a Toyota Prius today". As you all should be knowledgeable in all things your tires comes to contact with.

    I want Eno_ to have a motorcycle helmet on one of these days at work. To walk over to the sound dev. guy and Eno_ to mention: "Sure is hot in this."
    Sound guy replies: "You should take it off, wouldn't be so hot."
    Eno_: *HEADBUNTS* him and says "Sounds great! I just wanted to do that 1st and to mention that I'm the boss here so don't tell me what to do."

    (because I really am not happy about Fusions sounds, and I feel that guy shouldn't be either)
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  5. #25
    A thing I think would be really useful would be a replay option that only plays your successful completion of each checkpoint section, and skips the ones where you fault. This would make it much easier to show friends/the world how your run on a track went, without having to manually fast-forward/video edit past all the faults. Obviously the fault count would need to accurately depict that you'd had 200 faults happen between checkpoints. Just have a toggle to "Skip faults", and it can start to skip them as needed. If you play through say the first 5 checkpoints and skipped all the faults, you could then change it back to "Show faults", and it would show the faults from there.

    Whenever a track is at a player's limit, they're going to fault a lot, so having a way to record shorten it to the successful parts of the run would be really useful.

    It would also be great if the game recorded replays for any length/complexity of input for a 30 minute track as opposed to the roughly 15 minute limit it tends to be now.
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  6. #26
    onesimpleclik's Avatar Member
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    god i hope i don't need to wait until 2018.
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  7. #27

    Bronco last piece

    My apologies if this has already been covered, but I couldn't find the answer in this forum. Anywho, how do I get the last piece for the Bronco? Thanks.
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  8. #28
    Bumping post Because I just finished 99% finalizing my thoughts and suggestions for the next game, might be making a youtube video on it soon to further elaborate on some of the suggestions/ideas.
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  9. #29
    I'm not sure if this has been mentioned recently, but I would really like to see brightness settings in the game. Some tracks are too dark to see the line and I hate messing with my TV's settings when it's perfect for everything else. What would be even better is if when you set the brightness setting you could select it for the whole game or just the particular track you're on.
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  10. #30
    VEGASTRASH's Avatar Senior Member
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    Originally Posted by stooksman Go to original post
    I'm not sure if this has been mentioned recently, but I would really like to see brightness settings in the game. Some tracks are too dark to see the line and I hate messing with my TV's settings when it's perfect for everything else. What would be even better is if when you set the brightness setting you could select it for the whole game or just the particular track you're on.
    Very basic and MUCH needed improvement for the next title.
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