we have many thread that state the problem about rogue existance and the unfair 4++ vs poor lonewolf, etc.
and we already conclude that there's a big problem in this system and it actually just need some fix.
and if this fix is implemented it can give win win solution for both of a**hole rogue and the lonewolf victim.
Rogue buff and debuff
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- killed a person instantly give rogue 300 second timer and it will go down if they don't shoot
- when become rogue player can't dash or extremely said they can't run away forever until time out
- downed rogue can not be revived and if they death they can not be respawn until all teammates death.
- rogue have rogue bag that can contain 12 loot assuming 3 loot for other 1 team chaser.
- if timer run out that 12 loot succesfully extracted without doing any extraction
- killing another person will not add extra timer
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Victim/ Chaser buff and debuff
- victim waypoint instantly turn to rogue position and can not be changed until all rogue death or rogue time out
- looted item from rogue drop all go to exctraction bag so choose wisely from 3 robbed item from victim and their own rogue drop
any hole in this system feel free to talk your opinion and i love discussion if you behavior like civil human.
this part will update for Q and A regarding this idea
question by : Piedplat666
- why no revive when become rogue?
to make sure 4 team ++ rogue can be terminated by victim if victim want to avenge it between that 300 seconds.
- why rogue can not run?
to prevent cardio for wasting time and the system where rogue can run make it almost impossible for the victim or chaser to catch up with running away rogue.
- auto extract?
to make it fair compensantion for the hard life 300 second that rogue did to survive in this system. and the extracted is different bag from the extraction bag from their normal
grinding it's fair.
That doesn't need fixing. It's not supposed to be "fair". That's COD's job. If I see 4+ people running around together, I usually avoid them. It's not been too much of a problem so far. If it's 1 or 2 I might turn and fight, but I do my fair share of running away too. When my gear and etc get better, I may become the wolf myself, and hunt other players. I may find myself building a whole pack and doing it. But until then, I'm a sheep and survival is the name of the game. There's nothing wrong with that.
the main point here is that you can't avoid those 4+ people forever,especially while in many case that happen is when you fighting boss mob and in the middle focus fire you can't sense 4 people suddenly approaching that area and finish you off.Originally Posted by PhunkyMunky Go to original post
Next thing happen when you already reach lv 50 darkzone you almost never want to lose your level because the benefit of high end gear for darkzone currency,even you become rogue the other problem is nobody want to chase rogue cause the loophole in revive and cardio run away tactic and it create lack of fun like feeling of being chased and why you should do this.
well in simply said rogue is in state like this "you saw a 5 year old kid buying a can of soda and there's only almost same age kid near them,so there's no problem if you scare them away and you choose to stole that soda from that kid and kicking him away then run away, after it you feel guilty and it's unworthy to doing it again,except for some people they never forget that kid pain expression and will do it again".