Too easy.
Too hard.
Just right. Don't change anything.
Inconsistent. It depends on your level and area.
For those wanting a challenge the more I play the game the more it is obvious that the real difficulty is in doing without the convenience of the HUD including the minimap. Trust me you will die on many occasions because of the opponent / opponents that you did not see. Especially I am finding with those cursed even in the dark absurdly accurate slingers. I cannot see them so how do they see me they must be cheating with their own hunter vision. It can be frustrating trying to do some outposts this way but when you do succeed especially with whatever weapons you are left with it can be very rewarding too.
As to upgraded weapons being too effective that is relative too - they are not too effective against some heavies and bosses - instead they seem stupidly underpowered. These people are still human beings and should not be supermen imo. With deeper hindsight not sure it is the weapons damage that need adjusted as much as the hit points of some foes in a rebalancing manner. Does anyone enjoy fighting boses that are weapon sponges? I have put a poll on the forum in an effort to find the answer to that question.
Hi Guys,
I finished Primal on Normal difficulty level, with 100% explored, cleared, ets. After it I started again on Expert. A few things that I find unbalanced:
Pets are brutally strong. As soon as you get one, the difficulty level drops down drastically. Owl also very overpowered especially with bombing.
Sting can easily kill 3 opponents if they stacked and as someone alrey wrote before me, you can easily take an outpost undetected, just by using owl, recraft, owl, recraft & some pet attack...
Also healing: you can heal to max life during combat by food.
I made myself the following restrictions to harder the game for myself, and also fitting a bit more into stone age:
I don't use food for healing during combat. Only use Primitive Heal, and have a meal only after I survived and have time to sit down and eat. The same apply for crafting weapon during fights: I carft only after fights (anyway, it should take some time to craft a stone-headed spear).
I don't use the owl and pets at all! Neither of them. This way I forced to carefully circle arond outpost, discovering as much, as I could.
I don't upgrade to Long Bow (discovered by more than 10k years later anyway), neither the Double Bow.
Also don't upgrade my different packs, so this way carry less amount of spears, clubs arrows, etc.Try to imagine a stone-age guy with 6 spears, 8 clubs, 40 arrows, 10 food rations and 4 beehives on their back...
With these private restrictions, now its challenging enough, unfortunatelly I guess the bosses would be an impossible challenge at the end, and there are a few missions where probably I will stuck.
So if any of you considers the game too easy, then you have many ways to make restrictions of your own! Good Luck!
I agree with gmezei and have taken the same approach to the game- no crafting or eating during fights, severely limit the amount of weapons I'm holding, absolutely no hud, and only use hunter vision when the quest requires it.
When you do this, the game becomes one of the most immersive games out there. When I did this, this game became my game of the year.
The only problem in my opinion is the boss fights. It ruins the immersion when Ull takes 30+ spears to the head. Everything else about the game is amazing though.
Same here. I limit myself to no more than 2 clubs, 16 arrows, 3 spears and 4 shards. Default quantities for everything else. I love the extra challenge.Originally Posted by Septicgiraffe Go to original post
No hud means I'm burning more ammunition, and end up scrounging around a battle site looking for missed arrows and spears.
I feel like this game was meant to be best enjoyed with these kind of restrictions, that I hope Survivor Mode enforces.
Inconsistent.
I think it mostly boils down to when players getting good at Far Cry Primal, the only times they still die are when they feel the game cheated.
For me, I'm not gonna lie or boast. The core concept of the game was really easy on Expert, yet the difficulty also made some missions like the Snowblood Wolf hunt nearly impossible for me. Or at least impossible without exploiting the AI in one way or the other by standing on a rock that they can't reach.
Expert mode doesn't do anything about the 90% of the game that players might find too easy. The only thing it does is transform the 10% of the game that's moderately challenging into absolutely frustration.
In a game where you can heal yourself easily and the resources required to do so can quickly be farmed, simply increasing the damage that enemies do doesn't change anything other than frustrate the player by making him feel like the game cheated everytime he died.
For example, 2 heavies that block the way and result in the player getting stuck and then beaten to death.