I fully get the point of the original post. First person games are not especially good for judging - tricky - jumps so if you deliberately make some leaps very intolerant all it does is frustrate. To me a good game has reasonably tolerant jumps and the caves should be more about working out the direction you need to go rather than pressing a button at exactly just the right moment with just the right forward momentum or whatever.
Only really one or two spots in the caves that are annoying in this manner but to me that is one or two spots too many I gave up in two instances. It was similiar with the old bell towers and even the radio beacons in FC3 most were very well designed vertical puzzles but a few had a horrendously annoying jump that had too precise tolerances. I think there might be one sadist lurking on the DEV team or something. Luckily in FC4 you could attempt to bypass such nonsense with the Buzzer although attempts were made to nerf that via the height restriction at a few towers as well as I said one sadist at work or someone being inconsistent.
Thanks, Vic, you understood my complaint wasn't that the Yachawha Cave was difficult--games are all about overcoming challenges--but that it was bullsh!t, faking difficulty by exploiting a semi-broken FCP game mechanic. Especially with lag, commands as simple as [Space] to climb don't work consistently but they have to to beat the triple jump starting Yachawha Cave. It's more about luck (and patience!) than skill, repeating the same moves enough times to beat the odds by sheer brute force, in my case for hours. IMHO, this is bad game design, not least because it makes the game frustrating and boring.
BTW, forget those clever online videos of how to beat the Yachawha Cave swinging off ropes, etc. Mine is just to approach the triple jump pressing [Forward] and [Run] and spam the [Jump] spacebar until you overshoot the third platform and then the rest of the cave is kids' stuff. Pretty much zero skill or finesse involved. As said, the Yachawha Cave is bullsh!t
Just did it a few hours ago, and either I did that jump without thinking about it and managed to do it, or I found some hidden passage around. Went through the green gas spots in that cave since I had the antidote recipe already, think that one has more than a few hidden ways around. Don't even remember how I finished it just know that I found lots of stuff I could break that opened up a new cubby or passage. (I just kind of bounce around in them caves and try to find where I can go, and if lost just fast travel out, yeah I know I'm lots of help but somehow finished it.)
Just finished Cave of Strength - a lot more platforming there, esp. the first cave, but I actually found it a lot easier and less frustrating. Part of the issue is I'm using KB and mouse rather than a controller, meaning I have to control W, Shift and Space keys with my left hand simultaneously making jumps (Assassins Creed even worse in this regard - guaranteed hand cramp!).
Good point. And when I am stuck and done dealing with the frustration, I use a trainer cheat with a super jump. Just like I did with the towers in FC4. Fun is fun, up to a point...Originally Posted by Viragoxv535 Go to original post