Central Axis Relock (CAR) stance is absolute garbage for anyone wearing a plate carrier. It exposes your side, the place with the least amount and least durable armor. Ghosts would never use it.
When I go to the range for fundamental practice, I always practice using my support hand. As a right handed shooter, this means doing all the drills I normally do both right and left handed. I also practice using one arm for everything I do, in case the other is pinned/out of commision. Ghosts would definitely also practice all of this.
My point was that in-game it doesn't serve any purpose to switch hands with pistols. CAR was just an example of a technique that requires ambidextrousness (is that the right word?Originally Posted by Cortexian Go to original post)
With long guns it's obviously a different ballgame. I wonder if, in-game, it has an effect when you are ADS and you switch shoulders.
Shoulder switching is literally in every 3rd person shooter games, if its not there, there is a problem, from previous SOCOMs to Ghost recon, the division, Metal gear Solid 4-5... it doesnt matter if your character doesnt switch his stance, but the camera needs to be able to change position from the left to the right of your character. Your character will otherwise be obstructing your view 1/2 of the time when behind cover. In GR:W they showed that the camera, by default, is to the left of your character, this makes leaning to the right of any wall or object very unintuitive because your chararcter's model is obstructing the right side of your screen.
Originally Posted by Sp--pyBrown Go to original post
Future Soldier did have Shoulder swapping.
Shoulder swapping is a MUST, I've always said:
The more options you have the better it feels.
Originally Posted by ITK5 Go to original post
That's a pretty old reply and I no idea why I said that. I know GRFS has shoulder swapping. Lol![]()