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  1. #41
    GiveMeTactical's Avatar Banned
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    If there will be transport to go from point A to point B and we will have to deal with checkpoints, I only hope they don't use the same crappy methods they had in Far cry 2 where you would clean a checkpoint only to have to deal with them, all over again, 5 minutes later. This is one of the things I am dreading about this open world situation. Walking for 25 minutes until I encounter some sort of resistance is not what I am looking forward to but neither is magically appearing on a homebase 50 clicks from where I started if they set a homebase option... I don't know what to think about this one for sure.
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  2. #42
    Cortexian's Avatar Volunteer Moderator
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    Originally Posted by Sp--pyBrown Go to original post
    Wouldn't it make sense if the Ghosts/CIA shell company/US gov would contract a PMC to fly missions for them too? I wonder how they would handle bailing out of a helo to parachute on an enemy target if they're not gonna have friendly AI helos in the game. Will the helo crash and explode in a fireball while the Ghosts land stealthily or is it gonna magically fly into the ether and disappear forever?
    When we played in Paris, when you bailed out the helicopter crashed afterwards. Not sure what the final mechanics will be though, but being Ghost Recon I doubt they'll support auto-pilot on aircraft that wouldn't otherwise have it in real life...
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  3. #43
    Sp--pyBrown's Avatar Senior Member
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    Originally Posted by Cortexian Go to original post
    When we played in Paris, when you bailed out the helicopter crashed afterwards. Not sure what the final mechanics will be though, but being Ghost Recon I doubt they'll support auto-pilot on aircraft that wouldn't otherwise have it in real life...
    Interesting. I've said this in a dozen threads already but I'll say this again; we'll see after E3 what they've got in mind
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  4. #44
    Lolssi's Avatar Senior Member
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    Originally Posted by GiveMeTactical Go to original post
    If there will be transport to go from point A to point B and we will have to deal with checkpoints, I only hope they don't use the same crappy methods they had in Far cry 2 where you would clean a checkpoint only to have to deal with them, all over again, 5 minutes later. This is one of the things I am dreading about this open world situation. Walking for 25 minutes until I encounter some sort of resistance is not what I am looking forward to but neither is magically appearing on a homebase 50 clicks from where I started if they set a homebase option... I don't know what to think about this one for sure.
    Those damn respawns were the reason I couldn't endure Farcry 2 past couple of hours.
    I'd prefer if the game didn't have respawns. At least don't make exact same groups spawn exact same places.
    I'd prefer something like Two Worlds migrating system where you could clear something like boars from an area but some might wonder there from other area later on. However you could still kill all the boars in the game.
    Challenge here is making the living world. Best I've seen to date must be Stalker games.
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  5. #45
    GiveMeTactical's Avatar Banned
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    Best I can describe it would be Original Far Cry... open world in the sense that you could lliterally take any path you want and you would encounter the enemy at some point but if you tried to rush it you would die and if you try again to take the same path, the enemy would not spawn in the same position so you would have to be cautious every time. Yes, it had its quirks but then again, if they would use the technology we have today to remake that game, I can only get a woody thinking about what that game would be like now... sans those freaking demon creatures (they scared the crap out of me more times that I want to acknowledge LOL).
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