Thing is Special Forces do actually live behind enemy lines for long periods, hence they have places to sleep/eat/shower, store gear and generally maintain sanity. It is not uncommon for SAS specifically to just operate completely within an A.O. without ever seeing a base or support unit for very long periods. They'd work with local gear, try to blend as much as possible. Many of us would have read the stories of both American and Australian forces living on the Camel Runs (like they were running Salt etc) for extended LUP - OP intelligence gathering.
Ghosts, of all operators in this kind of fictional combat, would probably maintain "tradecraft" more akin to what Intelligence operatives do - with safe houses, drop points and multiple bug-out/fall-back locations. They'd have more in common with DEA/DHS Undercover, or as Army SecOps perhaps effectively more in common with the oft lurking S.A.D./S.O.G. via the CIA. Which is why I find it confusing that 'Ghost Recon' would even be used on Cartels, hence I suspect the story is wider than drugs and more like Terrorist Funding or Nuke Smuggling etc?
Anyways, Safe Houses or Sheds with gear and even local runway hangars with useful aircraft would not exactly be "unrealistic" given their broad movie-fiction style operating parameters.
So what you'd like to have infinite ammo and never ran out of it? Or maybe big bullet icon circling around dead body that would give you universal ammo when you walk over it? :POriginally Posted by M_Ulukai Go to original post
Looting corpses and inventory management just makes games better in my opinion be they rpgs or not. Two great examples are Stalker and Hitman games.
When you use terms like looting and drops, it sounds like you're talking about something straight out of The Division. I guess you know that most GR fans would not like that.Originally Posted by Lolssi Go to original post
That said, I hope the intel gathering and such is done immersively (checking the bodies for phones and searching enemy safe houses for PCs and documents) and not "outside" gameplay. (Edit. I hope it has black bag ops/site exploitation where the player has to gather intel from a location and then get it to a safehouse where it could be sent to analysts to "unlock" more missions and/or information about current objectives, like locations of persons of interest etc. That'd be badass)
Although there is no evidence for it, I am certain that CAG and SEALs have been deployed to South America to combat drug cartels.Originally Posted by Cosmic.Tony Go to original post
But yeah, knowing the "Clancy's" games and their plot twists, I'm pretty sure there will be more to the cartel in question later in the story.
It's actually official that US Special Forces (from many branches) were used extensively against the Medellin Cartel in Columbia. The one major operation directly related to this game is "Operation Blast Furnace". It wasn't exactly special forces but the 193rd Infantry provided direct support in Bolivia.Originally Posted by Sp--pyBrown Go to original post
Check out stuff like, "Operation Acid Gambit", "Operation Snowcap" and "Operation Hat Trick".
There is also a bunch of stuff in Wikileaks directly related to Special Forces and "Civilian Consultants" (read; PMC and "Private firm" Mercenaries) being used directly against Cartels.
All these operations were mainly directed at destroying production facilities and assisting through Intel gathering. Someone has to sit in the bush for a few weeks watching a drug farm to see who comes and goes. That's exactly what Army Spec Ops is for.
Sorry haven't seen any research about GR fans likes and like nots :P And I'd consider phone from a body a drop and loot.Originally Posted by Sp--pyBrown Go to original post
I guess that's the difference between a GR fan and whatever group you representOriginally Posted by Lolssi Go to original post![]()
I.. YOU... aah ok that was good one. You winOriginally Posted by Sp--pyBrown Go to original post![]()
Just a theory, but I'm willing to bet that the open world is a mix of concepts that Ubi has already implemented with strokes of original ideas and those from other developers.
The first thing that struck me was how similar the map interface was to Far Cry 3 and 4, towards the end of the reveal trailer. I wouldn't doubt it if there were "safehouses" at villages that are friendly. This would be somewhat like the outposts in FC, but are based on building trust through side missions (maybe liberating them from junior cartel leaders?). The Devs already mentioned that villagers will befriend the ghosts and the villagers fate may be decided on the players actions against the Cartel. This would make since for fast travel. Yes, I know this isn't an RPG, but open world maps need a fast travel mechanic because of the time involved. Chances are the devs would stick to common sense and put restrictions on its use so it wouldn't corrupt the experience.
I also believe that a PvP mode could be similar to GTAV. With a good size map with so many different environments, this just seems set up to capitalize on creating unique PvP experiences.
As for a home base? There has to be somewhere that players can customize their weapons, keep/customize vehicles, and overview intelligence to plan the next mission (quasi GTA Heists style). This Op Post (OP) could be in a cavern, in a tent, across the border in a neighboring country (maybe Bolivia's neighbors had enough and host the ghosts), or embedded with indigenous Bolivians like the SF does and has done since it's inception. Who knows, but there has to be something, especially with a open world and coop element.
One thing I'm certain of is the promise of this game. I'm a RPG fan, but I'm so thankful that Ghosts isn't a RPG. I like The Division, but the sponge NPC's just didn't make the game seem like a Clancy game. It's fun, but it's not GR. For those of you sweating it, hoping GR won't be like The Division, don't worry. Wildlands is going to be awesome. We just need to wait for more information to surface.
I hope there isn't vehicle customization because that to me doesn't work with destroyable vehicles. What happens when it gets destroyed, spawns magically back to your base?
I'd rather see lots of vehicles that stay where you leave unless destroyed. Also I'd like to see npcs "stealing" vehicles if they're just left without owner.
Also hoping this open world doesn't include stupid collectibles, landmarks like Inquisition, Assassin's Creed's.
Good points there. I think the safe houses will be able to do what you are describing. All they need is a roof, room for their gear/vehicles and a laptop with a satellite modem.Originally Posted by NightJackal1 Go to original post
We'll probably have more info on this after E3
PS. OP is an abbreviation of Observation Post. A place where you can observe the enemy.
EDIT.
The customized vehicle could just get destroyed and the player(s) would have to acquire a new vehicle to work on.Originally Posted by Lolssi Go to original post
But yeah, no collectibles. They make no sense.