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  1. #11
    Originally Posted by Lolssi Go to original post
    I hope there are drops and looting. How ever I hope they are mostly very common and don't have any restrictions to use.
    Like you run out of bullets take a gun from dead enemy. Perhaps even take uniform and disguise yourself but that is propably asking too much from a shooter
    Just to be clear I am talking Air Drops not loot drops - as in calling in a Gun pack or Vehicle palette from a C-130 or something. I am sure there'll be loot and ammo scavenging, I mean, could you imagine an open world game without it? :P
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  2. #12
    ES-Ulukai's Avatar Senior Member
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    They won't have a mother base like in the division.
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  3. #13
    Reinier-dash's Avatar Member
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    Originally Posted by M_Ulukai Go to original post
    They won't have a mother base like in the division.
    U don't know that...

    and lets hope they will add camp fires
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  4. #14
    Sp--pyBrown's Avatar Senior Member
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    I sure hope the player can save outside safehouses. I would hate it if I had to navigate a nonpermissive environment twice just because I had to run on an errand.

    For safe houses to have any effect on anything, they should make sure the game has that feel of being alone "behind enemy lines" by making firefights deadly (and by deadly I mean 15 minutes of near death acrobatics if the team doesn't break contact immediately after getting into one without having the advantage) and the risks of getting caught or attracting enemy attention should be great. For example there could be a QRF standing by if the team doesn't take out the enemy stealthily and if someone fires an unsuppressed firearm, the enemy should be alerted way further than most open world games have done before.


    Originally Posted by Lolssi Go to original post
    I hope there are drops and looting. How ever I hope they are mostly very common and don't have any restrictions to use.
    Like you run out of bullets take a gun from dead enemy. Perhaps even take uniform and disguise yourself but that is propably asking too much from a shooter
    If Ghost Recon had loot drops, I would abandon this whole publisher for good.
    Battlefield pick ups is fine tho. If I run out of ammo, it would make sense to pick up the enemies' weapons instead of running around with a pistol and infinite ammo...
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  5. #15
    ES-Ulukai's Avatar Senior Member
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    The game is a shooter, why would there a be a huge building for our ghost in ennemy territory ?

    Loot and drops ? Seriously guys GRW is no rpg, you have you're gear and that it. Sure you'll be able to get new gear can't say how for the moment but not the way of The Division.

    Get in mind that The Division it's a new brand, a RPG shooter game that add new things but it doesn't mean that the new games comming will get The Division gameplay.

    Ghost Recon keep being Ghost Recon.
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  6. #16
    Sp--pyBrown's Avatar Senior Member
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    Originally Posted by M_Ulukai Go to original post
    The game is a shooter, why would there a be a huge building for our ghost in ennemy territory ?

    Loot and drops ? Seriously guys GRW is no rpg, you have you're gear and that it. Sure you'll be able to get new gear can't say how for the moment but not the way of The Division.

    Get in mind that The Division it's a new brand, a RPG shooter game that add new things but it doesn't mean that the new games comming will get The Division gameplay.

    Ghost Recon keep being Ghost Recon.
    If Wildlands had gameplay like that of The Division I would scream something along the lines of "DEUS VULT", grab my greatsword and start a war against Ubisoft and everyone who stands in my way on the quest of wiping that scourge off the face of the Earth.


    On a more serious note, I'm pretty sure there will be only smaller "safe house"-type deals. No huge "logistical hubs", since that wouldn't make any sense when we're talking about a 4-man team of operators.
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  7. #17
    Dieinthedark's Avatar Senior Member
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    Personally I like the idea of safehouses but integrated into the open world. So for instance the game starts with us entering the country and some sort of objective. I think a great way of integrating the open world would be having us explore and find some sort of native structure/building that we think would be fitting. Say for instance there's a specific town we need to observe for a while to get intelligence from. We could determine which civilian building would be useful to us (location/proximity to target, ease of defenses etc) and occupy it. It'd be like pick your own safehouse(s) in the open world. Pick a bad location or frequently show up in broad daylight looking like anything but a local and you'll be drawing attention to yourself and raise the chances of being attack at your safehouse which would act as a hub of storing intelligence and weapons. We don't need a whole base building feature and I don't want some huge looking base or fortification but picking just normal civilian houses could be cool (though admittedly would not make sense for the Ghosts).
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  8. #18
    Originally Posted by Sp--pyBrown Go to original post
    If Wildlands had gameplay like that of The Division I would scream something along the lines of "DEUS VULT", grab my greatsword and start a war against Ubisoft and everyone who stands in my way on the quest of wiping that scourge off the face of the Earth.


    On a more serious note, I'm pretty sure there will be only smaller "safe house"-type deals. No huge "logistical hubs", since that wouldn't make any sense when we're talking about a 4-man team of operators.
    I would join you brother...

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  9. #19

    Not liking the Safe Houses Idea

    Hi, big fan of GR since the first game, first time poster...

    IMO being that the Ghosts are a Spe Ops unit I really don't see the point on having Safe Houses inside enemy territory... They're inserted for missions (as we saw on the trailer by parachuting and more options)...

    Maybe the "safe houses" will be extraction/insertion points to take you back and forth from their base outside the Area of Operations.
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  10. #20
    Sp--pyBrown's Avatar Senior Member
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    Originally Posted by Struker1984 Go to original post
    Hi, big fan of GR since the first game, first time poster...

    IMO being that the Ghosts are a Spe Ops unit I really don't see the point on having Safe Houses inside enemy territory... They're inserted for missions (as we saw on the trailer by parachuting and more options)...

    Maybe the "safe houses" will be extraction/insertion points to take you back and forth from their base outside the Area of Operations.
    This particular team of Ghosts doesn't operate like that. Similar to the special forces that worked in A-land before the invasion, this team will be operating in the AO for a long time (I'm assuming the entire duration if the mission) without leaving the country.

    I like the idea of selecting your own safe houses but I'm pretty certain they will be preselected locations that the players will "unlock" by doing missions.
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