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  1. #111
    Originally Posted by Munktor Go to original post
    I'll limit it to the part that was most pointed.

    I've noticed the more you engage with players, the more players engage with you.

    You can be the one to shoot first FYI.

    If you see people, and you wonder why people aren't engaging you - it's because like you said, they're scared of going rogue. Same thing my group noticed. So instead of also being scared. We decided to take the fight to people.

    Our DZ's became chaotic messes of people trying to kill us for going rogue, running from us trying to kill them, and coming back for revenge. Even after our rogue timers had cleared out.

    If you're noticing a lot of people doing the AoE or Line of Fire tactic to turn you rogue - just unload into them and slap them with a sticky bomb. It really throws them off their game as they're hoping you'll do it accidentally and then try to run. Instead BOOM, sticky bomb their face and lulz.

    End of the day, what you want is other people to go rogue for you to chase.

    You want an advantage in essence and don't want to lose any XP, credits, or rank. Guess what? That's most people in the DZ lol. Grow a pair and take the fight to people.

    Or, as I said :

    I've noticed the more you engage with players, the more players engage with you.

    I figured i'd clarify that part because you obviously glossed over it.
    You are right mate.

    I expect the DZ to be ... never ending game of chicken. And it was in beta. You see a party near the extraction and you start ayeballing each othere. And its all about who will flinch first.
    What we got in the current game is mostly - "oh party is over there they must have cleared the NPC's lets move away".

    And i would love to go rouge. And i dont mind the dz funds lost, nor the exp nor even the keys. But what i do mind is the massive wall hack given to anyone else in the zone leting them track you across the whole zone. And whit the current situation where if your party go rogue - its gona be the only rogue part - then you can expect a massive number of players to chase your arse. At some point you will run out of ammo or medkits or just plain cornered by a large number of pve farmers wanting some free stuff.


    If they ever remove the wall hack marker - then im sure even the massive penaltis will not be a huge problem.

    Sadly as it is now - yes indeed i dont want to be penalized that hard so i dont go rogue - just as anyone else i have met.
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  2. #112
    Originally Posted by SilentFearHNR Go to original post
    See couple of funny things whit this post and poster.
    1. The poster is a pve farmer who visit every rouge topic to advocate how great the current system is.
    2. Poster mentions "swarms of people that routinely go rouge" yet we havent seen them. Nor is he saying that "he is going rouge". No its some vague "people are doing it" whitout any backing. Just like i can say - i know people that have gotten 5 high end weapons from the same normal mob in the pve map.
    3. And while we are on the subject. The loot system was also persivet as totaly fine - yet it got nerfed to the ground ? Could that mean it was not implemented as intended ? Much like how the rouge system is ?

    And i have asked this pve whitenight farmer before - if the system is in such fine state - how come there is no rouges AT ALL in the DZ ? How come i can spend 10 hours last night straight in the DZ and not see a single rouge party ?

    And from what we can see the developers agree whit this "foaming at the mouth minority" you mention and are gona change the DZ.... So stuff it mate.
    1. The poster is a PVP farmer who visit every rouge topic to advocate how awful the current system is.
    2. Poster mentions "have yet so see a player go rouge" yet I haven't had a DZ session without it. Nor is he saying that "he is going rouge". No its some vague "people aren't doing it" without any backing. Just like i can say - i know people that have gotten 5 high end weapons from the same normal mob in the pve map.
    3. And while we are on the subject. I have no idea what "The loot system was also persivet as totaly fine"... But I do find it interesting that someone can design something a certain way, test it - even going so far as 2 have a couple of huge beta test sessions with the general public, then deliver a system they didn't intend to provide? Could that mean it was indeed implemented as intended? Much like how the rouge system is?
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  3. #113
    RatedChaotic's Avatar Banned
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    I enjoy it the way it is. We dont need any cry cry cry, change, change, change, nerf, nerf, nerf threads. This game is awesome.
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  4. #114
    I can tell you yesterday we had our timer up to 230 something, we had a farming loop that we were using and people came along and started to disrupt out timer so we took them out, a few times until they left.
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  5. #115
    Munktor's Avatar Senior Member
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    Originally Posted by SilentFearHNR Go to original post
    You are right mate.

    I expect the DZ to be ... never ending game of chicken. And it was in beta. You see a party near the extraction and you start ayeballing each othere. And its all about who will flinch first.
    What we got in the current game is mostly - "oh party is over there they must have cleared the NPC's lets move away".

    And i would love to go rouge. And i dont mind the dz funds lost, nor the exp nor even the keys. But what i do mind is the massive wall hack given to anyone else in the zone leting them track you across the whole zone. And whit the current situation where if your party go rogue - its gona be the only rogue part - then you can expect a massive number of players to chase your arse. At some point you will run out of ammo or medkits or just plain cornered by a large number of pve farmers wanting some free stuff.


    If they ever remove the wall hack marker - then im sure even the massive penaltis will not be a huge problem.

    Sadly as it is now - yes indeed i dont want to be penalized that hard so i dont go rogue - just as anyone else i have met.
    We don't mind the zone being alerted to our location because we tested it already.

    It doesn't let the whole zone know your location FYI.

    The first rank it's smaller than what pulse picks up.

    Rank 2 it's slightly bigger than pulse.

    Rank 3-4 were approximately the entire DZ section (i.e DZ01 or DZ02)

    Rank 5 was entire DZ.

    So just incase you were worried going rank 1 and then surviving is impossible, it isn't. I have done such many times. You're only tagged for 90 seconds from 1 kill anyways.

    Most of the time people respawn at the safe house and come running right back to that location to get you.

    Now, i've personally have only encountered 1 other rogue - and I killed him...but I know i've gone rogue at least a dozen times so far. And i'm only 19th.
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  6. #116
    Haven't played DZ much, I wanna get max PvE level first. I have only been thru when I run from base to a zone on the other side, Its a thrilling way to get around.
    While it has largely been a PvE experience I have been killed by rogue groups / players several times. I even accidentally shot a player and went rogue myself (a little too easy to abuse if you ask me).

    Instead of changing the penalties, there just needs to be more incentive. It would be nice if they added resources you could gather to buy time limited buffs. The landmarks around the map should be like king of the hill points, capture / hold it with your group for X time and you get a buff. Add global missions randomly around to collect a special item and extract it for a buff.
    In addition to this I would love to see the dark zone size doubled with extremely rare fast travel points. Also there needs to be a way to form / make groups in the dark zone, it seems silly that it is disabled.
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  7. #117
    Originally Posted by Ezilyamuz3d Go to original post
    1. The poster is a PVP farmer who visit every rouge topic to advocate how awful the current system is.
    2. Poster mentions "have yet so see a player go rouge" yet I haven't had a DZ session without it. Nor is he saying that "he is going rouge". No its some vague "people aren't doing it" without any backing. Just like i can say - i know people that have gotten 5 high end weapons from the same normal mob in the pve map.
    3. And while we are on the subject. I have no idea what "The loot system was also persivet as totaly fine"... But I do find it interesting that someone can design something a certain way, test it - even going so far as 2 have a couple of huge beta test sessions with the general public, then deliver a system they didn't intend to provide? Could that mean it was indeed implemented as intended? Much like how the rouge system is?
    See would be funny post if two things didnt exist as they are:
    1. Thats the poster i refered to http://divisiontracker.com/profile/uplay/Arsenic_Touch
    2. This is me - http://divisiontracker.com/profile/uplay/SilentFearHNR

    What we ca see from that is. The poster who constantly claim the rogue syste is fine ( aka Arsenic) have never been in the DZ to begin whit ( LoL). Also his claims how he killed "20 rogues in one session" turns out to be massive lie.
    What we can also see is that unlike him i spend most of my time in the DZ. And for all that time i have exactly two rogue kills. And yes that maybe couse im totaly a pve farmer who runs away from rogues - but then why would i be here to advocate for buff to the rogue system ?


    And yes the loot system shows that even a developer can be wrong. Two beta tests and yet on lunch players managed to gear up in full High End gear in a day. So it was fixed. Much like how the rogue system looked fine during Beta yet in live - turn out to be lacking ( to say it gently ).

    But do go on.
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  8. #118
    Currently as the #1 Division Ranked player in the world I dont have trouble finding Rogues to kill, rather it has been very fun.. Not sure why people are saying PVP is boring or empty.
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  9. #119
    Udonitron's Avatar Senior Member
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    Originally Posted by SilentFearHNR Go to original post
    Also you gona burn in hell for been a lier - massive one at that.
    http://divisiontracker.com/profile/uplay/Arsenic_Touch
    Turns out you have exactly 0 - ZERO - NON - **** ALL - rogue kills.


    Yeah bro totaly you know what the hell you are talking about.
    Also Dark zone lvl - 0......


    God why are players like that allowed to post on the forums is a mistery for me.
    Ohhhh burn! Haha

    Originally Posted by DrExtrem Go to original post
    Ouch. Critical hit.

    I guess his profile has not updated yet.
    Still isn't lol.

    Originally Posted by Proffesional Go to original post
    Currently as the #1 Division Ranked player in the world I dont have trouble finding Rogues to kill, rather it has been very fun.. Not sure why people are saying PVP is boring or empty.
    Get over yourself there m8...good glob.
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  10. #120
    Neumeusis's Avatar Senior Member
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    Hello,

    My grain of salt.
    Dark Zone is not designed to be a PVP area. It is a high level / difficult PvE area, with a PvP possibility.

    Want to motivate people to go Rogue ? Don't give them a special reward for doing so, because it will always be imbalanced.
    Either the PvE will be more rewarding, either the PvP, with all the according changes that will make people constantly unhappy.

    No, you really want people to go Rogue ? Bait them. Litterally. Give them something they can't resist to.
    - make an ULTRA-RARE ONE OF A KIND loot appear in the Dark Zone.
    - the moment a player picks-up this loot, mark him to the whole server (like during a man-hunt, ULTRA RARE LOOT HERE, RIGHT HERE, RIGHT NOW => player <=)
    => you'll see people from all around running to you to get the preeecccioouusss and going Rogue on you
    ==> defend yourself until extraction

    => Killed ? Hunt the Rogues, get your loot back, try to extract again.
    => Not killed ? Congrat, you're a badass, you killed a bunch of Rogues, you got some super extra rare loot, everybody is happy.

    Now you get your "Go Rogue" motivation !

    Regards,
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