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  1. #21
    Arsenic_Touch's Avatar Senior Member
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    Originally Posted by JayMadIV Go to original post
    Everyone was in denial about what exactly the Dark Zone was.

    it's a PVE Zone with the option to flag yourself for PVP. it always has been. that's how it was designed and how the mechanics work.

    if it were not, then we'd all be permanently rogue when we enter the Dark Zone.
    Ding ding ding, we have a winner. And judging by the recent influx of foaming at the mouth whining, ubisoft looks like they're going to start pandering to the vocal minority and ruin the dark zone. Can't wait.
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  2. #22
    To everyone saying the DZ was designed to be a endgame PvE area I present to you, ubisofts official MULTIPLAYER trailer

    http://youtu.be/9S0_3Ml9heY

    Absolutely no way massive wanted the DZ to be playing the way it is now! However with the Midas and PC nerf they are already showing they don't mind making quick decisions so I fully expect them to address the DZ issue quite quickly and make it so that it is a viable option to go rogue in there.

    Endgame PvE are challenge modes, incursions etc. The DZ should not be considered the endgame for PvE ever.
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  3. #23
    Yep, its a PvE zone now. I expected to get more time out of this game than i did, but 50+ hours wasn't bad.

    There is now essentially no viable competitive multiplayer experience left in this game. Which makes the endless loot grind feel kinda pointless.
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  4. #24
    Originally Posted by kyxsune Go to original post
    Yep, its a PvE zone now. I expected to get more time out of this game than i did, but 50+ hours wasn't bad.

    There is now essentially no viable competitive multiplayer experience left in this game. Which makes the endless loot grind feel kinda pointless.
    Going through the content that quickly is partially your fault. I've been playing every day for quite a bit each day. On my off days most the day. I'm only level 24 and I haven't even touched the Dark Zone yet.

    There's so many side missions, cellphones and other collectibles, base unlocks, friends to help etc...

    I remember playing EverQuest and the top guild on my server was so ahead of the curve that they would call each other to login for bosses to down them for their loot. Then log off and not play until they respawned. They all went on to other games.

    They were so "good" that they had time to kill before the Xpacs came out. They killed it for themselves in other words. They got boss loot for characters they didn't even play aside from the bosses themselves....

    While everyone else was learning tactics, progressing at a slower pace but their own pace, growing as a guild, socializing and ultimately having fun.

    I don't know why people expected a competitive multiplayer in the same vein as something like TDM and FFA or Capture the Flag etc...

    I feel the Dark Zone is there for when you're leveling and maxing your gear. You risk being killed while you continue to better your character as you have in the purely PVE sections.
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  5. #25
    Originally Posted by Atarius Go to original post
    Going through the content that quickly is partially your fault. I've been playing every day for quite a bit each day. On my off days most the day. I'm only level 24 and I haven't even touched the Dark Zone.
    Like you say you haven't even been in the DZ yet so how can you possibly disagree with someone posting about the DZ in a DZ related thread?
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  6. #26
    Originally Posted by Atarius Go to original post
    Going through the content that quickly is partially your fault. I've been playing every day for quite a bit each day. On my off days most the day. I'm only level 24 and I haven't even touched the Dark Zone yet.

    There's so many side missions, cellphones and other collectibles, base unlocks, friends to help etc...

    I remember playing EverQuest and the top guild on my server was so ahead of the curve that they would call each other to login for bosses to down them for their loot. Then log off and not play until they respawned. They all went on to other games.

    They were so "good" that they had time to kill before the Xpacs came out. They killed it for themselves in other words. They got boss loot for characters they didn't even play aside from the bosses themselves....

    While everyone else was learning tactics, progressing at a slower pace but their own pace, growing as a guild, socializing and ultimately having fun.

    I don't know why people expected a competitive multiplayer in the same vein as something like TDM and FFA or Capture the Flag etc...

    I feel the Dark Zone is there for when you're leveling and maxing your gear. You risk being killed while you continue to better your character as you have in the purely PVE sections.
    Not gonna deny that the group I'm in burned this game down as fast as the cleaners in new york, but thats not my complaint. My complaint is there isn't a compelling reason to do PvP. Low rewards, high risk, and the ever present knowledge that your time could be spent more efficiently shooting npcs, make going rogue beyond undesirable.

    I get what your saying about the TDM, FFA, and Capture the flag. The DZ wasn't that, but in the beta it was tense. There was guessing, distrust, motivation to challenge players for reward. All of that is gone now. Other Players aren't anywhere near as lucrative or dangerous as the NPC's and so the tension falls to nill. No tension, and we may as well be a party of 12 players helping eachother farm. (we actually did this at some point)
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  7. #27
    Originally Posted by farrelljade Go to original post
    Like you say you haven't even been in the DZ yet so how can you possibly disagree with someone posting about the DZ in a DZ related thread?
    One doesn't need first hand experience to have an opinion. I know the problems people have said, there's a lack of reward for the risk and a lack of people at max level.

    If people didn't rush to farm loot and max level it would be less of a problem as there are more people at lower levels in the DZ. The rewards would still be not as great, but that's partially because of the nature of going rogue.

    Originally Posted by kyxsune Go to original post
    Not gonna deny that the group I'm in burned this game down as fast as the cleaners in new york, but thats not my complaint. My complaint is there isn't a compelling reason to do PvP. Low rewards, high risk, and the ever present knowledge that your time could be spent more efficiently shooting npcs, make going rogue beyond undesirable.

    I get what your saying about the TDM, FFA, and Capture the flag. The DZ wasn't that, but in the beta it was tense. There was guessing, distrust, motivation to challenge players for reward. All of that is gone now. Other Players aren't anywhere as lucrative or dangerous as the NPC's and so the tension falls to nill.
    Yeah the tension the Beta was great. I'm sorry to hear that it's gone. Personally I think there should be a talent tree or abilities that require you to go Rogue.

    That way there's some incentive to do so without creating an endless farming of players for whatever loot the manage to get from the NPC's. Going rogue should be beneficial but not the go to option. Maybe they were trying to avoid it becoming the default and shot a bit low in their designs.
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  8. #28
    Originally Posted by Atarius Go to original post
    One doesn't need first hand experience to have an opinion. I know the problems people have said, there's a lack of reward for the risk and a lack of people at max level.

    If people didn't rush to farm loot and max level it would be less of a problem as there are more people at lower levels in the DZ. The rewards would still be not as great, but that's partially because of the nature of going rogue.



    Yeah the tension the Beta was great. I'm sorry to hear that it's gone. Personally I think there should be a talent tree or abilities that require you to go Rogue.

    That way there's some incentive to do so without creating an endless farming of players for whatever loot the manage to get from the NPC's. Going rogue should be beneficial but not the go to option. Maybe they were trying to avoid it becoming the default and shot a bit low in their designs.
    Yes that's a fair point. However i will say that in my experience I also haven't encountered many rogues in the smaller bracket DZ. my issue is I feel players think the situation will get better as time goes on but I honestly seeing it only getting worse(depending on what side you are on)

    Ubisoft sold the DZ as this intense, don't trust anyone lawless area

    http://youtu.be/9S0_3Ml9heY

    But all we seem to have is basically a standoff lol. Having said that am sure they are looking at it as we speak so hopefully they change it.
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  9. #29
    Originally Posted by farrelljade Go to original post
    Yes that's a fair point. However i will say that in my experience I also haven't encountered many rogues in the smaller bracket DZ. my issue is I feel players think the situation will get better as time goes on but I honestly seeing it only getting worse(depending on what side you are on)

    Ubisoft sold the DZ as this intense, don't trust anyone lawless area

    http://youtu.be/9S0_3Ml9heY

    But all we seem to have is basically a standoff lol. Having said that am sure they are looking at it as we speak so hopefully they change it.
    I think they'll find a way to address it, I'm certain they know what's going on now. I think right now getting the servers up and stable is a big priority, fixing bugs and getting content lined up.

    People don't naturally want to be "bad" so if the reward system is impaired people will avoid it like the plague. It's basically a treatise on corruption. Everyone has a price and right now it seems the reward for going Rogue is well below most people's "price" for killing their comrades.
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  10. #30
    I think the "price" is going to have to be paid in pheonix credits. Gain a small amount 10-20 for surviving above a rank 2 rogue state (more for higher), and lose DZ credits + XP if you fail. (your killer, just your killer gets half the amount of phoenix you would have). Also scale the named enemies up to 4-6 so its viable not to go rogue, but farm without breaking the progression timer.

    The DZ is balanced by essentially three types of players. Rogues (Robbers), Hunters(people who hunt rogues), and Civilians (People who focus on landmarks). Right now, there is no Robbers, so there is no Cops, and thus all that is left is Civilians. Gotta start by making being a Robber more appealing to bring these three back into balance.
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