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  1. #31
    In my opinion they are few mandatory things you must find in moden games, FPS or TPS, it doesn't matter, both are affected by those :

    - FOV adjustement
    - Multi-screen and ultra-wide resolution support
    - Full Key rebindings (yeah it's incredible to have to ask such basic feature...)
    - Perfect mouse support
    - Extensive graphic options
    - Colorblind options (if possible)

    If you don't want to implement this, just don't dev for a PC, stick to console and don't lie to customer
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  2. #32
    /sign
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  3. #33
    totally agree....they added a FOV slider in the mmo Wildstar. That basically ment I could play. Default FOV was 50!!!!! I got so sick I almost vomitted. Adjusted it to 75. Look at wow I think they do mist things very good. I think wow's default FOV is 70 or something...

    I am not sure what FOV division have...

    BUT I want it!!!!
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  4. #34
    a simple ini file we can modify is enough, we are not even asking for a slider...
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  5. #35
    So true... but I think we only get attention after this thread gets over 100 pages...
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  6. #36

    jssfhj

    Originally Posted by borsTiHD Go to original post
    So true... but I think we only get attention after this thread gets over 100 pages...
    Maybe if we offer them some bad quality coke and cheap ******s they'll answer....it's ubi after all.
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  7. #37
    Originally Posted by Kenosos Go to original post
    As covered in my previous post but i'll copy and paste it here for you.

    "For the people with some insane notion this gives people with a higher FoV an unfair advantage as they can see more of the environment, why do they allow multi-monitor setups then?"

    So do you want to start the campaign that multi-monitor setups are Pay2Win or shall I?

    Edit: Actually lets start a campaign so the developer locks the game to a singular aspect ratio and one monitor. Can't have those pesky widescreen people having an advantage, sounds pretty Pay2Win to me, I can't afford two monitor setups so i'm at a disadvantage!
    there isn't multi monitor support on consoles. i play on console so my points are form that prospective. its also the same idea as a racing wheel vs. a controller for consoles. its allowed but there seems to be a fine line as to what is considered an advantage or not.
    in the end i don't really care. i just wanted to put in my 2 cents.
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  8. #38
    Originally Posted by VirtualAgony Go to original post
    there isn't multi monitor support on consoles. i play on console so my points are form that prospective. its also the same idea as a racing wheel vs. a controller for consoles. its allowed but there seems to be a fine line as to what is considered an advantage or not.
    in the end i don't really care. i just wanted to put in my 2 cents.
    "they used the generalised 60 console FoV and never get around to adjusting the FoV to suit the PC version"
    The people here with a problem are likely all PC users, the FoV they've used across the board will likely be just fine for people on a console, but not for people on PC. There IS multi-monitor support for the PC version of The Division, yet no FoV control. We're stuck with a low console generic FoV when we were told that the PC version won't be "just another PC port".
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  9. #39
    Originally Posted by Tartempi0n Go to original post
    In my opinion they are few mandatory things you must find in moden games, FPS or TPS, it doesn't matter, both are affected by those :

    - FOV adjustement
    - Multi-screen and ultra-wide resolution support
    - Full Key rebindings (yeah it's incredible to have to ask such basic feature...)
    - Perfect mouse support
    - Extensive graphic options
    - Colorblind options (if possible)

    If you don't want to implement this, just don't dev for a PC, stick to console and don't lie to customer
    +1
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  10. #40
    Arsenic_Touch's Avatar Senior Member
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    Originally Posted by Tartempi0n Go to original post
    In my opinion they are few mandatory things you must find in moden games, FPS or TPS, it doesn't matter, both are affected by those :

    - FOV adjustement
    - Multi-screen and ultra-wide resolution support
    - Full Key rebindings (yeah it's incredible to have to ask such basic feature...)
    - Perfect mouse support
    - Extensive graphic options
    - Colorblind options (if possible)

    If you don't want to implement this, just don't dev for a PC, stick to console and don't lie to customer
    They have colorblind options, but the rest is spot on.

    And it's always the console players that are like "YOU DON'T NEED A FOV SLIDER" derp.
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