And you ruined it, heh.Originally Posted by Zoream Go to original post
Was mocking the other guy.
In hindsight a The Division MMO (doesn't have to have that name) could have been pretty epic. IF it was crafted outside of the the usual template of "grind to this point to get this" and so on, that is copy pasted in MMORPGs these days.
The setting alone can't be original. You need original gameplay. If Massive is capable of gathering the talent for branching out of this almost "set in stone" characteristic, they can have a very big game. Unfortunately modern game projects are driven by the need for fast turnover, so innovation is rarely driven by the big players in the industry (who just really just exploit brand fame and trust). Doesn't help that there are people here that are willing to hand their wallet to Ubisoft should they offer a generic carrot-stick railway game.
It was the same in the 80's and 90's churning out game after game even when they had bugs, there wasn't patches.Originally Posted by sandpants Go to original post
Perhaps, I'm not old enough to remember old games. But back then the industry was likely in it's infancy, as was the project management. Now, there are plenty of opportunities to break the mold, but nobody is willing to risk it.Originally Posted by Zoream Go to original post
Haha, I started reading but half way through I scrolled down, and gave up. He did post a tl;dr in his second post though.Originally Posted by TheGantrithor Go to original post
not sure 80s I would say; maybe 90s.Originally Posted by Zoream Go to original post
may be cus 80s paved way for modern-gaming. at least set foundation. classics like Sierra and Lucasfilm Games. but yes, was also console game of time, Atari/Coleco that had their repeats, but still each unique in own way.![]()
Add a subscription to the game?! That's your "exactly how you win the mmorpg war"!?
That's exactly how you would destroy this game and its future. Basically, make the area smaller to run less and restrict the game to people who can afford hundreds of dollars a year on one item - are you kidding?
There's no "MMO" to this game, and I just stopped playing ESO because the awful grindfest - and I don't pay a subscription to that! That wall of text of yours in insanity, OP.
Depending on the game Season passes, paid DLC or micro transactions are a better source of revenue than a monthly fee. Monthly fees are going to be a thing of the past as the newer types of revenue are more lucritive and a better value for the players. Season passes and paid DLC are well known and fine as long as there is some idea what comes with both, micro transactions are a bit more stick. If what you are purchasing with micro transactions is not a pay to win type deal then I generaly have no issue with them. Warframe's transactions ( a PVE game )are mostly for those that can't wait to get an item that you would otherwise have to farm along with teh xp/money boosts. Since it is a free to play it is their only revenue stream but it works and nothing seems too far out of sorts with how tey make their money. Wargaming.net is also a free to play with micro transaction and is a PVP game. The same holds here, it is not a pay to win. All the stuff you can buy is either boosts to XP or crebits earned or in the case of vehicals you can buy they are not as strong as the normal one you earn and level up.
Now for the division I am fine with paying for teh season passes and DLC, after all you have to keep the lights on somehow but I am mixed on micro transactions. I would not have a problem with cosmetic items but I would have a bit of an issue with XP and credit boosts not to mention weapons and gear if sold. Weapons and gear nee to be drops or mission rewards only. XP and credit boosts I am not real good with a open world PVE game that would allow a possible advantage in leveling due to teh nature of the DZ in the game.
This is just my thoughts on teh matter of revenue that has been touched on in this thread.