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  1. #1

    Is having no limited plot the true future of open world games?

    Are many of you playing beyond the credits and technical completion of the campaign and after you have ticked all the boxes?

    I still have a few collectables to find but some are proving headaches for me resting in caves that I have found at times frustrating to explore. I have already reset the outposts twice still on the second reset also am playing a restart using the PS4 log in as another user to gain an extra save slot. Why some games are giving us less and less save slots is beyond me and very annoying.

    Anyway are you all mostly restarting once you have finished if you are still playing Primal after completion? Otherwise are some of you enjoying running about trying new things with the skills you have gained? If some of you are still playing beyond the credits would you like to see a higher level expansion to what has gone before? I often enjoy playing beyond the end of the story in open world games but may be odd in that regard.

    My ideal openworld game would not need a plot tagged on because the gameplay would be dense enough for you to truly create your own story as you go, Far Cry is not there yet but it is one of the game franchises that seems to be bending towards that ideal of greater freedom if currently hampered somewhat by an old interface.

    I wonder if quest parts could be broken down into interchangable sections permitting procedurally generated tasks, tasks created in such a manner that they would be far less typically derivative and certainly far more varied than the standard rigid side quests most games currently employ as fillers. What do you think about that as open world players? Could procedurally generated quests be as engaging as one off scripted events that once done and done are gone unless you play the campaign again?
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  2. #2
    HorTyS's Avatar Senior Member
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    Personally I enjoy playing through a narrative. I typically don't just play beyond the credits once I've completed the game. (I usually do most everything on the first playthrough though) I replayed the campaign of FC3 probably 8 times... FC4 probably about 5 times... On my 2nd of primal now... I just prefer having the missions to do from time to time.... I will say with primal I am sort of feeling less inclined to replay it because the story is insanely short and pretty lackluster in general, so theres that...
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  3. #3

    Great setting less evolved gameplay - needs an expansion to make it properly epic.

    In FC4 I have reset the outposts more times than I can remember also done the plot multiple times originally on the Xbox 360 then on PS4 which is a much better FC platform. The thing about the story in 4 is that while I enjoyed some plot missions I detested a few: notably the kill Yuma mission which I found maddening but you had to do it to unlock a weapon.

    Am I the only person that finds the format of do specific mission to unlock skills / weapons and a too rigid and often illogical progression tree an annoying restriction to playing freedom in FC games.

    I would prefer some other mechanism that allows you greater choice to mix and match skills even Fallout has erred in this regard recently. I have nothing against earning skills but the only locked out progression should be between improving versions of the same skill as in say from heal 1 to heal 2. Having often unrelated skills locked behind each other and also behind unrelated mission gates is a too obviously false mechanism.

    FC4 was at its best when for example you could pick up a new weapon via acquiring it straight off a dead enemy that is PROPER and laudible open world gameplay.

    Concept of open world should ideally always be promoting less guiding and forcing of players choices and actions.

    Sadly sometimes FC cannot seem to decide if it wants to give you open world choices or to take all your choices away with a liner approach to progress. Forcing you down a set plot route every time you replay which means ultimately repeating the same game play is so old school. Why make players redo the bits they do not enjoy that becomes that definition of madness and potentially reduces replay value and fun.

    Also some of the skills slots in Primal are wasted and pretty lame as others have stated feeling little but fillers: notably all the you can craft more than one weapon on one button press. I mean how hard is it in game to get say behind a rock and quickly press the button multiple times. You do not need those skills they are padding. Ubii could easily scrap those abilities and replace them with something far more meaningful and new. I am positive only the most lazy player would miss those skills and again it is an illogical choice no one can craft masses of weapons in the middle of combat with impunity - it is silly. To be honest I would prefer that crafting items have a cut scene and take real in game time that would make both crafting and losing items far more tactical and boost much needed extra tension to the general gameplay.

    Far Cry Primal should feel a hostile world and mastering it should require some player thought and skill not just unlocking in game skills.

    Please note I am not a fan of - stiupidly - hard games, but I like to have to engage my brain, for a game set in a wild world Primal is in review simply too forgiving. At times it feels as if it has been aimed at non game players as a sort of easy entry Far Cry which is the opposite of how it is sold as in: surviving in a primitive world and starting with nothing but a sharpened stick versus mega fauna and so on. It starts with promise but fails to stay true to the aforementioned concept. If they had stuck with a premise of making you earn your progress not via a illogical skill tree but via sensible in game choices and play that is necessarily tactical and challenging this would be an incredible monster of a game rather than gameplay wise an average Far Cry with an incredible setting.

    Without question the best thing about Primal upon release is currently its background setting not its gameplay.

    Some critics imo are going too far in damning the game as an overpriced expansion reskin and so on but the overall comments about an inappropriate HUD to the setting and the skill set and progression plus lack of challenging difficulty are apples that do not fall far from the tree once you have gotten over the initial wonder at the setting. I would not want to put anyone off this game - it is a fun game - but it could have been epic. Overall in many ways Far Cry Primal has more appeal for people who have never played Far Cry before. I also wonder is that it or is Ubisoft interested in doing something about these issues with an expansion.

    I am shamelessly plugging for a Primal expansion here on the forum because this is a game with an amazing setting that has so much potential, so much potential that it is painful to see it so limited by old less evolved and less worthy gameplay.
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