I would like to ask an option be added to the game allowing players to store resources they have gathered. In the past we were able to sell our junk freeing up inventory space. Seeing as how their is no currency in the game these extra item's just sit and from what I am noticing preventing the player from collecting more resources. Considering that in the chosen era of this game humanity was a hunter\gatherer society being able to store excess items would be a huge plus.
I submitted a suggestion to the dev team that we be able to move items from our pack into our stash when in the rewards stash menu.
I would suggest that you do the same or submit another idea addressing this as I agree with you that such a feature would be nice to have.
https://support.ubi.com/en-US/AskQuestion
I have also mentioned this on the general discussion forum in anothers thread it seems obvious that goods should go both ways at a stash that was how I expected it to work but soon learned to my surprise that it did not. My overall thoughts on the matter are that the mechanics in general are all too streamlined which reduces the potential depth of the gameplay and limits options. The one way stash decision just one of these odd choices. Worse such design elements are counter intuitive almost every other game with a stash system has it going both ways. Might be done to force you to keep gathering as you go but I do not see the need for that concept.
To me the lack of an ability to go to a stash to store stuff just means greater wastage. Takkar has to waste kills and even philosophically no self respecting spiritual hunter gather would imo want to do that too often instead they would want to use for example as much of each animal kill as possible out of respect.
Since there are no way to trade and you need those things in your inventory to be able to use them it doesn't make sense with a way to remove items from your inventory (other than consuming them). Notice that even though it says you have an item you should keep collecting because there is a chance to get a rare item with the exception of animal skin.Originally Posted by bullie79 Go to original post
Sorry but I would have to disagree, it would still make more sense for goods at a stash to go both ways. Items you collect in a resource rich area could then be taken to a stash to be stashed for retrieval later if needed. With a one way system that in my opinion - actually flows the wrong way to some extent as in away from the many to the one - you are killing animals sometimes in self defence but leaving them to rot in the field.
Honestly the village should consume resources anyway beyond those needed to establish it. That the village has ongoing needs is just common sense. They would need all the sorts of stuff you do and more on a daily basis. The inability to send stuff back is just a less satisfying gamish solution that someone thought was a good idea at the time or so it seems to me. Sadly it is another example of a mechanism that has nothing to do with how things would work in the real world - it is purely an artificial gamish gaming creation - which goes against the greater thought that went into other aspects of the background.
Sure the village would support its warriors but would you be so arrogant as to spoil good resources rather than return the favour especially with animal kills. That sort of waste goes thoroughly against a managed ecosystem which all hunter gather societuies need to be to some extent otherwise the natural resources they rely upon will dry up and be utterly depleted resulting in starvation. Many tribes get around this via mobility moving around to allow the previously used area to recuperate, but the village in Oros is fixed in place. Even an intensely rich environment would soom be used up if what is taken is wasted. Ideally any glut in meat would for example be dried and stored and so on not left to rot because no one could be bothered hauling it back. I mean why have people out hunting and gathering more of what you have already collected.
Ultimately if you have a surplus in a close society you share your benison and hope / expect in lean times others will repay that favour for you. Remember the tribe is your family your brothers and sisters you are all working together to survive. There should be trade too - barter - but lets not complicate it too much for the moment.
Even just to respect the culture they have created the stash should flow both ways, in addition as at least one other post mentions ideally a patch should add extra supply missions small village quests for needed resources that are never ending as long as you keep playing the game. Then you would feel much more that you are serving the tribal community not just your private needs in the field. They supply you with stuff you need you aid them when you have a surplus and also when they have specific needs. Simply to balance it out both from a material and spiritual manner it ought to go both ways.
Yes, I agree this would be the logical (and easiest) solution, to be able to transfer items form the pack to the stash, to "reverse the arrow"if you will...Originally Posted by jvarnes Go to original post
If you have built your city you should have plenty of stuff in your stash anyway. Besides don't you think those 300 villagers are out hunting and gathering to support the populace. You should have plenty to do fighting the enemies without much help from the others.
Your points are quite valid for a real community but in case you haven't noticed, this is a game.:-)
Yes it is a game where importantly you are taking on the character role of Takkar as a saviour and member of his Tribe. It is not just about what is gameplay convenient it is about roleplay and atmosphere and trying to be a bit truer to the setting. Sure it is just a game a game that did not need so much historical research or PIE based linguistics... Not saying it is a game breaking issue or anything just an odd decision having a one way inventory stash solution and a choice not as fitting to the rest of the background as it could be imo.