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  1. #21
    Originally Posted by Estensis Go to original post
    Ahh. Ok In thought it was EB up here and game stop down there. Regardless I think Graille is full of it. I',m gonna ask at my EB games tonight
    As I have a EB in mall with a GameStop across the road don't ask me why. But GameStop can check their inventory and all that but you can't order it in GameStop then pick it up at EB tho which is weird
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  2. #22
    Sorry, the Dark Zone is made VERY CAREFULLY with the rules it has for very logical reasons.

    • Some of the best end-game loot is in the dark zone, this encourages all players to enter the dark zone.
    • When you obtain loot, it shows on your character. Encouraging players to attack each other.
    • When you attack someone, you become rogue. Encouraging player to defend each other.


    The entire point of the Dark Zone, is to get a bunch of players interacting with each other.
    So if you are extracting, and another squad arrives, you can ask them to leave. If they refuse to leave you can kill them or leave yourself.

    Also, going Rogue isn't Negative unless you die. It doesn't punish you unless you die.
    And going Rogue doesn't make you a bad guy. Going Rogue is PART of the Dark Zone. You can go Rogue Defensively as well as Offensively.


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  3. #23
    Zoream's Avatar Senior Member
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    Originally Posted by Flatlander57 Go to original post
    Sorry, the Dark Zone is made VERY CAREFULLY with the rules it has for very logical reasons.

    • Some of the best end-game loot is in the dark zone, this encourages all players to enter the dark zone.
    • When you obtain loot, it shows on your character. Encouraging players to attack each other.
    • When you attack someone, you become rogue. Encouraging player to defend each other.


    The entire point of the Dark Zone, is to get a bunch of players interacting with each other.
    So if you are extracting, and another squad arrives, you can ask them to leave. If they refuse to leave you can kill them or leave yourself.

    Also, going Rogue isn't Negative unless you die. It doesn't punish you unless you die.
    And going Rogue doesn't make you a bad guy. Going Rogue is PART of the Dark Zone. You can go Rogue Defensively as well as Offensively.



    Exactly. +1907
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  4. #24
    the last day of beta i was being a **** towards the end i tossed a nade and the sticky towards the grapple line it blew taking out like 4 guys that rushed the mid and i got a pretty good pay out each guy i dropped after i went rogue plus the stuff they had and i took of into the subway tunnels to wait the timer out and i got another payout for living it was pretty good the only down side really is when you get popped but even then you took money from 4 guys and u only lost a % of what you had total that most of the time was less than what you stole
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  5. #25
    Hello all,
    Only playing the betas, I can only make this suggestion based on what I have seen already.

    Rogue could have a cumulative ramp up. Not saying to change rogue 5 manhunts but an algorithm that determines if the player is choosing to go rogue a certain number of times in an allotted time. If the player meets the criteria they are flagged as a potential risk for a long timer (60 minutes). In the DZ they would maintain a red life bar but would not have the skull until they go rogue again. In this state, one bullet from these risky agents would immediately flag them as rogue.

    This would allow players to have an idea of the intentions of the risky agent.

    Of course the "elite" pvp'rs will say "this is not fair and if you don't like it, stay out of the Dark Zone".

    And I agree that this a bit of a hand holding for regular agents going into the DZ to earn points to buy those purple and orange weapons with no intentions of PVP.

    My post is based on the OP's statements and what I have seen in the DZ from the Betas.

    I do think that what we will get in a few days will be different that what we saw in the beta though. I think we were forced to test an aspect of the PVP and that what we saw was a portion and our beta tactics won't hold up in the real game.

    sicKENasty
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  6. #26
    Originally Posted by sicKENasty Go to original post
    Hello all,
    Only playing the betas, I can only make this suggestion based on what I have seen already.

    Rogue could have a cumulative ramp up. Not saying to change rogue 5 manhunts but an algorithm that determines if the player is choosing to go rogue a certain number of times in an allotted time. If the player meets the criteria they are flagged as a potential risk for a long timer (60 minutes). In the DZ they would maintain a red life bar but would not have the skull until they go rogue again. In this state, one bullet from these risky agents would immediately flag them as rogue.

    This would allow players to have an idea of the intentions of the risky agent.

    Of course the "elite" pvp'rs will say "this is not fair and if you don't like it, stay out of the Dark Zone".

    And I agree that this a bit of a hand holding for regular agents going into the DZ to earn points to buy those purple and orange weapons with no intentions of PVP.

    My post is based on the OP's statements and what I have seen in the DZ from the Betas.

    I do think that what we will get in a few days will be different that what we saw in the beta though. I think we were forced to test an aspect of the PVP and that what we saw was a portion and our beta tactics won't hold up in the real game.

    sicKENasty
    Honestly, I wouldn't mind some long-term effects of going rogue constantly. But also, I don't think it is needed.

    The system works as it is. It is built in a way that one day you can be an "Evil Rogue' and the next day you can go PvE hunt. It would be very bad if one day you go Rogue, and the next day you are still suffering from some sort of "Rogue After Effect" so when you go hunt people are more likely to kill you on sight, because they fear you.

    Just play the game for a few weeks, and if you CONSTANTLY have an issue, then express your concern. 3 to 6 days in a Beta means nothing for experience in a survival game.
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  7. #27
    sandpants's Avatar Senior Member
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    Check the OPs post history.

    Posted 3 threads like this before.

    That's some serious unhealthy attachment.
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  8. #28
    Cons72's Avatar Senior Member
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    Originally Posted by Graill Go to original post
    We laughed at that and after nearly 90 minutes we said our goodbyes and the two that were there to buy the pre-order game still did, though they said they wouldn't use the DZ until it got "Fixed"

    What???
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  9. #29
    Originally Posted by Estensis Go to original post
    Isn't it game stop in the States? Not EB games? Grail has been banned lots. Joined 2009 with less than 50 posts?
    Originally Posted by Estensis Go to original post
    Ahh. Ok In thought it was EB up here and game stop down there. Regardless I think Graille is full of it. I',m gonna ask at my EB games tonight
    Originally Posted by Estensis Go to original post
    Isn't it game stop in the States? Not EB games? Grail has been banned lots. Joined 2009 with less than 50 posts?
    Your actually mostly right.

    Even in Malls its mostly gamestop but some of them say "GameStop" and undernearth it will say "EBX"

    Like this for example

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  10. #30
    Tihocan's Avatar Member
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    Sounds like a pretty daft conversation. Opportunists will shoot someone in the back, if they think they can get away with it, just like real life (metaphorically or otherwise). Perfect for the DZ.
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