As I have a EB in mall with a GameStop across the road don't ask me why. But GameStop can check their inventory and all that but you can't order it in GameStop then pick it up at EB tho which is weirdOriginally Posted by Estensis Go to original post
Sorry, the Dark Zone is made VERY CAREFULLY with the rules it has for very logical reasons.
- Some of the best end-game loot is in the dark zone, this encourages all players to enter the dark zone.
- When you obtain loot, it shows on your character. Encouraging players to attack each other.
- When you attack someone, you become rogue. Encouraging player to defend each other.
The entire point of the Dark Zone, is to get a bunch of players interacting with each other.
So if you are extracting, and another squad arrives, you can ask them to leave. If they refuse to leave you can kill them or leave yourself.
Also, going Rogue isn't Negative unless you die. It doesn't punish you unless you die.
And going Rogue doesn't make you a bad guy. Going Rogue is PART of the Dark Zone. You can go Rogue Defensively as well as Offensively.
Exactly. +1907Originally Posted by Flatlander57 Go to original post
the last day of beta i was being a **** towards the end i tossed a nade and the sticky towards the grapple line it blew taking out like 4 guys that rushed the mid and i got a pretty good pay out each guy i dropped after i went rogue plus the stuff they had and i took of into the subway tunnels to wait the timer out and i got another payout for living it was pretty good the only down side really is when you get popped but even then you took money from 4 guys and u only lost a % of what you had total that most of the time was less than what you stole
Hello all,
Only playing the betas, I can only make this suggestion based on what I have seen already.
Rogue could have a cumulative ramp up. Not saying to change rogue 5 manhunts but an algorithm that determines if the player is choosing to go rogue a certain number of times in an allotted time. If the player meets the criteria they are flagged as a potential risk for a long timer (60 minutes). In the DZ they would maintain a red life bar but would not have the skull until they go rogue again. In this state, one bullet from these risky agents would immediately flag them as rogue.
This would allow players to have an idea of the intentions of the risky agent.
Of course the "elite" pvp'rs will say "this is not fair and if you don't like it, stay out of the Dark Zone".
And I agree that this a bit of a hand holding for regular agents going into the DZ to earn points to buy those purple and orange weapons with no intentions of PVP.
My post is based on the OP's statements and what I have seen in the DZ from the Betas.
I do think that what we will get in a few days will be different that what we saw in the beta though. I think we were forced to test an aspect of the PVP and that what we saw was a portion and our beta tactics won't hold up in the real game.
sicKENasty
Honestly, I wouldn't mind some long-term effects of going rogue constantly. But also, I don't think it is needed.Originally Posted by sicKENasty Go to original post
The system works as it is. It is built in a way that one day you can be an "Evil Rogue' and the next day you can go PvE hunt. It would be very bad if one day you go Rogue, and the next day you are still suffering from some sort of "Rogue After Effect" so when you go hunt people are more likely to kill you on sight, because they fear you.
Just play the game for a few weeks, and if you CONSTANTLY have an issue, then express your concern. 3 to 6 days in a Beta means nothing for experience in a survival game.
Originally Posted by Graill Go to original post
What???
Originally Posted by Estensis Go to original postOriginally Posted by Estensis Go to original postYour actually mostly right.Originally Posted by Estensis Go to original post
Even in Malls its mostly gamestop but some of them say "GameStop" and undernearth it will say "EBX"
Like this for example
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