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  1. #1

    Non-Rogues Taking Fire for Rogue Groups

    I noticed in the beta that there were quite a bit of rogue groups with an obvious party member (not in their in-game group) stepping in front of their rogue party members to take bullets to turn other non-rogues into rogues. I get it, it's a very smart way to weave around how the DZ is supposed to be played, and also an easy/safe to gain DZ XP and Funds as a rogue. But going rogue is supposed to be an intense, high risk, high reward way to play the DZ.. Not having non-group party members step out in front of rogues to take a few shots to turn others rogue, which ends up distracting other non-rogues from the original rogues to kill the new ones. By the time the new rogues get gunned down, the original rogues timer is almost up and they get the extra xp and funds with no risk, all because they had a non rogue hanging out on top of a building with them.
    What I propose is that there should be a short timer for any non-rogue agent to be turned rogue if they are in close proximity to a rogue and not either taking fire or firing. It's supposed to be non-rogue against rogue, no loop holes.
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  2. #2
    Originally Posted by c-lub101 Go to original post
    I noticed in the beta that there were quite a bit of rogue groups with an obvious party member (not in their in-game group) stepping in front of their rogue party members to take bullets to turn other non-rogues into rogues. I get it, it's a very smart way to weave around how the DZ is supposed to be played, and also an easy/safe to gain DZ XP and Funds as a rogue. But going rogue is supposed to be an intense, high risk, high reward way to play the DZ.. Not having non-group party members step out in front of rogues to take a few shots to turn others rogue, which ends up distracting other non-rogues from the original rogues to kill the new ones. By the time the new rogues get gunned down, the original rogues timer is almost up and they get the extra xp and funds with no risk, all because they had a non rogue hanging out on top of a building with them.
    What I propose is that there should be a short timer for any non-rogue agent to be turned rogue if they are in close proximity to a rogue and not either taking fire or firing. It's supposed to be non-rogue against rogue, no loop holes.
    i am going to have to say no this could very well be exploited just like how rogues was exploiting the turret of non rogues that would make them go rogue the turret exploit got me killed few times when i wasn't even thinking of going rogue and helping people out
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