Player action animations when deploying basically anything in this game is pretty poor.

Tachanka is hard enough to find open space to set it down, if theres anything on the ground you can forget it. Even rooks armor bag has to be 5 feet away.

Mute, same thing, if you try to put it under a castle window and there's remnants of the old window on the ground it's really hard to find a spot to place.

Then on offense, everything has to be directly in front of you. So if you want to breach anything you must sacrifice a few seconds of animation that you can't cancel once started.

This basically goes for anything that requires an action button and I think hurts the fluidity of movement too much beyond control