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  1. #1

    Better Bosses

    The bosses we seen in the beta were pretty easy even the medical one on hard. I hope that it is because they were lower level bosses and that at higher levels they have better AI and mechanics and not just increase their HP.

    The same for doing the same mission on a harder difficulty. This is the only point where I have a problem with bullet sponge. I want the AI/mechanics to be better on a harder difficulty not just harder to kill with the same mechanic.
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  2. #2
    Well they were basically the beginner bosses, and with a good team those missions can be very easy probably no matter the difficulty.

    I think that there is a difference in the AI based upon difficulty, at lower levels they use really simple tactics and are just there to really be shot, at higher levels they make better use of cover and attempt to flank you often if you allow them to.

    I remember at one point in the dark zone down in the subway with the cleaners I had a good experience. We had thought we killed all the cleaners down on the tracks and for a minute we were just sorting through our loot, suddenly I saw a cleaner rush across the tracks to the the side we were on then dive behind cover, he peeked up to look at us then deployed a turret, laid down some fire then attempted to rush us as when turned to find our own cover.

    I swear I at first thought that npc was a player that's how well it planned out its attack, I was thoroughly impressed by it.
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  3. #3
    I don't know what you'd expect from a level 4 and 6 mission or whatever they were? Not like they're going to make them godly bosses or encounters for people who have only basic skills unlocked in each tree....
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  4. #4
    Yes, I just hope that higher level bosses are actually tougher and not just harder to kill.

    I know they were lower levels but even playing it on hard mode after about the 3rd play through I was just doing timed runs seeing how fast I could clear it as it wasn't that hard.
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  5. #5
    ....you're doing hard mode runs....on low level missions... and saying it wasn't that hard... plus if you're solo or in a group it is a totally different experience.
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  6. #6
    I gonna play the game as SP and for SP... they're fine enough; not everyone gonna form a fire team and will have other three players there to support 'em, if they make the bosses or even the regular enemys too hard... the SP will be screwed and, as SP... that's something that i don't want.
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  7. #7
    sandpants's Avatar Senior Member
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    Just increase their HP by 10x and everything will be fine...
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  8. #8
    Arsenic_Touch's Avatar Senior Member
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    Wait until you actually see what the challenge mode is for the missions before you make any more suggestions about increasing the difficulty about bosses. What we saw in the beta is in no way a reflection of the final product when everything was dialed back to make it easier for solo players.
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  9. #9
    GRAY-FOX_RR's Avatar Member
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    Level 4 and 6 missions ( as far as I know the new morgue mission did not have a hard setting on it ) playing in a group of 4 with high end or purple weapons and you expected it to be hard? Pretty sure that same situation on a level 20, 25 + is very very different.

    The amount of gear, weapons, armor that we got in the beta does not match what we can actually get in the main game as a level 4 or level 6. Everyone was way over powered and over stacked.
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