*Enemy spawns: There needs to be more enemies spawning. Some areas, especially around Ring Wall Outpost, no enemies will spawn in the surrounding land after the outpost has been conquered. Enemies need to spawn more abundantly and randomly all over the map, especially Udam. The more enemies I have to kill, the more fun Ill have and the more Ill replay the game.
*Stealth at night: Its kinda of ridiculous that enemies are able to see me just as good at night as they are during the day. Even when I hide in the shadows outside the range of their torch, they can still see me.
*Taming Animals: You definitely should be able to fail on occasion so it adds greater challenge to taming. I had tamed 75% of the animals in my first 4 hours of playing because it was so easy.
*Blocking and parrying: The right stick has almost no function other than attacking while mounted and holding for hunter vision. When you simply click you get no action. It would be nice to see that serve as a block. Block wouldnt make the game easier (if thats would youre worried about) if the chance for the weapon to break was higher than usual.
*Resource spawns: In some areas, especially near Chanting Cave, resources are basically non-existent. There need to be more resources spawn in certain areas.
Thats about everything I can think of that really NEEDS to be fixed. Maybe a few weapons are underpowered and overpowered and need fixed, but having more enemies is really a big one.
*Update: Theres also a glitch were when the Double bow is equipped, it will randomly unequip it and then equip the regular bow without having chosen it in the weapon wheel.
Thank you! I somehow deleted my first reply, but the problem with enemies not spawing in the area below Ring Wall Outpost has fixed itself some how. The game still could use more variation of which enemies spawn and random spawns though. I never see any heavy attackers strolling through the woods. Also, now that I think about it blocking couldnt work because the right stick is also used for takedowns and it would likely cause problems.Originally Posted by UbiLangfora Go to original post
But...I just want to say that besides minor details, Far Cry Primal is my favorite Far Cry, hands down!
hi ubisoft.. i have one problem with xp to earn skill point for Skill tree. i am not able to earn xp after complete each side quests in Farcry Primal because i has only one trophy left to get platinum trophy that why i am not able to upgrade skills for that trophy. please send this to Devs for this issueOriginally Posted by UbiLangfora Go to original post
I rarely jump in to post but I completely agree with the world being WAY too populated with animals. It basically takes away any feeling of hunting at all. It seems as though at your always auto attacked by wolves with little to no warning. It's requiring you to have a beast sidekick just to ward them off. LESS IS more...it adds to the tension....the fear. Slowly and stealthily moving through the brush should be even more important in primal. Instead I have deer literally bumping into me!!! Tone it down and make me fear the unknown and the night!!!!
Hope they can do something soon about this as it's definitely lost the spark that far cry 3 and 4 had.
Eric
Please variate the spawn locations of patrols and hunting parties. Once watched the same party of Udam respawn on top of me 5 times in a row.
Would rather not see Wenja hunters chasing and killing Udam and Izila women fleeing for their lives. A gather on player and temporarily follow command for wandering Wenja hunters would be a good fix.
Spread out the predator spawn locations.
No Bola? No Atlatl?
Where are the Cave Hyenas? Why the African Wild Dogs misnamed as Dholes with Hyena sounds?
No Lynx? No Wolverines?
Why are there Jaguars in Europe? Strictly a New World cat.
Goats started becoming domesticated around 10,000 BCE.
I was the type of guy who played Farcry 3 and used the bow almost exclusively. I even went back to the game many times just to bow hunt animals because the hunting in that game is fantastic. So you can imagine that I was pretty excited when I heard this game coming out. In my head I imagined a hunting game without rival that I can come back to again and again for a relaxing deer hunt or an intense mammoth hunt.
I've spent a lot of time with this game now and I probably won't play it again until the spawns for animals are fixed. It's honestly just stupid to be getting hit by herds of deer and to have predators spawning every 15 ft makes hunting impossible. I can almost understand if they wanted to make it look super impressive from a distance with tons of living things moving on the screen at once (yay next gen power) but you should have programmed better AI to handle interactions between animals and between yourself and animals. Literally nothing is afraid of you even if it is an arrow away from death? Every single thing with teeth and claws comes charging at you as soon as they see you like a rhino? Animals are killing each other every single direction you look? I expected the jaguars and sabretooths and wolves even to be atleast a little more intelligent since this game is more animal focused. It doesn't seem like anything has been changed in that aspect though. I don't know if these things are fixable but they are my biggest gripe about the game as I only really care about the free roam.
Other things I would say is that you should've made the double bow a skill rather than it's own bow because it's just a waste of arrows to me when I can just hit people with head shots but it's still the coolest looking bow in the game. Weapons should have been somewhat customizable (with paint, carvings, decorative feathers, stones, bones etc.) I think this would have went a long way for replay ability and could have expanded the crafting system. I honestly would have understood the absence of that though had their been signature weapons. If there was one unique and badass looking variant of every weapon that would be more than enough. All I use is the longbow and it looks awful compared to the double bow and the upgraded short bow. I really didn't expect to use an ugly weapon in a Farcry game.
Also I realize that this is a Farcry game but introducing the villains was pretty much pointless in this game. I personally would have went with a system that randomly generates a scary caveman commander and a sun daughter so you can kill them and then new ones replace them after a short while. When the new ones replace the old ones they take back their forts and start taking back outposts gradually. So you basically keep fighting a never ending war on two fronts. Like I said though I realize that's not really how a farcry game goes but it would have added length to the game for me and honestly it would have been more meaningful to me than the poor introductions the villains received but yeah again I get that's weird for a Farcry game just my $0.02 [[also maybe spoilers]] [Their boss battles were very buggy and underwhelming for me for Ull I missed with a couple icicles and I'm pretty sure you can't kill him without hitting him with an icicle? I got his health bar down to zero and he still wouldn't die by spears anyways. I had to restart. Also in the last wave against Batari my sabretooth ran through the gate and took her health bar to zero yet she was still lying on the ground alive and I could just keep shooting arrows at her face. The battle didn't actually end until I killed the one heavy hiding in a corner]