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  1. #1

    Anybody else find that the enemy spawns just seem off?

    I've beaten most of the missions now and got a pretty good feel for the game so I turned the HUD off and have just been taking in the beautiful sights and sounds in this game. So I've spent a fair amount of time just running through the woods and I've been constantly bothered by the way animals and enemies spawn.
    It seems like there's little variation of what spawns in certain areas I think. During the day it's two man hunting squads one after another with the odd animal attack but just constantly there are screaming udam running at you which can get annoying when you're trying to chase down animals you are hunting. Also why is there only ever two? (I've seen two groups of two spawn and cross paths) There is no variation in their hunting parties ever really. There could be 4 or 6 man squads sometimes maybe but you shouldn't encounter them as much as you do now. Also the Wenja missions are way too needy it makes me feel like I have to be cleaning up after them all the time.
    I feel like the world is way too congested with the same spawns. Especially at night where it seems like no matter where you go or how many you kill another pack of wolves will spawn. You can kill them all night if you run they will spawn. It feels less like I'm in a natural world and more in a hack and slash game if that makes sense? It all just feels really repetitive and I feel like those signature unique farcry moments are a lot more rare and the free roaming just feels off to me..
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  2. #2
    This is the thing that irks me the most. Even after taking all the bonfires and outposts the enemy spawns are the same. I even saw a whole wolf pack spawn about 60 feet infront of me. The predator spawns are the worst for me though. I just want to hunt, but more often than not get interupted by a predator killing everything. Ok its making things easier for me, but there just too much at times.
    Dont get me started on the wenja missions, even when you have maxed out your village and no longer need xp there still spawning al the time.
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  3. #3
    LaMOi's Avatar Senior Member
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    Dec 2010
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    I agree with the world being sometime overly populated with animals, sometimes feels a bit too much. A less is more approach might have been better. Still be thankful this is not Ark: Survival where every beach is way too over populated with every kind of Dinosaur - it's like a freakin Dino convention, it's ridiculous.

    With regard to enemy patrols out in the world, even after capturing all outposts - I think it's good these still frequently spawn. Perhaps it could be tweaked, but I haven't got that far yet. I just think that this is not an RPG, there's actually not a lot to do in the world outside of killing other Tribes. So, not sure why you would want it more empty?
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  4. #4
    Honestly I feel like less things would create more suspense between things that happen. For example if I'm walking around at night and kill an Udam without even moving I then immediately get attacked by a pack of wolves then I walk ten feet and get attacked by a leopard. I feel like if these things were spaced out a little they might actually feel like meaningful events but instead it just seems like I'm playing a generic fps with animals as the baddies. Does anybody really know what this game is supposed to be though? It's a farcry game so obviously there's action and stealth but it's also a lot more hunting focused yet hunting is impossible with soooo much stuff going on at once. Is it an RPG? I wouldn't say so because the story just isn't strong enough to be considered a game carried by dialogue (Which is understandable I can see making a story about cave men being tough). Is it a survival game? Considering the crafting system is so short you get to a point where you don't even really have to anymore fairly fast and has it honestly little variation (really wish there was signature weapons and bow customization) it doesn't feel like one to me. It seems like they wanted to go in the directions of all of these kinds of games so they could please everybody but the ideas only got half baked. Also with regards to what the guy above me said. I do think that enemies should still patrol but it just shouldn't be the same two udam every 25 ft. Maybe if more enemies spawned the closer you get to outposts and fortresses? Then the people who want to hunt can stay in their lands and hunt and the people who want to fight can go to like where the map is red and you'll have more of a chance to run into (varied) groups of enemies I think that would make people happy then you can have the best of both worlds.
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