1. #91

    Use a box in a menu to avoid going Rogue

    I accidently went rogue a couple of times in Beta.
    Mainly because other agents ran through my line of fire.

    It would help if other agents were immune to the first few rounds of fire.

    Another solution would be that you had a choice in a menu,
    where you could simply cross in a box that you have no intention of going rouge.

    That way you could never hurt other agents, by accident or intentionally.
    Problem solved.

    You could actually combine these two methods.
    So even if you choose going rogue in the menu,
    other agents could still be immune to the first few rounds of fire.
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  2. #92
    SgtDmX's Avatar Member
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    Originally Posted by mike27nomad Go to original post
    It would help if other agents were immune to the first few rounds of fire.

    Another solution would be that you had a choice in a menu,
    where you could simply cross in a box that you have no intention of going rouge.
    Both of these suggestions have been made, and both were voted down by most players.

    If players are immune to first couple of rounds, it means you have to waste a part of your clip before you can hurt someone. Also, you loose the element of surprise if players will be able to react before you start doing damage to them. Weapons with slow rate of fire or small clip size (or both) would be at a huge disadvantage, as well.

    If you could tick a box in settings to prevent you from hurting other players and going rogue, that would be implementing a friendly-fire toggle, which the majority of players don't seem to want.
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