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  1. #1

    Need Dark Zone Stash

    Playing the closed and open beta it become a real chore if me or someone got full stash with a full loot bag in Dark Zone. So, why not have some type of dark zone stash, so that you don't have to kill the team mate and than watch there loot drop, or the ability to trade with team members. This happen a lot of time where my team was having so much fun we did not realize that the stash was full and we had a lot of good items. If that will not work maybe some type of warning that stays up in the middle of the screen telling you that your stash in full. This is still not better than just having a DZ stash, but would help out.
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  2. #2
    Some of this is already implemented. There is a message that "stash full, cant extract" but it shouldn't let you pickup items if you are full. You cant give them to team members because you can only dissasemble/destroy them. Or like you said die/drop them.

    Devs don't need to bring an "entire player stash" into the DZ if that seems Too Easy. BUT. They COULD put an "extracted stash" into the DZ where you could manage/sell the new items. They don't even have to let you pickup/use them, but AT LEAST the ability to sell your extracted items from within the DZ. That'd be up to the devs. But as it is- going back to base after looting 30 items is a pain in the ***
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  3. #3
    Put a stash in the safe zone. Going back to base is easy due to fast travel, but there is no way to fast travel back to the safe zone.
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  4. #4
    Auztinito's Avatar Senior Member
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    I think a Stash Box in the checkpoints would be good & not game-breaking.
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  5. #5
    Putting stash box in the DZ defeats the purpose of the extraction. Why the hell would you call a helicopter in to extract an item 1 block away? Their maybe ways to increase the amount of items you can carry in DZ, we don't know anything for sure till the game is out. Also being able to vendor item that are picked in the DZ is bad as it will just lead people to never extract unless they have a high end weapon or armor. Again defeating the purpose of the extract. The game is fine as is.

    You can fast travel to base easily, and fast travel to a mission near the DZ, on beta that was less than 30 seconds from the DZ entrance. Soon people will ask for a base in the DZ.
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  6. #6
    There is a perk I can see that looks like it can increase DZ loot size and I imagine later backpacks will do the same.
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  7. #7
    So you want a locker with your name on it at the safe house........this defeats the lore of the game and why extract. Be glad they let you hold 30 weapons in your invisible Santa's Sack
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  8. #8
    Yeah, I agree not a full size stash but like maybe 12 slots that you can buy from a DZ vender/ or a mission you have to do in the DZ or PVE to earn storage rights with a particular vender.
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  9. #9
    daethwing188's Avatar Junior Member
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    There is absolutely no reason they couldn't explain it away by saying that the chopper extracts and decontaminates the loot then it's dropped off in a stash at the checkpoints by whomever the mysterious person is moving all your loot from base to base and safehouse to safehouse so that it appears in all stashes at the same time magically when you happen to be there. Whoever decided it was alright not having a DZ-accessible stash made a serious mistake. Player trading should also be a thing.
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  10. #10
    Zoream's Avatar Senior Member
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    Originally Posted by daethwing188 Go to original post
    There is absolutely no reason they couldn't explain it away by saying that the chopper extracts and decontaminates the loot then it's dropped off in a stash at the checkpoints by whomever the mysterious person is moving all your loot from base to base and safehouse to safehouse so that it appears in all stashes at the same time magically when you happen to be there. Whoever decided it was alright not having a DZ-accessible stash made a serious mistake. Player trading should also be a thing.
    Why?

    It's a great idea to have one base one stash, it has to go through decontamination at the Base.
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