If you agree or disagree with anything i have listed, or just have some things to add voice your opinions/ suggestions here lets help make a great game even greater.
(Bugs)__________________________________________________ __________________________________________________ __________________________________
1. Some gun camos and attachments not visible for other players.(the owner of the weapon can see them but no one else)
2. roof top at the garden gang leader disappears some times.
3. when engaging another player they are not facing you when they shoot. it looks like they are facing to the right.
4. civilians you help sometimes don't drop anything
5. Falling through the ground into a field of nothingness Happened when i was running into parking garage
6. getting stuck and unable to move after rolling towards a wall. happened several places but most recently outside sporting goods store on scaffolding.
7. getting stuck between garbage and a suitcase on the streets. happened to me engaging enemies.
8. Sometimes other players are seen constantly reloading there weapon
9. Not sure if it was a design choice but After 34th street the map list streets numbered wrong. It goes 34st 36st 38st. I thought i was bugging out at first. fyi im a native New Yorker so fix it LOLwhat happened to 35th and 37th street? there are other streets missing also.
(Suggestions)_________________________________________________ __________________________________________________ ___________________________
1. DZ funds should be locked after leaving the DZ. only credits that should be lose-able should be from what you made on that particular run in the DZ. For instance if i made 10k before leaving the DZ, then returned a hour later and made 3k, the only money that should be subjected to loss is the 3k.
2, Also there should be a currency exchange of some sort. Example: 1000 credits = 500 DZ.
3. frequency of civilians to assist seem to spread out.
4. vendors restock time seems a bit to long, Maybe two times instead of once a day.
5. shooting a turret should not make you rouge. accidents happen and a turret is not a player.
6. when underground sewer/train station the map should change accordingly way to easy to get turned around.
7. mini map should display roads like GPS and also high-lite areas you have traveled like the map
8. Toggle for friendly fire would solve a lot of other peoples DZ woes I.E "Passive mode" so they can focus on ridding the DZ of cleaners etc without engaging or being engaged
by rouges.
9. Maybe Previously rouge players should have a small skull icon by there name though out the duration of their time in that DZ session indicating to everyone that they were rouge intentionally. maybe it should be color coated based on the amount of time they were rouge. I.E accidental rouges tend to get between 19 to 30 secs so they shouldn't get branded but any one lets say 60 secs white skull 2 mins red and, 3 and up Man Hunt yellow. just to caution other players to the potential threat.
10. Rival indication, An icon that you see next to someones name that indicates to you that they previously killed you during that session. so you can exact revenge if you so choose. (sometimes you miss the persons name).
11. The ability to buy a bigger stash box from vendor, based on level. possible sizes 50 75 100. per category (stash 100/extracted 100) "no one said it had to be cheap"
12. Maybe at the release everyone who actively participated in both, the closed and open beta should have the option to select any 3 items they aquired during the beta, but should not be able to use them until they meet the required rank level for those items.