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  1. #1

    Going Rogue, It needs some work.

    Before I start I want to say, I'm not opposed to PvP and I have indeed gone Rogue a great deal of times.

    Okay so, As of playing the open beta (Watching a friend play the closed as well) and discussing it with a friend about going rogue I personally feel it needs a slight bit of work.
    Now I love going rogue, luring in friendlies and then turning at the last moment and winning against 4-8 people, having that rush and just generally enjoying the PvP but it needs a little bit of work done.

    I've found that the Risk/Reward for going rogue is rather piddle poor, gaining some possibly great gear for doing nothing is always fun but it's the after effects I'm more worried about.
    After going rogue you'll become pinged onto the map like some huge mega important target that takes all the fun out of doing the hit and runs of being a traitor, I'm talking about the distinct lack of actual hunting involved with finding the rogues.

    Now for some this might seem like an okay kind of thing, I mean after all you betrayed your fellow man it makes a bit of sense they'd make you a threat, right?
    Well no, there's no excitement of running away hiding in the dark and playing sneaky when you're just burnt into the map takes out the fun if it in my opinion.

    I dunno where to go from here honestly, the game is alright, it's fun to play but rogue is just kinda not worth it. There also needs to be a way of stopping them from just camping up a ladder because it's silly, easy bounty money and easy loot for doing nothing (I personally don't do this as it takes out all the little fun of rogue that there is)

    The loss of XP and Money/Keys could be slightly lower but I do understand it's part of the bounty idea and what not.

    Feel free to discuss and what not, I just wanted to voice an opinion (poorly I know lol) but would love to hear others opinions, well, as long as they aren't rude.
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  2. #2
    Munktor's Avatar Senior Member
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    Why do people keep saying, "for doing nothing" in the context of going rogue and attacking an agent?

    You had to kill someone...you had to literally BEAT them.

    Players are harder to kill than the A.I. when people actually use their abilities intelligently or work together in a group. It isn't "for doing nothing".

    The rogue mechanic is fine as it, it should NOT be tweaked until some time in the full game is had. It would be premature to alter a core game mechanic that is currently working as intended. The point of the BETA is to identify glitches/bugs of NON-INTENDED gameplay.
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  3. #3
    that whole Red skull icon above ya head that everyone sees has a limited range. even on manhunt, people need to be within 1 city block to see the Logo.
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  4. #4
    Originally Posted by Munktor Go to original post
    Why do people keep saying, "for doing nothing" in the context of going rogue and attacking an agent?

    You had to kill someone...you had to literally BEAT them.
    You might note that I said I wrote it poorly, obviously it's not just doing nothing but it's something that isn't that trivial half the time and yes the Beta is for Bugs and Glitches but it's also identifying things that can be abused, things that aren't quite right or might need a little bit of tweaking to make it released in a good way.

    You got to remember that is' about 2 weeks away, it was more demo than beta, I can report bugs and other things but if I personally think something was kinda dodgy, I have an obligation to post my findings as a participant. It's not just bugs, it's about what's soon to be released.

    Rogue is not fine as is, there are people stating this all over (I agree most of them are stupid things) the forums. I'm not asking for a major alteration, I'm asking them to look at it and consider what has been said, maybe tweak a tiny bit and see where it goes.

    Personally, I think you're just getting mad at me for stating an opinion which others have been rather stupidly posting as broken while I'm just stating an opinion and asking for others opinions.
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  5. #5
    some people cry rogue is not worth it but rogue have camping spots. I think they wanted the game to be like that. Since they have a big red mark on their head they need a way to survive. running just won't cut it when everybody can see you. The game is fair, rogue just need more exp and money when they survive. if someone don't want to farm their *** out for exp and money to buy latest loot, go rogue, survive and u got a **** ton of exp and money.

    Which in term will lead to another problem. now that i have the all the loots i want, let me go rogue now all the time since i have nothing to lose.
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  6. #6
    Your incentive for going rogue is the challenge. If you're not up to the challenge, don't go rogue.
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  7. #7
    Munktor's Avatar Senior Member
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    Originally Posted by Geekige Go to original post
    You might note that I said I wrote it poorly, obviously it's not just doing nothing but it's something that isn't that trivial half the time and yes the Beta is for Bugs and Glitches but it's also identifying things that can be abused, things that aren't quite right or might need a little bit of tweaking to make it released in a good way.

    You got to remember that is' about 2 weeks away, it was more demo than beta, I can report bugs and other things but if I personally think something was kinda dodgy, I have an obligation to post my findings as a participant. It's not just bugs, it's about what's soon to be released.

    Rogue is not fine as is, there are people stating this all over (I agree most of them are stupid things) the forums. I'm not asking for a major alteration, I'm asking them to look at it and consider what has been said, maybe tweak a tiny bit and see where it goes.

    Personally, I think you're just getting mad at me for stating an opinion which others have been rather stupidly posting as broken while I'm just stating an opinion and asking for others opinions.
    I'm not mad at you, i'm merely disagreeing with your views.

    You think it needs to change, I think it needs a chance in the light of full play before altering a core game mechanic.

    The only thing in the BETA that should be looked at from the DZ perspective is the turret abuse. If you shoot someone's turret, it should be considered shooting them and force you rogue. Some people figured out you could shoot a turret, not go rogue but the turret shooting back at you would cause them (and their whole group to go rogue). That's not intended design and will be fixed.

    The DZ as a whole though needs to be seen in full retail version before people start asking for it to be drastically altered.
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  8. #8
    The only thing that needs to be modified is the fact that none rogue players can instantly re spawn run back and continue to try and kill rogue's over and over. mean while your rogue timer is at a stand still unless your just out right trying to run away from everyone.

    It's rare to ever survive a manhunt unless one of two things is going on
    1: your using an imbalanced position in the DZ such as a roof with a single ladder to access (we all know what roof this is, by the DZ entrance because this is the most frequent place to see manhunt rogues)
    2: The population of the server your currently on is on the low side

    either they need to impose a re-spawn timer on all players regardless
    or
    the timer for being rogue needs to continue to count down even when in combat

    right now a 5 minute manhunt timer is no where near being 5 minutes and ends up being 15+ because the entire server ends up just re-spawning and zerging you to the point you have no ammo left.
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