Originally Posted by N0L0ad Go to original post
I dunno I really like the simplicity of the dark zone but I do agree on having more npcs roaming the streets maybe not as strong as the npcs in the landmarks and contaminated areas.
Overall, this game is great! I went ahead and preordered, can't wait to play some more!
I did notice some major issues in the dark zone:
***If trying to enter a checkpoint, a person can shoot you one time, they do not go rogue but you are now stuck in combat, They can keep doing this indefinitely as long as they wait a few seconds in between shots.
***The next issue I experienced is with turrets, a person can shoot your turret, the turret will start firing on them causing you to go rogue.
These are some of the major issues I noticed.
The other issue I noticed, that probably will not be an issue in the live version is that there are some points outside the red "not available in beta" areas people can run to and if they get to these cut outs in this zone they are safe and can wait out the man hunt / rogue. So if this type of thing will be used in the live version need to make sure there are no areas someone could sprint to get back into the non red zone but someone MUST go through the red zone to get to it. Not sure if that all makes sense. Basically, you run into the not available in beta zone, sprint to a nook (like a porch) that goes back into the non red zone and people have to go through the red zone to get to you, making it very difficult to kill the person.
I think I found some other issues but I cannot remember them now. I really enjoyed this game and cannot wait to see what live will bring.
Thank you.
Would be niceOriginally Posted by TurkishPie Go to original post
agreed, along with my post (above)Originally Posted by GSVodka Go to original post
ye the turret issue needs to be fixed by the time game is released its really annoying.Originally Posted by Zendule Go to original post
GS, I have posted this on my own thread but I would like to get your opinion. About the toggle for not killing non-rouge players maybe once you get a bounty hunter emblem then you have the option to turn that on. to explain the bounty hunter emblem read below. I know it is long but I wanted to fully explain my idea. please leave comments and suggestions. Thanks
I think it would be cool to add emblems to players in the dark zone. Here is what I mean. There are three emblems that a player can receive: rouge, friendly, and bounty hunter. For example, if a player has gone rouge 5 out of 6 previous lives then he has a rouge emblem by his name, meaning he/she is likely to go rouge and to be cautious of him/her. Also by going rouge to the level of manhunt automatically gives you a rouge emblem. The next emblem is friendly which you earn by helping revive non-group players and by not attacking other players. The last emblem is bounty hunter, which you get by hunting down rouges. The emblems are not permanent and can be changed or removed all together based on how you play. For example if a player has a rouge emblem and they help revive 5 non-group players then he can get rid of his rouge emblem, yet he does not receive the friendly emblem just yet. also if a player is a bounty hunter and goes rouge several times then he would lose his bounty hunter emblem. I think this would add another level of strategy to the game and actually goes along with the fiction of the game. Think about it, these are super soldiers with incredible technology, doesn't it make sense that they would have a sort of criminal record of people around them that are also decked out in technology. This would encourage more interaction with other players whether it be positive or negative and also inform player about the enemies and friends around them. It would also warn players of trolls. Maybe even have different levels to the emblems based on how many times you have earned them. This also adds another element to the game, kind of like a mini game, where you could be proud to be a level 5 bounty hunter and have 50 rouge kills under your belt. obviously you sometimes go rouge, so in this case I think if you go rouge once it takes away one bounty kill, or same thing with helping revive someone. Seems like it could help add more end game content and purpose. What do you guys think?
Originally Posted by RAW_NoizZ Go to original post
Ubisoft used and Bungie perfected this ultra/awesome/gigantic/has-all marketing style for their products.. lesson learned from Destiny frustration. Once innoculated you will spot this approach miles away. I've escaped from Watchdogs and all newer Assassin's Creed push-marketing hype.
I'll wait for at least 3 weeks of Metacritic feedback.
Cheers!
Faye Lou, I really did not like this character.. Not sure why so I can't help in how to improve sorry, but I really didn't want anything to do with her and was hoping during the pve gaming I won't have to deal with her much or she wouldn't make it.. Not much help sorry but yeah..
I was never on a team and went solo the whole time, so saying that, more encounters during pvp and especially pve would be nice. Ran around so much looking for things to shoot without really coming across much.
Pve seems really empty with encounters too far apart, and up the difficulty while your at it in the pve. Compared to pvp they seem push overs, you end up laying waste to enemies within seconds.
Plus have animals as possible hostiles.
It would be nice if there was more side alleys within the DZ, it seemed as if I was always running in a straight line for ages when all I wanted was to get to the next street over. Very noticeable too when your rouge and have a dozen other players on your heel and all you can do is go straight..
Plus more building roof tops, especially in the DZ, would add more depth, as it just seems like you spend 95% on the ground. I want to run across the roof tops as much as ground level, I want to explore every bit of this world, take hight advantage over players and enemies a like.
I constantly kept filling my stash without taking much notice until I tried air lifting more out. The problem is that if I wanted more gear I had to destroy the things I was holding and go empty the stash.. Would be nice if there was a way you can drop/stash/ try and hide your gear so we can come back to it (obviously at the risk of others picking it up), but yeah, bummed about it just getting destroyed rather then dropping it..
The turret I think should be an extension of my self, so if someone attacks it and it does what it's meant to do and attacks back, I should NOT become rouge, they should be. Too many people in the DZ exploited this, resulting in me losing a crap load of experience and money, not to meant gear they took off my corpse (high light- I watched three people run at my Turret and stand right in front of it so I'd become rouge..) had to become smart about when using it very quickly.
Would be great if we also had an option to "call back/self destruct" our turret when we chose by tapping the deploy button again once it's already out.
Talking about being made rouge unintentionally, I was shooting at an enemy and was surprised that I hit an invisible player. (Only happened once). But they really weren't there. Once I got rouged, they nailed me with a shot gun. Another time a player was shooting at me, I chased them down and they ran through a wall.. Not once, but this same player did it a few times (kept following me so I had the chance to chase them down more then once..). Not sure if bugs or whatever but yeah..
I think clothes menu should be moved to the side once opened, and centre the character so I can see clearly what my character looks like as I'm trying on new gear(42inch tv and found it hard to see), plus a zoom in and rotate/preview option would be nice. I want to check myself out lol
The customisation is looking great so far, the more the better as far as looks go. Im hoping I never become another clone, I'd like to personalise my character as much as possible, which in turn gives me more of a connection with my Avatar, adding to the experience. I spent quite a lot of time looking for different items to wear that others were not.
It would be epic if I could Customise weapons more (even if it's only the high end guns) eg trigger, barrel, stock. I Felt like the man rolling around with my high end guns for a whole two seconds until I realised all high level people had the same high end guns.. Bubble blown lol ..
The Weather was amazing!! Sometimes clear, other times I could bearly see in front of me, which was intense when facing off with a bunch of enemies. Never saw it rain though which was a shame.. Not sure it even does, Does it? The sun rising though, just magical.
And god damn them tank of an enemy, the over size cleaners. They are insane. The first time I took one of them bad boys on, was in the top corner of the DZ by myself without knowing what I was in for, had me running the other way with my tail between my legs soo fast. love them!
This game is really fun, and I enjoyed almost every minute of it, even including the frustrating 5 on 1 deaths that came from farmers after my gear in the DZ. overall this is a great game and il happily be playing this once it's released. The above comments are small things but if you were after an honest reaction, that's mine.
Oh, I did have one annoying problem which I'm unsure your stance on. But I was deep within the DZ at the safe house when my ps plus expired, resulting in my character being locked within the DZ without anyways out, until I renewed my subscription. Now it might not seem like a big issue but because of this I had to abandon of character and start another till I sorted my account..