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  1. #1

    Everyone want rogue to be easy. HOW MUCH SHOULD THEY BE REWARDED?

    They need to get a little more rewards but how MUCH?

    Give rogue too much, well now you give them a reason to not let anyone extract. Shoot anyone with loot.

    Punishment is right where it should be. if you can't survive don't cause trouble. If there is no harsh punishment, why not do it all the day? let's kill everyone we meet.
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  2. #2
    You have it wrong..

    If you give rogues a reason to go further into the rogue ranks, they will not be camping the extraction points, they will be off running around playing a more defensive game trying to survive their timers.


    Right now there is NO reason to go rogue. You get the same chance at great loot, actually a better chance, killing yellow boss mobs in the DZ. Players aren't guaranteed to drop a blue item, yellow named mobs are.

    Thats why there is so much rogue baiting happening. The reward comes from killing rogues, since there are so few... people are creating their own rogues by baiting players into going rogue.


    If you give players incentives to survive manhunt rogue status, then those people will be going rogue, and the people who want to kill rogues for the reward will be trying to kill them.


    There is a major imbalance right now, and if you don't give the rogues more incentive to be rogue, there will always be those trying to game the system and force people to accidentally go rogue.

    Make rank 5 manhunt survival worth ~2-3k credits. If they die at rank 5, they're dropping a major amount of their DZ credits (3k dz credits at rank 5 rogue if you have 10k credits on you), all of their loot, and a ton of XP. If you don't make the reward match the risk, then who is going to go rank 5 rogue? Trolls and griefers.
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