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  1. #1

    AI bosses just stand there?

    Not sure where to post this I may post in bug report I guess as well.

    But I was doing the second story mission and the final cleaner boss just came out of the elevator and stood there. I was up behind cover on the second floor and I started shooting. He never moved. Bombed him too and he stood there until he died. Not sure if this a bug or poor AI design. Seen this a couple of times.
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  2. #2
    The MSG boss also won't jump down from his perch unless you run right up next to him on the right side. The rest of the mobs won't spawn until he drops down. Happened 4 times in a row to me.
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  3. #3
    These are probably bugs. I haven't experienced that with the bosses but i have had normal mobs just stand there sometimes.
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  4. #4
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    Originally Posted by domain232 Go to original post
    Not sure where to post this I may post in bug report I guess as well.

    But I was doing the second story mission and the final cleaner boss just came out of the elevator and stood there. I was up behind cover on the second floor and I started shooting. He never moved. Bombed him too and he stood there until he died. Not sure if this a bug or poor AI design. Seen this a couple of times.
    See here on how to report a bug. Welcome to the forums, agent!
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  5. #5
    Even then the cleaner boss in the 2nd mission is just some dopey fat dude with explosive containers on his hips. I solo'd the fight with all greens at lvl 6 without taking damage. It felt like I was my 27 year old self playing Ocarina of Time again with the obvious and cheesy boss weak spots.

    Cept Ocarina of Time was harder.

    That being said, a lot of games make the starter dungeons easier to get players geared up for the more difficult dungeons... here's to hoping the later levels are more difficult and the bosses have a variety of mechanics other than "ima shoot you with my flamethrower eventually... maybe!"
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  6. #6
    Based on the closed vs open beta I have a distinct feeling that the PvE areas were re-dialed for TTK/initial difficulty.

    Probably to address criticisms about sponging and drop rates between the PvE and PvPvE areas.
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