Location in game: Anywhere (Base of operations in the picture)
Version of GPU drivers before updating: 361.91 (driver was already up to date)
Number of GPUS: 1
GPU model: GeForce GTX 660M (yes, on a laptop. Windows 10, 64-bit)
Image/video of graphical issue:http://bit.ly/1QsPyxZ
Hopefully this isn't a feature of the game I'm overlooking...
This only happens every so often when the map reloads, such as, after fast traveling. I've only ever noticed this when I'm in a group.
With Crossfire enabled, I'm getting very low GPU usage with low frame rates. There is lots of flickering with the default profile and if I set a custom profile to optimized 1X1. If I use AFR, things get even worse with heavy artifacts, as well as the same flickering, low frame rates/GPU usage etc. When running the game with Crossfire disabled, my frame rates are normal, 100% GPU usage, and great image quality
Location in game: Everywhere
Version of GPU drivers before updating:AMD's 16.1.1.
Number of GPUS: 2
GPU model: HD7970's
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First time launch was with a screen resolution of UHD, though my monitor only supports QHD.
i7-4770K
GTX 980 TI
16 GB ram
Acer QHD 27" monitor
I was trying to change the resolution when the game started but ended up with ALT + F4 to get out of the game.
2nd launch the resultion was set to QHD, so now everything was visible.
Spec:
Location in game: Everywhere outside (Not as much inside get 40-47 FPS indoors)
Version of GPU drivers before updating: Nvidia 361.91 (updated it today)
Number of GPUS: 1
GPU model: Nvidia GeForce GTX 760
Image/video of graphical issue:
all of my spec is above recomended besides graphicscard (but still recomended) Haveing trouble getting above 30 FPS when i'm outdoors. Tryed Vsync off/on and when i choose "Auto settings" it puts everything on high wich makes it even worse. I cant get above 30 fps then. if i'm lucky i can get around 40FPS when i'm indoors. tryed everything on low but it barely makes a diffrence. any sugestions? (great game btw, i will most certenly buy it but i want to be able to play it aswell)
Computer specs:
Motherboard: Asus Maximus VII Hero
Processor: Intel Core i7 4790k @4GHz
Graphics Card: Nvidia Geforce GTX 980 - Driver
HDD: WD Black
Monitor: Asus VX238H
Location in game: Outside the base of operations.
Version of GPU drivers before updating: 361.91
Number of GPUS: 1
GPU model: Nvidia GeForce GTX 980
Image/video of graphical issue:
These sometime appear during my game.
I hope you find a fix for this, and I'd just like to congratulate Ubisoft for such an amazing game.
Running the game in anything but window mode for me on an R9 290 makes the game randomly turn off my monitors(sometimes just the main, sometimes both) and set it to standby and crashes only the game, but locks my mouse and keyboard to the game and then I cannot access the system. (but I know its not a full freeze because I can hear my music still in the background)
If I unplug my secondary monitor and plug it back in it brings both screens back to controllable with a memory error on the game.
Window mode and low shader effects seems to fix the issue. Same error on both crimson 15.12 and the new 16.1.1 versions.
Some weird *** bug.
AMD 8320FX, 8GB RAM
AMD R9 290 GFX
XFI titanium sound card
Originally Posted by Joegurth Go to original post
I have noticed a correlation with the strobe lights effect inside buildings with the time of the day outside. When it's bright and sunny during the day, the flickering is at its most intense. When it's dark or during a snow storm, then the flickering is very very low. I'm not a programmer, but it seems to me that the light from outside when playing on systems with low settings is seeping through the building walls and ceilings and every second or two that the time of day cycles is causing the strobe effect.