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  1. #21
    Originally Posted by SixBravo Go to original post
    Suppressors are always good, but I'd like to see GRW do something no other game has done before: Make it count and have accurate acoustics. Hollywood likes the public to believe that a suppressor automatically makes a gun sound like the typical 'Pewt' in movies. Fact is, it doesn't. Suppressors 'suppress', they don't silence. On a rifle like a typical M4 platform (and all subtypes etc) you need to use subsonic ammo if you want the most out of it. Sure, you're going to eliminate the major report of the rifle leaving the barrel, but that round is still traveling faster than Mach 1. A 556 round still makes a loud, considerable crack that can be heard from a pretty good distance if you use standard ammo with a suppressor. The second major issue is mechanical. If you have an M4 platform at home, pull the charging handle then tap the forward assist. That's the sound of the bolt cycling. Every time a round is fired, that sound will be made. There are ways to mitigate the mechanical end and quiet it down, but not much. These guns can be made quieter, but 'silent' isn't nearly so easy.

    So what I'd like to see? As I said, make it count. Use subsonic rounds with suppressors for maximum effect on target. Use suppressors with standard ball rounds? Well maybe everyone within 300 yards is alerted. Start with plenty of subsonic ammo and make it rare. Use it at your own discretion.

    Weapons I'd like to see heavily represented for Ghosts:
    M4/416/M6 - Same platform. It's going to be around in the future and for a good while. Its a dependable system with a proven track record.
    M1A/M14 - Same as the M4. Sometimes you need penetration. An M4 is going to have a real bad day trying to poke its way through some cover material like brick walls and structures. The old, reliable 762 NATO from an M14 or M1A has never had a problem. There's a saying that goes with these rifles, 'Turning cover into concealment'.
    Cheytac 408 - New. High speed. Reach out and touch someone at a mile reliably.
    Kriss Vector - Formerly TDI Kriss Super V or whatever. Ten names, same platform. Option this one in 9mm and .45ACP. Its a game-changer for SMG's.
    MP5 & MP7 - Both reliable as hell and do the job very well. I've got a preference for the 5-series over the 7, but I just like the flexibility of the design. It's mostly personal.
    AK-47 - Want to be stealthy? Don't drop a bunch of Lake City 556 brass all over Bolivia. Use what your enemy uses and plink out dirty steel case rounds. Leave them wondering if its the Americans or some other rival cartel taking down their guys across a target zone.
    Yea games and movies generally don't get suppressors right, but in rare cases it is close. My CZ Scorpion Evo SBR with a suppressor firing some Freedom Munitions HUSH ammo is as close to silent as it gets. Also I would think that most of the weapons on that list would make it into the game.
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  2. #22

    Originally Posted by SixBravo Go to original post
    Suppressors are always good, but I'd like to see GRW do something no other game has done before: Make it count and have accurate acoustics. Hollywood likes the public to believe that a suppressor automatically makes a gun sound like the typical 'Pewt' in movies. Fact is, it doesn't. Suppressors 'suppress', they don't silence. On a rifle like a typical M4 platform (and all subtypes etc) you need to use subsonic ammo if you want the most out of it. Sure, you're going to eliminate the major report of the rifle leaving the barrel, but that round is still traveling faster than Mach 1. A 556 round still makes a loud, considerable crack that can be heard from a pretty good distance if you use standard ammo with a suppressor. The second major issue is mechanical. If you have an M4 platform at home, pull the charging handle then tap the forward assist. That's the sound of the bolt cycling. Every time a round is fired, that sound will be made. There are ways to mitigate the mechanical end and quiet it down, but not much. These guns can be made quieter, but 'silent' isn't nearly so easy.

    So what I'd like to see? As I said, make it count. Use subsonic rounds with suppressors for maximum effect on target. Use suppressors with standard ball rounds? Well maybe everyone within 300 yards is alerted. Start with plenty of subsonic ammo and make it rare. Use it at your own discretion.

    Weapons I'd like to see heavily represented for Ghosts:
    M4/416/M6 - Same platform. It's going to be around in the future and for a good while. Its a dependable system with a proven track record.
    M1A/M14 - Same as the M4. Sometimes you need penetration. An M4 is going to have a real bad day trying to poke its way through some cover material like brick walls and structures. The old, reliable 762 NATO from an M14 or M1A has never had a problem. There's a saying that goes with these rifles, 'Turning cover into concealment'.
    Cheytac 408 - New. High speed. Reach out and touch someone at a mile reliably.
    Kriss Vector - Formerly TDI Kriss Super V or whatever. Ten names, same platform. Option this one in 9mm and .45ACP. Its a game-changer for SMG's.
    MP5 & MP7 - Both reliable as hell and do the job very well. I've got a preference for the 5-series over the 7, but I just like the flexibility of the design. It's mostly personal.
    AK-47 - Want to be stealthy? Don't drop a bunch of Lake City 556 brass all over Bolivia. Use what your enemy uses and plink out dirty steel case rounds. Leave them wondering if its the Americans or some other rival cartel taking down their guys across a target zone.
    Good post. Definitely would like to see (or hear) some realistic muzzle reports in the game.

    Also, the DSA FAL OSW should be on that list for those situations when you absolutely positively want to make sure every enemy in a 10 click radius knows some serious **** is going down.
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  3. #23
    That's a solid video that pretty much proves the point. The only way to really quiet down a firearm is a suppressor, subsonic ammo, and a bolt catch. The last of those are more rare - especially in rifles. The HK USP 45T has one in the ones given to the military, though I'm not sure about civilian issue. Some of the newer precision rifles in the M4 platform sent to the Teams have them also. It's a nice difference. The rifles don't tend to matter as much, though. If you're doing work at the ranges you shoot a rifle at, usually a bolt catch isn't going to make much difference unless you're shooting way behind enemy lines - in which case your spotter should be covering you with their rifle and a bolt gun might be a better option. Don't paint a house with a lawnmower, use the right tool for the job. The the catch makes a difference on the USP. At those ranges? For sure.

    Also: NTW-20. If I recall correctly, they were originally developed in order to shoot out the IR spotlights on Soviet T-55's and T-60's that are (still) prevalent across African militaries. Forget your .50 cal. You want to stop anything short of a tank in its tracks? 20mm. It makes a statement.

    And on the subject of .50, they're everywhere in games. Esp the Barrett design. Don't get me wrong, its a solid build. But can we see something different? At the very least something like the A2 variant.
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  4. #24
    Originally Posted by SixBravo Go to original post
    Suppressors 'suppress', they don't silence. On a rifle like a typical M4 platform (and all subtypes etc) you need to use subsonic ammo if you want the most out of it. Sure, you're going to eliminate the major report of the rifle leaving the barrel, but that round is still traveling faster than Mach 1. A 556 round still makes a loud, considerable crack that can be heard from a pretty good distance if you use standard ammo with a suppressor. The second major issue is mechanical. If you have an M4 platform at home, pull the charging handle then tap the forward assist. That's the sound of the bolt cycling. Every time a round is fired, that sound will be made. There are ways to mitigate the mechanical end and quiet it down, but not much. These guns can be made quieter, but 'silent' isn't nearly so easy.

    So what I'd like to see? As I said, make it count. Use subsonic rounds with suppressors for maximum effect on target. Use suppressors with standard ball rounds? Well maybe everyone within 300 yards is alerted. Start with plenty of subsonic ammo and make it rare. Use it at your own discretion
    well, I'd love to see that too, heck, it'll bring me more problems than advantage, but life always has problem, why not?

    about weapons... I'd like to see
    -SCAR-H, cuz 7.62, and it's actually pretty decent rifle and really accurate
    -MP7/CBJ-MS, I prefer the latter because tungsten bullet and 100 round capacity mag, if you want to spray and pray, why not? besides, it's actually pretty accurate too
    -Desert Tech MDR, bullpup 7.62 rifle, forward ejecting, ambidextrous control, pretty accurate, what's not to love?
    -AK-12, because 3 things. One, most of the guys in Bolivia is using AK-47/AK-74M, AK-12 is basically just another AK(uses the same rounds) with better ergonomics(like the fact the charging handle can be changed from left to right and vice versa). Two, high stopping power and reliability. Three, because Motherland!!!(jk)
    -Desert Tech SRS, this baby, is the shortest 338 Lapua Magnum sniper rifle with sub MOA accuracy to 1000 yard thanks to it's bullpup design, bolt action, tacticool....
    -SVU-A, cuz again, Russia, semi auto bullpup, not the most accurate marksmen rifles out there, but for urban combat, this is good, and did I mention it has full auto? I don't expect that feature will be included in game though
    -AAC Honey Badger, 300 BLK, seriously, this is probably one of those guns made to be silent
    and.... wait, I did make a thread about what weapons we all would like to see in GRW... why I'm posting this here?
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